Total War: WARHAMMER II

Total War: WARHAMMER II

MK's Beastmen Children of Chaos (Taurox)
109 Comments
imperial spaghetti wallet 13 Sep, 2021 @ 1:04pm 
aged like fine wine
Oswald 26 Jun, 2020 @ 12:35am 
Rastapopolous 5 Feb, 2020 @ 12:07pm 
yeah
Kevin 25 Dec, 2019 @ 7:47am 
Pleaseeee update
Pollen121 5 Dec, 2019 @ 8:12am 
Beastmen, no horde mod!!!!!!!!!!!!!! plz plz plz
Cyk0 2 Oct, 2019 @ 3:22pm 
Hope to see this updated :P
Ciaphas Cain 24 Sep, 2019 @ 10:37am 
Please update, this looks amazing
vesperdeath 4 Sep, 2019 @ 8:28am 
ok so you can recruit other leg lords into Tauroxs campaign, can you recriut Taurox into say malagor or kazraks campaign?
Armin 18 May, 2019 @ 2:48pm 
update pls, looks like a really nice mod
Bearzerker 18 Mar, 2019 @ 1:34am 
all here agree you have the best idea ever and this is exactly what we have all been wanting thank you for the time and effort this had to take! last hope is that its updated and becomes compatible with other mods! :)
BigfootSam 15 Mar, 2019 @ 5:37am 
following this to see what happens. Will give it a try later on to see how it runs
Gliz Khalifa 2 Mar, 2019 @ 2:48pm 
Throwing my hat into the ring for the update request counter. This mod seems amazing, I would love to try it
Sthelios 22 Feb, 2019 @ 4:00pm 
Same, joining the update request counter, I loved to have a Minotaur lord, and it didn't feel as underpowered early game as the others. Thanks bud.
Karnich 5 Feb, 2019 @ 10:17am 
havent tried this one before but would love to try it out! so +1 to the update request counter :P
MyNameKurt 18 Jan, 2019 @ 11:47am 
Will this be updated?
Aunros 2 Jan, 2019 @ 3:42am 
Hey, is an update planned some day? It make my game crash :/
Ailingprawn 22 Nov, 2018 @ 5:27pm 
Alright thank you
mklabs  [author] 22 Nov, 2018 @ 2:57am 
@Iris not for the moment, I'm quite busy with other mods and it's going to be quite a lot of work. It requires re-doing everything from scratch DB-wise and recompiling the startpos. I did for my last mod and it took me 2-3 days of work :/ But I'll eventually do it, and rework the mod to flesh out the remaining bugs.
Ailingprawn 22 Nov, 2018 @ 2:38am 
just wondering do you plan on updating it to work with the latest update any time soon?
mklabs  [author] 27 Oct, 2018 @ 12:22pm 
@Night Goblin(Demir_Ananas) I can try. I don't know how much work that is though and I'm working on another mod atm. May I ask why you would want mod compatibility with Mixu's LL mods ? as it already has Taurox in Legendary Lords 1.
HashutChampion 27 Oct, 2018 @ 8:40am 
@mklabs can you make the Mod Compatible with Mixu's LL mods Pls I beg you
mklabs  [author] 9 Oct, 2018 @ 5:38am 
@arabeschi.caleidoscopici Right ;) No changes on the roster / faction indeed.
arabeschi.caleidoscopici 9 Oct, 2018 @ 5:27am 
Nice =D
So, if i've understood correctly, your aim is to have a different and well-characterized lord but no changes on the roster/faction right?
mklabs  [author] 22 Sep, 2018 @ 1:02pm 
Fixed. Mod uploaded.

- Got the quest battle fixed and slightly reduced the difficulty.
- Removed Drakwald village map as a dependency
- Lowered the required level to trigger on lvl 5 instead of lvl 8.

The quest battle still gives a huge amount of XP (15000) allowing you to bump Taurox to around lvl 15 on quest success, when winning the quest battle.
mklabs  [author] 22 Sep, 2018 @ 6:57am 
I got the quest battle fixed and slightly reduced the difficulty and required level. Removed Drakwald Lumber Village mod as a dependency.

But .. I'm unable to update the mod, steam doesn't even let me update the description and title to try to fix it. I hope it'll get fixed soon.
mklabs  [author] 15 Sep, 2018 @ 1:34pm 
Mod uploaded
arabeschi.caleidoscopici 14 Sep, 2018 @ 5:13pm 
Can't wait!
mklabs  [author] 14 Sep, 2018 @ 8:47am 
@bennikaj221 Long long time ;) I just started reworking on this mod. My current focus is on Taurox and try to flesh out the remaining bug. Ghorros will probably be part of another mod.

