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Comunicar un error de traducción
All I did was make all the emissives white.
Thank you, guess i'll try to figure out which one is breaking it, hopefully not all of them
Anyways, they are armor skins and not terminal blocks with emissive, so you don't see them in the control panel, so there is nowhere to put the color controls. Also, skins work totattly differently than normal blocks.
at DarkVault.EmissiveControl.EmissiveControlGridLogic.OnPlayerEnteredCockpit(String entityName, Int64 playerId, String gridName)
at Sandbox.Game.DoubleKeyPlayerEvent.Invoke(String entityName, Int64 playerId, String gridName)
at Sandbox.Game.Entities.MyCockpit.AttachPilot(MyCharacter pilot, Boolean storeOriginalPilotWorld, Boolean calledFromInit, Boolean merged))
We don't recommend using this mod. There is issue how it's implemented and crashing game.
At the moment this can only be done in Custom Data and it gets a little tedious doing it manually for each block.
[𝙴𝚖𝚒𝚜𝚜𝚒𝚟𝚎]
𝚇𝚇/𝚇𝚇/𝚇𝚇
𝚇
𝚃𝚛𝚞𝚎
to bite, even on a Vanilla Sliding Door, I am supposed to put the [𝙴𝚖𝚒𝚜𝚜𝚒𝚟𝚎]-code in Custom Data, right?
I put X's in place of the numbers as placeholders since they are variables.
Keen Software House: QA Department