Garry's Mod

Garry's Mod

MOBIUS Agent Team - The Evil Within 2 - [Ragdoll/NPC/PM]
93 Comments
IronWit 12 May, 2024 @ 1:47pm 
Hello. Do you have the option to add "hostile" NPCs? I only have friendly ones.
Garry :з 27 Jun, 2022 @ 11:15am 
THE MORBIUS TEAMMM!!!1!!1!!
ling ling 28 May, 2022 @ 7:05pm 
its morbin time
Urban Samurai 19 Jun, 2021 @ 9:34pm 
Aye that would be great, however I'd like to talk to you some time if that's alright?
A friend of mine wants to get the models but doesn't own the game.
Cyber-Socrates 5 Jun, 2021 @ 7:20am 
Awesome, thanks for this. By the way do you think it would be possible to import the three guards Kidman fights near the end of the game?
GORYGIRL1996 10 May, 2021 @ 5:13pm 
TY :D
CassiusGarland  [author] 10 May, 2021 @ 4:19pm 
no problem
GORYGIRL1996 10 May, 2021 @ 3:58pm 
CAN I PLEASE USE THE BLOND GUY'S HEAD FOR A "CUSTOM" MODEL I'M WORKING ON?
Bartending Spider 10 Apr, 2021 @ 10:18pm 
You forgot about William Baker the Team Leader
plagueman 10 Jun, 2020 @ 9:51am 
will those flamethrower guys be next?
CassiusGarland  [author] 9 Dec, 2018 @ 11:59am 
Agents related yes, thats pretty much it, i'll keep looking tho
peepette 9 Dec, 2018 @ 11:28am 
@Enzo oh okay. Well I guess that's all the Evil Within 2 model than?
CassiusGarland  [author] 9 Dec, 2018 @ 9:19am 
Not exactly, there is a model of him with the head exploding from the start of the game but nothing else
peepette 9 Dec, 2018 @ 8:35am 
@Enzo Is there a model for William Baker?
Urban Samurai 14 Aug, 2018 @ 10:08am 
It works a treat, thanks man! Also I was gonna gonna donate but Paypal won't let me, sorry man but thanks a lot for doing this!
Urban Samurai 14 Aug, 2018 @ 9:39am 
Sweet, gonna check it out
CassiusGarland  [author] 14 Aug, 2018 @ 9:20am 
updated
Urban Samurai 14 Aug, 2018 @ 8:12am 
Ok I'm on now, when should I expect to see the new model? I'm about to start up Gmod and I'll need to exit for the update to take effect
Urban Samurai 14 Aug, 2018 @ 6:06am 
Awesome man, let me know when it's up and I'll check the model in game. I'll be on my PC in about an hour from now 👌🏻
CassiusGarland  [author] 14 Aug, 2018 @ 6:03am 
Actually there aren't any remaining heads, it is just the same head with a lot of face textures that are pretty much the same and pretty low quality, so i will port this model with all its accessories as bodygroups (scarf, goggles, headset, communicator)
Urban Samurai 14 Aug, 2018 @ 6:00am 
Oops my bad, using my phone right now it's a little glitchy. Didn't mean to post twice, I can't seem to delete the duplicate either
Urban Samurai 14 Aug, 2018 @ 5:58am 
Yeah that's it cool, are going to port his model with the remaining heads as bodygroups?
CassiusGarland  [author] 14 Aug, 2018 @ 5:57am 
This is the uniform the scarf guy has:

