Total War: WARHAMMER

Total War: WARHAMMER

Grand Order of the Reiksguard - All In One Collection
35 Comments
thaygiaomap2000 21 Apr, 2019 @ 8:08pm 
what update ? you mean port to war 2 ?
dayıcomics 19 Apr, 2019 @ 4:02am 
pls update
BUCKmaster 12 Feb, 2019 @ 8:10am 
Ok, but you have to admit that Karl is a putz
Nox  [author] 5 Feb, 2019 @ 2:01pm 
Hey BUCKMASTER, i'm afraid they are for Reikland only right now.
BUCKmaster 2 Feb, 2019 @ 9:38pm 
Are these units available to "other" factions like Kislev? Or do I have to play "Empire"? I hate Karl Franz.
Chench 13 Jan, 2019 @ 5:57pm 
I love this mod when playing Karl, it lets us kick, as so subtly put by Dimitri Kadmin "great amounts of ass"
NotATF76 5 Dec, 2018 @ 9:15am 
is there any way this could be made compatible with the "+150% unit size mod"? I prefer larger scale battles and so I use that mod; however that makes mods that add units, such as this one, a bit useless because they are always outnumbered massively by vanilla units
Nox  [author] 20 Nov, 2018 @ 1:42pm 
Thank you pastuerman0911! I'm happy to hear it :)
pastuerman0911 17 Nov, 2018 @ 8:42am 
damn bro. awesome mods. u just made the empire troops from shity to awesome with this mod.
Maluria 28 Oct, 2018 @ 7:46pm 
Cool, still a cool mod cause I can give Franz's bonus vs large skill to all Reiksguard to the greatswords and absolutely curbstomp everybody.
10/10 A++ best mod I love it.
Nox  [author] 28 Oct, 2018 @ 4:12pm 
Hey Maluria, that seems to be a bug unfortunately. I found the same issue on the WH2 version. After testing it on my latest unit I will now change the method by which skills are assigned to them on all my other units, too, which should fix this.
Maluria 23 Oct, 2018 @ 1:27am 
Okay so it seems the skill THe Emperor's Finest affects the halderdiers and greatswords, but not the handgunners, dismounted knights, or griffon knights. Is this intentional, or just a bug? Either way good mod, I do love me some germanish knights.
RøммeŁ | Jefazo 10 Sep, 2018 @ 10:34am 
Would be awesome! Thanks for the fast response :))
Nox  [author] 9 Sep, 2018 @ 4:35pm 
Hey Infilazo | RøммeŁ | Jefazo, not yet i'm afraid but i'm still planning to make one.
RøммeŁ | Jefazo 9 Sep, 2018 @ 2:54pm 
Is there a submod for SFO of this mod?
Barake 16 Aug, 2018 @ 5:45pm 
Thanks for a great mod
Golfbag Mansampler 21 Jul, 2018 @ 4:11pm 
test
zsbjojo 24 Jun, 2018 @ 2:53am 
good mod,thx!!
Bamda 19 Jun, 2018 @ 12:20pm 
Nice Mod, Thx Nox:steamhappy:
Teffy 13 Jun, 2018 @ 7:59pm 
@Nox Thank you!! got ahold of it and im loving the models and play through!
Nox  [author] 12 Jun, 2018 @ 4:26pm 
Hey Teffy, i already did :) You can find the Warhammer II Version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1341623217
Teffy 12 Jun, 2018 @ 10:22am 
Will you port this over to TW WII ?
王二狗 11 Jun, 2018 @ 7:54pm 
11111111
sjkus1996 7 Jun, 2018 @ 12:09am 
good
Nox  [author] 3 Jun, 2018 @ 2:29pm 
Hey Guys, thank you all! Regarding SFO&Radious: i don't use it for my campaigns so i can't give any guarantees. However when testing them a bit everything seemed to work and at least nothing crashed for me. Of course their stats are tailored to vanilla so this could be a problem when playing with an overhaul.

Hey mboettcher4, yeah this would be the cause of it. My units benefit from skill and technology upgrades for both the reiksguard and their respective unit types.

Hey Regnion, the Steam Tank might come once i find a way to make it different from the existing one, not only in stats but also in it's looks so it would fit the reiksguard and be special compared to the regular one :)
hypnos_72 3 Jun, 2018 @ 12:29pm 
Your work looks amazing. Is it compatible with overhauls like SFO or Radious??? I understand that the stats are diferent, but, if I add your mode the game will crash???
Chad 9 May, 2018 @ 10:06am 
nice mod love it alot
Regnion 7 May, 2018 @ 3:58pm 
Reiksguard Steam Tank when?
Faith over Riches 6 May, 2018 @ 12:01am 
This mod is really amazing and very well polished, especially with regards to the unit cards, good job
LazyDonkey 3 May, 2018 @ 7:51am 
Hey Nox,

Awesome mods! Couple questions: It seems halberdiers have the highest weapon strength and handgunners the most armor (vs the greatswords). Is this due to the tech tree bonus' being higher for these unit types?
Quakers 2 May, 2018 @ 8:29pm 
Is this mod working on SFO?
Nox  [author] 22 Apr, 2018 @ 2:45am 
Hey BladeLuoxi, so far the Blazing Sun Knights are not included as this pack is all about the Reiksguard and the Blazing Sun Knights are my first non-Reiksguard unit.

Thinking further ahead i do still plan on creating some additional units for the reiksguard but also other units which won't fit to this pack's theme so in the future i will most likely make one additional pack for all units no matter the knightly order or even faction. Of course the pack will then also be interchangeable with the single units and this pack, allowing to just switch to the new pack and also to continue existing saves started previously.
Blade 21 Apr, 2018 @ 5:53pm 
Does Dismounted Knights of the Blazing Sun included in your pack?
Thank you.
Keflin Arivaen 3 Apr, 2018 @ 1:21pm 
love using this mod
Slemo Sensei 2 Apr, 2018 @ 1:58am 
Thank guy i want to realy play you mod but install 6 mod make me reach very easy the mod manager limit thanks