I'll re-upload this anytime soon, it's still not as good as I'd like it to be, but good enough for me. I'm playing it currently and it's kind of fun.
Albothug221 10 Sep, 2018 @ 1:59am 
how much longer for Ghorros:)?
arabeschi.caleidoscopici 29 Jun, 2018 @ 2:30am 
Will love this mod =)
mklabs  [author] 26 Jun, 2018 @ 8:06am 
New milestone https://github.com/mklabs/twmods/milestones I'll try my best to make it happen
mklabs  [author] 26 Jun, 2018 @ 8:02am 
There's still a lot to do guys, and I can't work atm. Please there's an issue tracker and a github project you can follow along with all the remaining work to do: https://github.com/mklabs/twmods/projects/1
Poet 26 Jun, 2018 @ 7:51am 
Missing beast rage gauge, no XP on lords... Sad because its the perfect lord mod
943066918 26 Jun, 2018 @ 5:19am 
Minotaur Lord, unable to gain experience, was stuck at the first level, hoping to repair.
Salvador707 22 Jun, 2018 @ 2:36pm 
Can't wait for Ghorros!
mklabs  [author] 19 Jun, 2018 @ 8:15am 
To all

Thank you. I'm a little bit busy at the moment and will continue working on this. I couldn't reach the milestone in time and will ask for help if need too.

@steelmidnight Thank you so much. I'll try to contact Mixu's; I have a huge respect to all of you fellow modders. Unfortunately, I can't work on this at the moment but will try my best :)
Fluffy Buns 17 Jun, 2018 @ 9:27pm 
Agree with dreadedladie. Thanks for showing beastmen love, they're by far my only favourite in the game, an having the variety with Lords especially brings life back to them. Thankyou
dreadedladie 17 Jun, 2018 @ 5:36pm 
Thank you so much for doing this, please keep up the good work I can't wait to see the fruits of this. You're the only person I've seen showing the Beastmen some love and they could seriously use it. Eventually it'd be great to see your interpretation of Ghorros as a centigor LL is a must for the Beastmen but in the meantime Taurox is more than acceptable, it's downright awesome.
Sapper Daddy 14 Jun, 2018 @ 10:46am 
do we know when this might get updated?
arabeschi.caleidoscopici 12 Jun, 2018 @ 6:13am 
Amazing!
Bushido5645 30 May, 2018 @ 5:12pm 
@mklabs love this mod, pls keep it working for the new patch please, and check out what @steelmidnight said, it would be amazing to combine both of it. Thanks for the mod :)
JvJ 27 May, 2018 @ 6:02am 
Just a little update Vandy figured out quest battles check out his black magic here https://www.patreon.com/posts/19054188
steelmidnight 24 May, 2018 @ 1:39am 
Have you asked Mixu about using his Taurox and Doombull models? Mixus a very easy going, and easy to talk to person. You should ask him if you havent already.
steelmidnight 24 May, 2018 @ 1:34am 
Very impressive mod. I hope this is a mod that sticks around for the long haul. THIS is the reason to browse the workshop, for gems like this!
Ascopa 6 May, 2018 @ 9:34am 
This mod is Great!
doug 3 May, 2018 @ 1:49pm 
So how do you make Taurox change weapons, did i miss something or is it just not fully functioning?
Goberin Sreya 22 Apr, 2018 @ 11:05am 
beastial rage is non-existent. Tried turning off this mod and the drakwall lumber one, and it was there. so no conflicting mods as far as i know.
mklabs  [author] 18 Apr, 2018 @ 4:53pm 
@Razortinkan13 thx ;p I sadly had to set aside Ghorros to focus on a single lord and keep it small, as there is still a lot of work to do. That being said, this mod is likely to be part of a bigger mod collection/overhaul for the beastmen faction I have in mind. But it'll take a lot of time and efforts.

@Agemouk There is definitiely some progress on the unlocker compatibility. I quickly listed the main remaining tasks and bugs in a project board [github.com] to track these.

17 Apr, 2018 @ 8:13am 
Really great, seems like you put loads of work into it. I love it even more now that i read that you will add Ghorros! I really like when modders put lords that arent standard lords reskined etc.
Agemouk 16 Apr, 2018 @ 10:52pm 
Looks really interesting, once it's faction unlocker compatible will look forward to giving it a shot.