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Yes I’m well aware of the challenge.
I’ll probably attempt it using many triangles, I’ll then shape and change them using the vertices tool.
I’ll see how I go
PS: Spiral stairs are notoriously hard to clip, I wouldn't worry about them if I were you.
Finally, yes those areas will be clipped, the clip boxes are quite old and I haven’t updated them since I added things like the stones and tiles. Also I have fixed the checkered stairs area and in the spiral ramp wall being buggy, and yes I will eventually clip he spiral stairs so that it’s not so bumpy.
Thanks for your thoughts, I am always open to this kind of feedback!
When I released the map I was in a hurry to go overseas, so I didn’t really have much time to fix bugs or play test much, I am currently looking through the map giving it a thorough check for bugs and play spots that could be changed altered or fixed, as for lighting I would usually make things like corners or main walls where most of the play would go down, I will make sure I fix some of these and might make some slight ambient lights to help visibility and those spots, even just changing those spots to a brighter texture can make a huge difference. As for the radar, I have put one in and it works in game for me, I haven’t noticed that it wouldn’t show for other players, I’m not sure if theres an assets package that you need download when you subscribe. Part 1
6. Optimize areas of the map using func_detail. I have a beefy rig so I didn't notice any performance issues, but I noticed in some areas I had minor framerate drops.
Overall, awesome map! I don't think many players truly understand just how hard these maps are to make. If you ever want some help or have your map playtested, check out https://www.reddit.com/r/SourceEngine/ !
Nice job man!
Post 2/2
1. Visibility is rather poor. Nightime maps are fine, but they need good lights. For your streetlights, my reccomentation is to change them to "light_spot"s and then angle them towards the playable area, so that way it lights up less of the wall and more of the map.
2. I would add a radar to the map. Playing on a custom map without a radar is like trying to drive in a country where they speak a different language and you can't read the street signs.
3. The tunneled area that has a parked car nearby has an incline on the slope that is too steep. A slightly lowered angle would give more mobility.
4. Consider clipping all of the uneven surfaces like the stones in the ground or the panels that protrude from the walls to prevent players from being stuck on them or messing up their aim.
Post 1/2