Sid Meier's Civilization VI

Sid Meier's Civilization VI

Steel and Thunder: Unique Units
1.077 comentarios
PakLek 24 JUN a las 11:25 
Is this mod compatible with Warfare Extended?
Puddings 7 JUN a las 14:58 
I wish someone could add support for Merricks Austria.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2101108145

The animated leader mod makes Merricks Austria the best civ mod and it's a shame there's no 2nd unique unit
colecashstamford 15 MAY a las 10:27 
Will these appear as unique units from the Barbarians in Barb Clans mode?
Knoblauch_ 4 FEB a las 20:30 
@cyberhawk Yes, this worked! Thank you!
Questdog 30 ENE a las 7:37 
The fix for the Canada bug posted below by cyberhawk seems to work! Thanks a ton!!!!
Meldiron 24 ENE a las 7:07 
To all those complaining about the Canada bug, what are you talking about? It is obvious that it was changed on purpose in order to help show the true amazingness that is Canada! For we all know Canada is way under powered previously. *I am Canadian and this is joke lol*
Derpaggedon 9 ENE a las 9:39 
why is Knight censored?
adriancontorno 23 DIC 2024 a las 18:59 
doesnt work with gathering storm rules, helpppp
Martoq 7 DIC 2024 a las 17:52 
Does the Ulfhedinn have an upgrade? I looked in the civilopedia and it doesn't show an upgrade.
cyberhawk 28 NOV 2024 a las 17:35 
@Deliverator23
cyberhawk 28 NOV 2024 a las 17:34 
For anyone getting the Canada Bug, the issue is with the snow requirements for the swedish unique unit using the same requirement names

In the MoarUniqueUnits.sql file, rename every instance of REQUIRES_PLOT_HAS_SNOW and REQUIRES_PLOT_HAS_SNOW_HILLS

(I just added _CYB to the end)

There should be 6 total lines that need to be edited.
fuzion2100 3 NOV 2024 a las 17:45 
your text for Russia druzhina is misleading. it is in the tech with knight, not the horseman
fuzion2100 3 NOV 2024 a las 14:25 
i am playing Russia, but the druzhina is not showing up for me to ,make. what would be causing the unique unit to not be producible even though i can make horsemen
LumpyAcidFish 1 OCT 2024 a las 3:52 
norways unit is not showing up
Caramel КурскУкраїна 12 SEP 2024 a las 20:42 
I absolutely have mods installed that add more than three uniques, it's more fun that way!

Nobody wants to have same looking units between China and Brazil, come on! Way back in Civ 3 we had mods that took units from Japanese and other Conquests/scenarios, and replaced entire roster with them... Civ 5 has Ethnic units mod that changes EVERYONE without affecting gameplay. Why not here?

Also, Sohei replacing pikemen is just wrong for Japan. Different era. Warrior monks with Naginatas were relevant in Classical and Medieval Japan, not Renaissance... by the Sengoku period Japanese army switched to Ashigaru with wall pikes with archers (and guns) between them, and the warrior monks like Ikko-Ikki mostly used FIREARMS at that point!

Ideally we'd get separate mod / tree for religious Japanese units that have either naginatas (Classical to Medieval) or teppo (Renaissance) and separate uniquely looking pikemen and muskets that aren't Sohei.
Caramel КурскУкраїна 12 SEP 2024 a las 20:40 
Having a faith unit upgrade from spearmen and to pike and shot is also a bit out of place... I think I found a rebalancing mod that adds Sohei as a separate earlier faith-based unit that is not replacing pikemen, because Yari Ashigaru are absolutely the most used combat unit in feudal Japan, replacing them with monks makes no sense.

Even if this mod insists on 1-2 uniques, I would really rather have Yumi Samurai archers replacing crossbowmen, as, again, Japan NEVER used crossbows. In their entire history. Like at all.

Anyway, can I disable Sohei replacing pikemen while keeping the rest of this mod? It's just so great for every other faction, but Feudal Japanese army loses its most used units somehow... so instead of Ashigaru footmen and Samurai archers and cavalry we get samurai Japan with crossbows and no spears. That's like having England without longbows.
Appiodici 31 AGO 2024 a las 9:07 
Caramel, three unique unit is too much for one civ. I mean with more then the one or two of the base game.
Caramel КурскУкраїна 30 AGO 2024 a las 18:58 
Really like this mod, but it seems it's missing a few units that Moar Units had.

Also, can Sohei be made a bonus unit that does NOT replace pikemen? As Japan used ashigaru with pikes way more than warrior monks... So turn them into a separate bonus faith only unit. And it would be real cool if we get gunpowder version of them as upgrade.

