Torchlight II

Torchlight II

StatElixirs (v.14)
57 Comments
TOG | Phanjam 15 Feb, 2021 @ 2:59am 
hi #Kilmorr! I'd forgotten i asked you about this lol!
Thanks very much for your permission!
Kilmorr  [author] 14 Feb, 2021 @ 9:04pm 
Yes you have permission to use this in a modpack w credit thanks. And if you want high drops, try my treasure dungeon mod which will have plenty of them.
TOG | Phanjam 17 Jun, 2020 @ 8:34pm 
Hi @Kilmorr. I'm making a merge-mod {LINK REMOVED} and I'd like to include this mod of yours because i think its really well designed.

can i get your permission to do so? will credit u of course.
Ventus 12 May, 2018 @ 12:09am 
Same as Jax Bot said. More Options would be nice.
Iam mainly Interested in the Health and Mana Elixirs / Essence.

But i really do not want to Play 5 Hours to see only 1 Dropped MAYBE.

As i said, iam using Ultra High Drop Mod already, but i rarely see one.

Hope some of them can made available for Purchase.
Ventus 12 May, 2018 @ 12:06am 
Awesome mod! Works really good.
This and Lightfuzions Potion Mod, are far one of the best Mods i have ever seen.

But also here: Potion Drops are REALLY low > And iam using LAO Ultra High Drop already!.

Can you please make some of the Potions (Not all) available at Vendor for Purchase
(For a HIGH Amount of Money) Or Available for Crafting please?

Really would like to Obtain the Potion Elixir of Health, Elixir of Mana and Elixir of Essence
through Purchase and Crafting if you can do it!
Jungle 26 Feb, 2014 @ 9:51am 
only drop i seem to get is the dex lol dont seem to get any other for some reason lol
Mégalith 14 Feb, 2014 @ 8:15am 
Hi dude, this mod is really nice, thanks for it, but I have a suggestion, if you are still working on it, of course.

I was thinking about some receipes related to the Elixirs (for example, an Elixir of Mana and an Elixir of Health would make an Elixir of Essence ?) in order to make an Elixir of... dunno, of Skill or something which would add one Skill Point (why not 4 Elixirs of Might to craft 1 of it ?), this way, people who would want to get it would have to farm a bit and craft from receipes to have it, without ease (Four Elixirs of Might would be, since they're giving everything, hard to craft) and people who thinks it might be OP just don't craft it and stick with the drops. If you're still working on it and could do that, that would be very nice imo.

Anyways it's still very good, thanks for that !
Cpt Squeegee 18 Dec, 2013 @ 10:40am 
It wont let me download this mod. Will you be updating it again?
potterman28wxcv 20 Oct, 2013 @ 2:42am 
Is it in your mod that there is blackened elixir, +3 to all stats ?
createjunkmail 8 Sep, 2013 @ 9:18pm 
Hi. How do I download this? I subscribed, but don't see a download button...
faty_100 19 Aug, 2013 @ 10:30am 
I would haave to agree with jsnider193, i am still waiting or this to be updated.
jsnider193 16 Aug, 2013 @ 9:23pm 
Luv'd this mod .. only issue is the elixirs show up to often .. about 50% of the spawn rate would be appropriate .. my view only.
faty_100 24 Jul, 2013 @ 11:46am 
Hi can this be updated please? Or if possible have a second version for us. I was wondering if you can make one that just has the individual stat potions only. And they only drop on special monsters ONLY. mini bosses and bosses as well. Of course Bosses having a higher drop rate.
Cowgod 30 May, 2013 @ 1:54am 
love dem stat ups, just runnin around and blamo stat ups
AmberSlayne40 12 May, 2013 @ 5:27am 
great mod ty.
Udin Rex 6 May, 2013 @ 3:41pm 
I really like this mod but the drop rate is ridiculously high which makes it unusable, as over time every character becomes overpowered. Could you please decrease the drop rate considerably?, or perhaps make a new version of this mod with low drop rate? Thank you, great work keep it up
KenWaifu 30 Apr, 2013 @ 6:38pm 
I'm not even through my first hour playing and I've already had 34 drop. I'm playing synergies with High loot on. IS that what is causing this? Otherwise, something has to be wonky within the mod.
Miku da Kitty 29 Apr, 2013 @ 9:30pm 
Why did you nurf the elixir of mana?
alien-carrot 27 Apr, 2013 @ 3:49pm 
someone said this mod marks me as a cheater if I use it because it adds skill points--is this true?
alien-carrot 27 Apr, 2013 @ 3:44pm 
hey, why doesn't this mod show up for me--I only hace 9 atm this one would make 10??
alien-carrot 27 Apr, 2013 @ 12:54pm 
oh yes, and I turned off game and restarted--nothing
alien-carrot 27 Apr, 2013 @ 12:53pm 
hmm, I subscribedm to this mod (makes # 10), but it doesn't show up on my list of mods?? whats wrong?
Storkshot 27 Apr, 2013 @ 6:36am 
Thanks a lot! Great mod!

