Total War: WARHAMMER II

Total War: WARHAMMER II

[Working on Update] Loreful Landmarks
192 Comments
Bael 21 Mar @ 3:06am 
Not a fans of this mod, just to say thank you your data sheet help me with modding
Agemouk 31 Aug, 2022 @ 8:31am 
Hey there, I was just wondering if it was OK if I took the building icons from this mod for something I'm working on for WH3.
Iced_Delulu 20 May, 2022 @ 5:15am 
RIP this lovely mod
Mumion der Unsterbliche 29 Jan, 2022 @ 9:41pm 
News ?
Mumion der Unsterbliche 14 Jan, 2022 @ 11:30am 
News ?
Elitewrecker PT 13 Dec, 2021 @ 12:08pm 
There's another landmark mod that incorporates this.
Jon 13 Dec, 2021 @ 12:01pm 
Please don't tell me this wonderful project was abandoned? :steamfacepalm:
Be Happy 12 Nov, 2021 @ 11:11am 
News ?
Mumion der Unsterbliche 5 Nov, 2021 @ 12:50am 
News ?
thijn7835 28 Oct, 2021 @ 11:19am 
R.I.P.
Fengxian0830 1 Aug, 2021 @ 10:08pm 
Rip
Mumion der Unsterbliche 16 May, 2021 @ 12:23pm 
News ?
DudeChris33 22 Apr, 2021 @ 3:54pm 
rip in the chat for this mod
Tunch Khan 9 Apr, 2021 @ 2:33pm 
When can we get an update for this mod?
cryohellinc 26 Jan, 2021 @ 11:13am 
It's an abandoned mod guys - just get over it.
Floppywere 26 Jan, 2021 @ 7:04am 
forever working on that update huh
Mud 24 Jan, 2021 @ 6:45am 
Also: Completely agree with you about hunting down Landmarks being a really fun part of the game. This is a superior idea.
Mud 23 Jan, 2021 @ 2:33pm 
Is this compatible with Landmarks of the old world and save game compatible?
kinngrimm 15 Jan, 2021 @ 10:18pm 
Do you know that one where a Vampire count stands in line at the cashiers?
No? well bottomline he goes home feeling dead inside :(
.flood 28 Dec, 2020 @ 1:22pm 
I hope you're still working on this mod, it's one of my favorites. Thanks for the effort in keeping this up to date, I'll keep checking back.
Bussling fungus 24 Nov, 2020 @ 6:42pm 
can we get to skaven
Astraeos 29 Jul, 2020 @ 1:13pm 
@killacan26 what landmark mod
Pezhetairos 14 Jul, 2020 @ 2:43pm 
Looking forward to an update for this one, Landmarks add so much character to the cities and places of the campaign-map.
killacan26 22 May, 2020 @ 12:01pm 
The normal landmark mod now contains this one
Mumion der Unsterbliche 16 Mar, 2020 @ 11:43pm 
News ?
アダム 22 Dec, 2019 @ 7:49am 
kinda dead
elliottjrg 11 Oct, 2019 @ 2:12am 
I love the uniqueness landmarks bring to the game, none of the other total war games really do it and they make the depth and story and history much more interesting as well as adding the 'collect them all' fun of the game. Really looking forward to the rest of this!
TT 1 Oct, 2019 @ 7:08am 
"The new version will include Landmarks from Loreful Landmarks mod by NH2486 (some will be removed to avoid duplicates)" by the modder of Landmarks of the Old World
Hadouken 1 Oct, 2019 @ 4:40am 
@Duke_of_Bretonnia whens phase 2 coming??
Homicidalnutloaf 26 Sep, 2019 @ 5:17pm 
any news on an update?
Black Mage 8 Sep, 2019 @ 4:57pm 
Was just wondering if we will be getting an update for this mod in the future ?
Mumion der Unsterbliche 8 Sep, 2019 @ 2:40am 
New DLC ! Update ?
SinsinaT 21 Aug, 2019 @ 6:38pm 
can you please update this, i am looking forward to play with a mod like this.
Scribe of Nekoti 11 Aug, 2019 @ 2:29pm 
Is this dead?
Mumion der Unsterbliche 6 Aug, 2019 @ 1:33am 
News ?
888 5 Jul, 2019 @ 4:32am 
any news on an update? for me CA launcher works fine (using 74 mods)
< blank > 17 Jun, 2019 @ 1:32pm 
SLOOOOOOOOOOOOOOOOOOOOOOOOW!
Defiler 5 Jun, 2019 @ 8:47am 
any news??? can't play without it!!
Gluttóny 25 May, 2019 @ 7:06pm 
just something i found while reading it. in warhammer it is dwarfen and not dwarven
Minthara! 18 May, 2019 @ 5:01pm 
best mod! Can't play without it. Begging for update!
Olof Plays 30 Apr, 2019 @ 3:05pm 
Things are coming along with the update? :D
littleduckie 27 Apr, 2019 @ 6:44pm 
Any updates on progress? :)
뚝격장 26 Apr, 2019 @ 4:14am 
really looking forward to updated version big thumbs up keep on good working :)
Duke_of_Bretonnia  [author] 19 Apr, 2019 @ 7:02pm 
Hey everyone, so a quick shout-out to @Zorander who commented on my Skill Point Progression Mod , he basically spells out what’s going on. To summarize for what I’ve tested so far is that with the current Launcher I can’t get any of my Mod’s to load

