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I've had to disable the mod...
Simple work around, maybe helpful to other non-WotC players - I used the console to give myself more medikits/flashes/smokes than I have soldiers, so there's always one or more in the inventory if I want to equip one.
I was only getting the effects of this mod, so I used the mentioned edit, which I assume means I don't actually need the other mod but I haven't bothered testing that
If this is the case then the other mod must be getting the item templates for smoke and flashbang grenades and setting the bIsInfinite property to false. Not much I can do there unfortunately.
[InfiniteMedkitsFlashbangsandSmokeGrenades.X2Item_InfiniteMedkit]
MEDIKIT_CHARGES=2
NANOMEDIKIT_CHARGES=2
What about making it so you can still buy them, but change the cost to 0 and make it so they're still infinite? (Basically to let you still buy the first one, for free, but it doesn't actually give you anything since they're infinite.)
Also, this mod is incompatible with campaigns started with Tutorial enabled, because after the Flight Device mission (2nd mission), you are required to purchase a Medikit from Shen, but you will unable to do that with this mod enabled.
Other than that, good mod.
Again I didn't get to test this on an existing campaign as I did not have any at the time of making this mod (though in hindsight I guess I could have just started one and then tested, :/).
Also the fact that you can even equip items on sparks is odd, must be a mod conflict. Not much I can do there sorry :/
Grenades Unlimited
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1286369683
Medikits Unlimited
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1293155098