I'm new to this modding thing - used this mod with Tome of Scaling difficulty and for a new char, 1.5hrs playthrough, I've come across 4-5 elixirs, then 1 elixir of might. Seems to be imbalanced... but can't stop using this mod!! makes my zerker stronger!!!
moranacus004 23 Apr, 2013 @ 5:38pm 
Thanks for the reply!
I guess I get lucky when I play this like you said!
This is a GREAT MOD!!!!
Kilmorr  [author] 23 Apr, 2013 @ 8:17am 
Consider yourself lucky then. The drop rates are where I want them, which is about 1-3 per hour. If you have synergies it will be about 50% more than that. Play for a few hours and you will see its not that generous, and never makes you feel overpowered, its just enough to help.
moranacus004 22 Apr, 2013 @ 8:09pm 
I started an Outlander character and got a Elixir of Power, Might, Health and Focus
before I even got to the first town.
That seems to be a lot of potions to drop right away for a 1 level character.
I played the 3 other character classes as well and each got 2 Elixirs before they got to the 1st town.
dlwynndnn1 18 Apr, 2013 @ 3:19am 
Just a thought. Maybe to tone it down,you could set the percenage/rate that it spawns in random loot lists. That should make it more balanced w/o changing much. Say if you have it set to loot lvl. spawn at 80-90% , tone it down to about 30-40%. Just a suggestion. Again good job.
dlwynndnn1 18 Apr, 2013 @ 3:13am 
This is a very nice mod. I never thought 5 skill points a lvl. were enough,yet this gives you a little search and earn too.That's really what keeps it from being "REALLY" unbalancing.It boarders close though....especailly for purest players.However don't let that throw you off purests,jsut think of this as a small holiday bonus from your job at the end of an asskicker of a day :). Good mod, Rated: 9/10 For nothing is perfect!!!!
FatChicsOnly 15 Apr, 2013 @ 9:17pm 
Thank you.
Kilmorr  [author] 14 Apr, 2013 @ 7:20am 
Updated -Mana boosting elixirs now give 2 mp instead of 5 since it was a bit OP
DokiDokiTulpaClub 14 Apr, 2013 @ 3:06am 
Now all we need are elixers that give you skill points.
It would be very rare though.
I also think you should just remove the hp/mp elixers, as they will always be OP or UP.
FatChicsOnly 12 Apr, 2013 @ 2:03am 
The most unbalanced aspect of this mod seems to be the +5 mana gained from the Elixer of Might, Essence, and Mana. Considering that 5 Focus points = 2 Mana points it seems extremely overpowering to throw 5 mana points at a character. Having a level 15 with double the normal mana levels doesn't seem right.
Master Lu 11 Apr, 2013 @ 9:19pm 
This is one of my favorite mods, had it in TL1 as well. Its nice having another way to earn statistics rather than waiting for 5 per lvl, I dont see this breaking anything in game either..
Thanks for your upload.
Kilmorr  [author] 11 Apr, 2013 @ 10:37am 
It still works even though it says its made in an older version. If it ever becomes necessary to update to play in a future patch, I will.
Madness4o 11 Apr, 2013 @ 7:32am 
when this mod will be updated for the newer version of the game ?
Drumstix42 9 Apr, 2013 @ 11:35pm 
Think the drop rate should be lowered even more personally, but perhaps you could upload a seperate mod to let people decide =)
Chewtoy 9 Apr, 2013 @ 11:04pm 
note: this marks you as cheater becouse it adds stats.
Cheshire Cat 9 Apr, 2013 @ 12:41pm 
Testing the mod right now. Just ended a 2hrs session and i get something like 30 potions. Is it like as intended?
Cheshire Cat 9 Apr, 2013 @ 7:05am 
Nice mod. Rember me of a TL1 overhaul by Kilgore. Are you Kilgore himself perhaps?
Night Writer 8 Apr, 2013 @ 9:17pm 
Wanted to comment here quickly and let everyone know the balance for the potions is perfect. Also if you play with Synergies it works perfectly, just place it above Synergies in your load order. However remember that Synergies has far greater monster spawns and so of course more potions will drop, especially in Synergies Leveling Maps or end game content. I have seen a hero mob from Synergies drop more than one potion at a time, but thats ok because you just spent 3 minutes killing it..(better than boss fights in Vanilla)
TSP 7 Apr, 2013 @ 4:50pm 
The balance seems really great to me right now. It certainly doesn't drop too much, although sometimes I get lucky drops, other times I get nothing during a full quest. Such is the RNG gods! But generally 1-2 potions per full area completed, which seems spot-on. I would only drop the rates ever so slightly if you wanted to add more elixirs (Like +2 to a stat or something).
Nomyar 6 Apr, 2013 @ 9:22am 
I fully retract my prior assessment. The balance is great, love this mod! Thanks!
Nomyar 5 Apr, 2013 @ 3:50pm 
Started running this yesterday. Fun mod, good concept. But even with the reduced rates, when I run it with Synergies I pulled 6 stat potions before I got to the enclave. Not sure if that's because of something Synergies does to drop rates, or if it'd be the same without. So, I'm just holding on to them for now, but it seems a bit high. I would expect odds to place them more like <1 per fully running through an area, with higher odds on bosses (like a couple others suggested)
yökyöpeli 5 Apr, 2013 @ 11:37am 
One more suggestion :) How about certain places and/or monsters and slightly increase the potions power, like +5 to stats and 50 health mana is ok now.
GIGAMONK 5 Apr, 2013 @ 4:37am 
works with synergies mod for me :D
L. Velociraptor 4 Apr, 2013 @ 9:17pm 
Synergies. How well will this work with it? :P
Devourer 4 Apr, 2013 @ 5:42pm 
Im guessing it means 4% / 3% / 2% / 1% drop chance out of 100%.
NapasParavoz 4 Apr, 2013 @ 12:47pm 
Присоединяюсь к коментарию ниже, very good mod.
Aard 4 Apr, 2013 @ 4:04am 
Спасибо парень, идея замечательная. Определенно будет подстегивать интерес к фарму.
yökyöpeli 3 Apr, 2013 @ 10:16pm 
Wau this is great idea, nice you lowered the drop rates :) And I kind of agree with Robot Key with drops from certain monsters or some type, like dragons and/or magicians. But I'm definitely subscribing