However, following this link to Kaedrin's Mod Manager [github.com] and launching from Kaedrin’s Mod Manager I was able to launch multiple Mods successfully. I encourage everyone having trouble to download the .zip file from the link and simply run the .exe file where you can easily select which Mod’s you want to play with and then start the game by clicking the Launch button in the program.

Until CA fixes whats going on with the current Launcher I recommend using this method
8thLegion 19 Apr, 2019 @ 6:25am 
The new launcher is hot garbage atm, so if you're having issues with that I'd roll back to the previous launcher.
Duke_of_Bretonnia  [author] 18 Apr, 2019 @ 10:38pm 
Spent a few hours Running into a lot of problems with my other Mods, seems like the Launcher is having issues, will continue working on this Mod however and hope the issues are fixed by the time I'm ready to start testing

And as a heads-up to everyone, I plan on re-Releasing this Mod with the same name so it will be easy to find
Duke_of_Bretonnia  [author] 15 Apr, 2019 @ 1:29pm 
Update: With more news coming out about new settlements and other game features It might take me a little longer to convert everything over so I'm hoping to get everything done by the 20-21st April
Minthara! 12 Apr, 2019 @ 5:01pm 
Can you create a shared spreadsheet or github documentation project so the community can help with research and balancing?
Dot 12 Apr, 2019 @ 8:52am 
Can't wait for the new version, love your work and I consider your Mod essential to my Bretonnia experience lol ^^
Duke_of_Bretonnia  [author] 8 Apr, 2019 @ 10:28am 
@Norman here's a short summary of my Action Plan I developed

1. Research
- Research each settlement and develop list of ALL possible Landmarks.
- Decide upon final list of Landmarks to include.

2. Gameplay Design
- Decide on building variants/Create A Race list of who will get to use each building
- Design how each Landmark will function and what its purpose will be.

3. Development
- Create building effects and garrisons to match the function of each Landmark
- Create New Building Icons and Flavor Text

4. Mod Implementation and Testing
- Test Completed mod Pre-update
- Integrate changes from the DLC/Update
- Upload re-release of final mod

5. Crynsos unlocker (after initial mod is
- Make *simplified version* compatible (no port landmarks :/)

I'm almost done with the Research phase which is probably the most time intensive thing for me as I read over Army Books and Wiki's, followed by making the Icons and flavor text