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For the record, the problem was that the "requires all planets to be surveyed" check was checking whether you had surveyed all planets everywhere in the galaxy, rather than all planets in the system.
I have also uploaded an alternate version of the base Hyperlane Generation mod, which should be properly updated for v2.2.4.
Aside: If this is broken, the same lines in the base hyperlane generator mod are probably also causing problems...
@everyone else i guess
If you are having trouble constructing the Isolator due to the game thinking you having surveyed the system you remove the clause preventing its construction
Make sure you have WinRar
Go into the workshop folder located here
.\steamapps\workshop\content\281990\1350762827
Open "hyperlane_generation_nuke.zip"
(you don't need to extract, just open it by double-clicking)
Open Common and then Megastructures and you should see a .txt file named "hyperlane_nuke.txt"
Open "hyperlane_nuke.txt" by double clicking
Once inside go to line 28 and you should see this:
custom_tooltip = {
fail_text = "requires_surveyed_system"
NOT = {
any_planet = {
is_surveyed = {
who = prev.from
status = no
}
}
}
}
Delete this, save the changes and when you close the editor WinRar should give you a popup saying that the file was modified. Select yes and close winrar and reload the game.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1310625695
this game makes it much more strategic. just the right amount of choke points for my empire!