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This only works if there is land on the other side. Explorer units can't be transported to water :(
Is there a different portal I'm not seeing? Or is that in reference to another mod?
Question, it may be another mod I'm running at the same time, but the explorer unit doesn't attack anymore. Anyone else having that issue?
It's not a big deal, as the upgraded defensive capabilities are amazing once fully upgraded.
Lastly, I noticed the upgrade is a lot less effective while in the water, is there a reason for this?
My suggestion for letting explorers reach ice-locked expedition sites would probably be to give them a submarine perk instead of a hover perk
As you have studied the code, is there a Civ V remnant "paradrop" ability available?
Or a way to make submarines or hovering units able to transport Explorers?
Reaching those ice blocked expedition sites would be awesome addition to this mod.
"Commando" refers to a soldier trained to specialize in raiding and quick strikes in enemy territory. So moving after attacking fits. You might also consider a perk for pillaging tiles.
"Technician" refers to an expert in in practical science/technology. The unit would probably need more unconventional perks. Perhapse a measure of stealth, a bonus to expeditions, or buffing other units.
Purity seems the most forward of the three, big armor, big guns. Hit the enemy hard and as broadly as possible.
Supremacy is more tactful, calculating. Coordination of military forces and surgical strikes.
Harmony is ferocious, but at the same time, "squishy". They overcome this with numbers. Alternatively, they can become quite resilient with regenerative properties.
http://civilization.wikia.com/wiki/Victory_(CivBE)
And as for the Expedition sites blocked by ice. This is a major (and in a way very silly) problem. Perhaps if the Explorer can't hover, it could "paradrop" from a nearby colony (making it necessary to build a colony close to the last sites "prisoner of ice" and - neat?
as for naming and affinities, i'd appreciate any discussion of it (hopefully with better arguments). i can see where supremacy tends towards robotics more than purity, but it also feels more militaristic, hence commando.
Good mode. You seem to have implemented the first upgrade mode on the RT.