Torchlight II

Torchlight II

NiceHUD (v.70)
24 Comments
Zell 10 Dec, 2017 @ 6:12am 
Is it possible to add the amount of health a mob has instead of just a percentage? Maybe make that a toggle-able feature in the config?
NineLord 16 Jul, 2016 @ 4:07am 
Exactly what I wanted! thank you so much!:steamhappy:
*Yuki* 20 Feb, 2016 @ 11:30pm 
its may be nice, if this mod will have option to turn off default orbs
Ivan Zyranau 3 May, 2015 @ 1:02am 
Can you add key shortcut for turning off this HUD? For example, I want to turn it on only during intense boss fighting ant etc. So now I'm turning it off and on through Torchlight 2 launcher.
[*LT*] 1 Jun, 2014 @ 4:17am 
Very nice - just what I was looking for. I was wondering if you had made any progress with the buffs and also the potential to add cooldowns for player abilities / spells?
availableusername  [author] 24 Dec, 2013 @ 5:04am 
@DaPandaBoss94
There are dozens of threads requesting enemy-health-bars, but there doesn't seem to be a way to add them yet. The closest anyone ever got was this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=139248959&searchtext=floating
But it's also limited to showing the bar of the targeted enemy only.
Lucky 23 Dec, 2013 @ 8:53pm 
Hey, way you can make simple health meters appear above enemies for easier viewing during intense fights?
秋山 「Akiyama」 3 Sep, 2013 @ 9:43am 
It'd be nice if these were to fade in and out instead of just (dis)appearing suddenly. Do you know if that's possible with what you're given to work with?
Gans 17 May, 2013 @ 6:34am 
awesome! :D
DarkXoa 9 May, 2013 @ 4:12am 
thx for the response, and for the update!. like i said before, you added the option i really wanted. im not disappointed at all!
great mod! keep up the good work!
availableusername  [author] 9 May, 2013 @ 4:05am 
@DarkXoa
Sliding Bar for transparency is out of the question, because we have no way of setting or reading values from most widgets. The default ones are handled by hard-coded controllers which cannot be modded or extended. Atm I set my variables through a labyrinth of logic-circuits, which evaluate my added stats, set the button-states accordingly and update the settings once the user has clicked on one of the checkboxes. Apparently there's no easier way, otherwise the slider would've been my choice as well. Plus, the transparency has to be set via a timeline for each value separately, because those are the only ones able to manipulate the properties of UI-Objects but can only take constants as values, not my stat-variables. Having a 0-100-slider would mean having 101 timelines instead of four, even if we were able to properly set and read the values of the widget. Shoving around existing stuff is easy but as soon as you're introducing new settings, it gets very messy. :/
availableusername  [author] 9 May, 2013 @ 4:04am 
@Gans
I added an "always show"-option. :)
I won't change the image though, it would be incredibly clunky and would complicate the logic even more (see my answer to DarkXoa).
DarkXoa 9 May, 2013 @ 2:49am 
+1 to Gans comment
id love to see an option to make the bars perment
also a sliding bar for the transparency would be nice. i think id like somewhere between 50-75%, but this isnt quite as important
Gans 1 May, 2013 @ 6:32am 
I know it's a weird choice, but is there a way that the bars stay there forever, not only when some health or mana is missing, I would really appreciate that, and if you could make the bars flat instead of bubbly it would be just amazing :D
availableusername  [author] 12 Apr, 2013 @ 9:14pm 
@Forte
The transparency of the elements can now be configured via a new Options-menu, that can be brought up by pressing CTRL+N (default binding, configurable). This goes for the showing of the target bar as well. :)
availableusername  [author] 12 Apr, 2013 @ 6:50am 
@DAOWAce
Done (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=138527119)
I didn't bother to upload it because someone else alread made a Diablo-Font-mod. I didn't realize that he used a different font though.

@Forte
Yes, just tested it, this should be perfectly configurable via the alpha-parameters. But I still have to find a way to save persistent settings first :/
DAOWAce 12 Apr, 2013 @ 5:18am 
Could you upload your Diablo 2 font mod to the workshop?
Maria 10 Apr, 2013 @ 12:00pm 
I would be nice if you could add a transparency option.
availableusername  [author] 10 Apr, 2013 @ 9:44am 
@†Gwen Tennyson†
Yes, writing a mod removing the orbs should be incredibly easy to do, but would then of course influence other UI-Mods since I'd have to edit the hud.layout and pet_hud.layout-files to remove the elements there. I avoided that until now to ensure compatibility with possible hotbar-mods or whatnot. The other possibility would be to re-publish this mod a second time, but with those changes integrated. I don't like that option, because it sounds very invonvenient in the long run to maintain different mods with different settings. I have the same problem with the target-bar, which I would love to make optional once I find out how to add persistent settings to the game without "tainting" the character-save as "mod-only".
Uncle Badass 10 Apr, 2013 @ 9:25am 
Could you make a mod that removes the orbs on the bottom?
I don't really see why they should still be there

if you're able to do that, could you also include in the mod removing the health and mana next to the pet icon?
availableusername  [author] 6 Apr, 2013 @ 4:25am 
Yes, I'll probably use a different shade for it at least, and the placement/size of the text-labels could use some tweaking as well. Probably not before monday, though. As for the "optional"-part: This would be great of course, but I have no experience with "real" menus and persistent settings yet. But I'll look into it. It took an insane amount of testing for me to figure out why the display/hide-methods didn't behave as expected, it only worked after shoving the targe- and normal-bars into different layouts. GUTS' documentation is still sketchy at places. :)
Matchet 6 Apr, 2013 @ 12:57am 
Good idea. I suggest you to distinguish enemy HP bar from yours by different colours. Experment yourself with which colour would be the best, because my first think is about player's health in green and foe's health in red, but im not sure if there are the better colours for each.
You can also remove foe's bar (or maybe a way to deactivate it via options or something, if its possible), as long as enemy's health is less relevant than yours and is taking a place in the screen when there is already shown on the top of the scren (in my opinion, enough visible)
availableusername  [author] 5 Apr, 2013 @ 4:01am 
@Murloc Murlocson III Esquire
I don't know, perhaps as an optional mod (which then just removes the orbs). Because otherwise you didn't have the option of using both this and another UI-mod anymore. They crammed every ingame-menu in ad single .LAYOUT-file, which means that if one mod tries to edit something in some menu, it automatically conflicts with mods modifiying ANY other ingame-ui-element. So the change you're asking for would mean not being able to use e.g. a hotbar-addon once you chose to use this hud. But I'll certainly add the numbers! :)
Hugh Mungus 5 Apr, 2013 @ 2:45am 
YES i freakin love DhuD in wow. I think you should just amke this your own hud as in actually remove the old health and mana orbs. And would it be possible to put either Helath % or the actual values on the 'dhud'?