Also Japanese crossbowmen really should be replaced with samurai archers.
Knoblauch_ 25 AGO 2024 a las 12:03 
Just to add on regarding the Canada bug:
This mod seems to affect Laurier's ability-- all Tundra Farms and Camps get +4 Food and Tundra Mines and Lumber Mills get +4 Production, whereas these improvements should normally only get +2 yield respectively. Also, non-Tundra Farms and Camps get +2 Food and non-Tundra Mines and Lumber Mills get +2 Production, whereas these improvements should normally get no bonus. It's clear that it's a problem with the "Last Best West" ability since Quarries, Pastures, and Plantations are unaffected, both by Laurier's ability and this mod's bug.
Also of note, Laurier's 100% strategic resource accumulation on Tundra tiles does not appear to be affected by the bug. Non-Tundra Iron Mines accumulate the correct 2 Iron per turn and Tundra Mines accumulate the correct 4 Iron per turn.
FancyBat 2 AGO 2024 a las 23:54 
Hey, love the mod but I am also experiencing the canada bug where the tundra resource bonuses are doubled. They even apply to normal non tundra terrain
daanaker 10 JUL 2024 a las 2:17 
nubias forest elephants pushes enemy away and takes its place putting itself in grave, grave danger of cityshots crossbow in my case losing me a forestelephant core...... this really is a let down
Fermata in Mystic Air 7 JUL 2024 a las 7:35 
For some reason this mod double's canada's starting bonuses. +4 food and +4 production instead of the usual +2 food and +2 production.
Darkwing Phoenix 3 JUL 2024 a las 1:32 
I'm enabling all units because fuck you, England historically became what it was using naval power
AriKaur24 24 JUN 2024 a las 3:26 
cool mod but for some reason the steam workshop folder 1362931045 is missing from 289070 because of that I can't modify your mod so I can play with only the units I want it does still run which is strange.
Littleman 14 JUN 2024 a las 22:53 
@Figueteiro Warfare expanded is probably your problems, people are constantly saying its broken now in the comments
infinitesworld 7 MAY 2024 a las 21:36 
Mod works for me. I'm playing GS
Fogueteiro 29 ABR 2024 a las 15:44 
Game refuses to launch, modlist includes only warfare expanded full collection (3 parts and DLC) with the compatibility option ticked and civitas city-estate, but i can't start any new game with S&T collection of this page on
Supremiere 23 ABR 2024 a las 11:04 
Is it me or does this not work with the TSL maps?
shumway77 23 ABR 2024 a las 9:37 
Thanks for this very interesting mod. Just had to realize that it makes the game insanely hard. I used to win games on immortal, sometimes even deity, but with this mod I cannot even win on emperor. AI seems to do very very well with the new units.
exrosecity 22 ABR 2024 a las 19:16 
It would be nice to see what mods this mod is incompatible with. When I launch, I get a message that the mod is incompatible with another mod without specifying. I want to keep the mods I have. Until I know what's going on, I can't use this mod.
RavenWolf 4 MAR 2024 a las 10:06 
Is this mod still working? Does it cause crashes etc.?
Puddings 25 FEB 2024 a las 16:13 
Are Holcans supposed to be in the medieval era? I think Grand Eras may be messing with the mod..
先辈の子弟 14 FEB 2024 a las 21:56 
dear author: I modify your mod unit's combat strength, to play it with other mods with my friends. Can I update the changed mod to the workshop to make my friends download the modified mod? It won't be any commercial use.
bozicpredrag7 3 ENE 2024 a las 21:57 
works no problems even has clivlopedia
Kip 7 DIC 2023 a las 13:43 
Just FYI: Enabling this mod currently breaks Canada. It will overapply their passive, making tundra farms give +5 food and apply the bonus to any tile for +3 food on normal tiles
Appiodici 1 DIC 2023 a las 6:39 
there is a limit of asset in the game WeAi so if you use many mods with this mods that use many assets for the units , you game will crash. you need to choice and lowering your number of mods.
WeAI 30 NOV 2023 a las 20:32 
This mod ruined my map and made my map transparent and shimmering. Sometimes I can't even launch the game properly. I don't know why, but when I turn off the mod, everything is back to normal. This is disastrous for someone who uses a lot of mods. I can't get rid of other mods. So can anyone help fix this bug?
SpilledMilk 10 NOV 2023 a las 0:50 
Is anyone else having an issue with the torsos of the units disappearing?
lalimenos 5 NOV 2023 a las 1:32 
Peltast (Greece)
Phalanx (Sumeria)
Phalanx are also Greek
Dignity 1 NOV 2023 a las 12:30 
ill test and see homies
‡ Ðalveen ‡ 29 OCT 2023 a las 13:41 
All u guys are speaking its not related mod bug, its related to engine asset limit of this fucking game, that devs pusheds to the end with lots of mini shit dlcs and let no space for mods.
JMars Creed 29 OCT 2023 a las 8:47 
update
AzoorFox 15 OCT 2023 a las 16:27 
UPDATE WHEN?????????????????
joolsdgg 10 OCT 2023 a las 7:40 
users always an entitled bunch lol.
The Hash Slinging Slasher 28 SEP 2023 a las 13:59 
IS THIS BROKEN ALL OF A SUDDEN? WORKED FINE FOR ME AROUND MARCH LOL WHAT HAPPENED????
Pecanarchy 17 SEP 2023 a las 14:40 
Is there a reduced-assets version of this mod? I love what all the unique units add to the game, but thanks to the asset limit bug, I can't use this mod alongside the rest of my faves. It would be really cool to have an alternative version that doesn't eat up as many resources, for those of us with a few too many mods!
AriKaur24 9 SEP 2023 a las 16:43 
the new units aren't there I messed with it earlier to to enable the English Sea Dog and the American Minutemen but after I that did none of the new units showed up did messing with it break it ?
IFIO 8 SEP 2023 a las 20:12 
I played a MP game with it and it worked perfectly. Might not play civ 6 without it lol
Cataphractal 25 JUL 2023 a las 13:38 
This still broken?
MarsEco 22 JUL 2023 a las 19:02 
I'm begging PLEASE!