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There must be something else you have loaded or modified.
With this mod enabled, the build menu only has one category named something "ID" which cannot be clicked on, and if you try too hard to click on it (like by rapid clicking) it locks up the whole game.
I just want to be clear with something regarding the crops.
First, does the food producing building apply that particular bonus/effect to all service/food buildings within that dome? I understand it is limited to the same dome so I suspect it is something like this.
Second, Does a producing building only apply the bonus for the current crop or for all crops queued/cycled? i.e do I need 3/4/5 buildings for all bonuses? Just for the case of a 'utopian capital city' here. :)
So with your permission and if you're cool with it, I'd like put a pull request to the repository of this code if you have any and make this sponsor truly in the normal difficulty range.
Let me know what you think.
It can be fixed?
I don't have all of the rovers when I start a new game.
Alternatively you could alter the building class and specify a new file, but that will adjust it for all of that version unless its a unique class.
Unless you are ready to go down the difficult xtemplate path I suggest just leave the upgrade icons alone.
XTemplates are rather complex to understand and implement. The class route is easier. Swing by the modders discord if you have any more questions.
I successfully manage to alter a building, change the entity, change the menu icon (I have downloaded all the building, tech, upgrades icons - and yes made the building icon dual to appear in the menu correctly).
I have all the icons to dds, tga and png format.
But the upgrades for some reason ignore the icons I link, they revert to the "amplify" icon always, which is the default "build.tga" icon.
The upgrade icons I have not made them double (like the menu icons). Do I have to?
The tga and png formats are accepted when I link them (even though eventually they do not appear in-game), the dds format not. I get the message (right below the link box) that the file was not found.
What do I do wrongly?
In any case I simply deleted all the savegames and started afresh.
Mostly because in the process of the game I removed a looot of mods (which I found not useful), added new ones, altered almost all of them (at least the ones that had building templates present), even changed the buildings altogether (meaning changed the entity, the menu icon, the purpose of the building etc).
In the end I managed to royally break the game, it was simply crashing whenever I tried to save or autosave :)))
Since you localized the mod and made alterations then played then the save is based on your local version. Even if you delete the local version the save retains some settings since your local version was technically more current than the workshop based on mod date.
You would need to go back to save made by the workshop version to have all things equal.
What you can do if you have some debug tools like ECM is execute the code I used to alter the save game colors to fix not seeing NASA colors as an option.
I removed the mod altogether (disabled, unsubscribed, deleted the folder) and re-installed it as it originally is.
Still this colour issue persists.
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Now if one looks inside the mod will see that you use the "blue sky" set of colours but actually there is "NASA 2K Colours" which appears in the in-game settings.
Well, when I quit the game and restart it, if I load a savegame these "NASA 2K Colours" do not exist (I mean in the in-game settings).
In order to get these colour settings I need first to start Mod Editor, inside Mod Editor change the colour settings to "NASA 2K Colours" (there it appears this option), go to Main Menu, load the savegame and again change the colour settings (this time now the "NASA 2K Colours" option appears).
I am sure somehow I managed to break the mod but I have no idea how :)))
LOL
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Interesting occurrence.
First to admit my... sins :)))
1. I run 101 mods (yep honestly)
2. I fiddled with the mod, changed the amount of rockets and the weight capacity of each rocket, the amount of research points, the initial rocket load-out, the yield-time-consumption-production of the crops, the building cost-maintenance cost-production amount-workforce amount etc of the buildings...
In any case it was all working ok until at some moment loaded a savegame and discovered I lost the colours.
Put your log file someplace on the internet and post a link in the big reports discussion above and we can chat afterwards.
I'm not new to Mods, so I know how they work. Been altering, and adjust them since 2012. I know it's going to take some time to get things working properly again. So I'll be patient.
So go to paradox mod manager> installed mods and make sure that it is enabled.
I built this as an homage to NASA taking the best of the other sponsors and adding a few things extra. If you really want to sample what is possible this is the sponsor to try first and then if you want to challenge yourself try another sponsor.
Thats not a cheat per se, but to each his own.
I built three mystery based mods all while using this sponsor as the starting point.
You can check your log file to be sure, it will say which mystery has been started in the log.