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It was a long walk until the escape/crash landing site.
(Note that we both disabled Experimental mode before getting into it.
I'd say that because it's almost all vanilla, it stands the test of time.)
The jumpscares worked great, (I had the chills twice :) but seemingly at random occasions, a scary SFX would start and we look around and couldn't see anything.
There was 1 softlock however: In the crane room, if someone fell, we could get back up with the help of some parkour and cooperation, (a ladder would've been appreciated) but at the very end of the room was a half-block hole in the floor where you get stuck unless you use the spectator and teleport cheat.
We had no other issues apart from that. Again, the amount of details definitively compensated the short experience.
But now that you've mentioned an update, I'm really excited to try it out.
no upgrade to this one but I'm building a new one at the mo, here's a peak. still tones to do.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559444394
It's really a shame that it's so short, but it was packed with details & references!
I really felt like playing a mini metroidvania, solving puzzles and exploring unknown territories, truly a beautiful experience.
if yu can
I make a gameplay with your awesome scenario for the Spanish community of SE. If you want, you can insert the gameplay video link so that the spanish-speaking community can enjoy it.
link here -> https://youtu.be/mcDMpi05r20
Thank you very much and good job, greetings!
https://www.youtube.com/watch?v=QmTyOyUPpNM&t=
Caution, we suck at puzzles.
Thank you :)
What the hell do I do now??
Thanks for making the playthrough
(gotcha the cockatoo)