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If they attack outside the condition stated in the mod, then the mod is dated. As a rule of thumb, always look at the age of mods, as most are just remnants from various past versions.
In other words, if I understand correctly: No matter how many slavers the player kills and no matter how bad the player's reputation gets with the slavers faction, they still won't send Slaver Raids on the player's outpost. The only time they send such raids is if the player kills or kidnaps Emperor Tengu?
Yeah... If that's the case, that definitely sounds broken to me. Or does this mod also take the player's reputation with slavers into account?
"Potato" peelers yes
I've watched a slaver ATTACK MY GATE because I repaired and shut it and he was trying to enslave a hungry bandit on the other side. Causing my entire base to come running and my turrets to begin riddling them full of harpoons. That or seem to constantly walk up in the middle of random starving bandits being shot at and accidently getting shot in the face. (I get lots of visitors, my turret guys are like level 60+ with 60+ perception)