https://imgur.com/a/sbkdWqW
Urban Samurai 14 Aug, 2018 @ 5:53am 
From the pic on google the scarf and headset guy has the uniform with raised sleeves, fingerless gloves, vest with no pauldron armour plates, ammo bags and a holster
Urban Samurai 14 Aug, 2018 @ 5:50am 
Hmm actually yeah the other two where executed so they had their gear stripped, would make sense his model would have the bags and holster
Urban Samurai 14 Aug, 2018 @ 5:48am 
Doesn't the scarf guy also wear a different uniform too? Looks like the same uniform as the two unique agents but he has a holster and ammo bags on his vest
CassiusGarland  [author] 14 Aug, 2018 @ 5:43am 
Yeah actually it appears to be the generic mobius agent model you find dead all over the game, as well as the mask guy i already ported. About William Baker there are two models in the game files, one with closed eyes and no eyeballs, and one with exploded head as seen in the picture, so i will port the scarf, goggles and headset guy bodygrouped as it is the only quality model left.
Urban Samurai 14 Aug, 2018 @ 5:40am 
I think his body is replaced with a generic KIA MOBIUS agent corpse after he's killed, the balaclava guy I think appears at the end of the game. You know where they're all running down the hall to catch Kidman and probs as just dead agents bodies too
CassiusGarland  [author] 14 Aug, 2018 @ 5:36am 
Dont worry i'll replay the game to see who is this mistery guy, their textures have the word "ghost" in their names, so it suggests that it is a character you only see through the communicator recordings
Urban Samurai 14 Aug, 2018 @ 5:31am 
Guess that's why they all wear tactical headgear to save on models
Urban Samurai 14 Aug, 2018 @ 5:30am 
Yeah the gas mask and scarf guy have the same head as you can tell from the PMC haircut
Urban Samurai 14 Aug, 2018 @ 5:29am 
How can I help exactly? I don't have any programs for viewing models or anything like that. I don't even own the game >_<
CassiusGarland  [author] 14 Aug, 2018 @ 5:27am 
Forget it, second and last one have the same generic face, it must be only one character
CassiusGarland  [author] 14 Aug, 2018 @ 5:26am 
They are separated in pieces, if you help me identifying them with their names in the game i can port the missing ones (the second and the last one). The one at the bottom right is the same as the one at the side but with a hole in his belly, the glasses and headset can be separated as well as the scarf.
Urban Samurai 14 Aug, 2018 @ 5:21am 
Oh nice, are you able to swap pieces about or can you only import the whole model? Also is that agent at the bottom right wearing a balaclava? Don't think I've seen that model in game, then again it was a let's play video so I didn't get a good look
CassiusGarland  [author] 13 Aug, 2018 @ 6:08pm 
These are all the models i have found related to the mobius team:

https://imgur.com/a/S2a4FgD
Urban Samurai 13 Aug, 2018 @ 5:02pm 
Ah ok, thank you. I'm rather ignorant of these things sorry, I want to try modding myself one day but I don't know where to start >_<
CassiusGarland  [author] 13 Aug, 2018 @ 5:00pm 
Thats because bodygroups don't directly affect viewmodel arms, these are a separate model assigned to the world player model and can't be bodygrouped (and make it follow the chosen player model bodygroup). I'll see what i can find and i'll link you some pics.
Urban Samurai 13 Aug, 2018 @ 4:59pm 
Btw is it possible you could send me some pics of the agent variations please? I'm rather curious
Urban Samurai 13 Aug, 2018 @ 4:56pm 
But yeah no rush, maybe over time you could add the other gear as body types but if you add different gloves plz make it change in first person as well. Seen so many character mods with different hand and arm gear but in first person they don't change at all >_<
Urban Samurai 13 Aug, 2018 @ 4:53pm 
But yeah I didn't know, thought there was just the unique agents, and two generic agents I.E gas mask and tactical headgear guy
CassiusGarland  [author] 13 Aug, 2018 @ 4:53pm 
Ok, that character has been requested before so ill surf in the game files to find him
Urban Samurai 13 Aug, 2018 @ 4:52pm 
Oh yes, he's seen with an assault rifle before getting mauled to death. (Still makes no sense why you can't get his gun :/)
Urban Samurai 13 Aug, 2018 @ 4:51pm 
Just thought it'd be cool to have that model because of his tactical headgear and sleeves, with fingerless gloves for a little first person variety.
CassiusGarland  [author] 13 Aug, 2018 @ 4:49pm 
Actually most agents are just a combination of armor and cloth pieces, there are scarfs, goggles, multiple hairstyles, hats, etc, you may refer to the first murdered mobius agent you find on the game?
Urban Samurai 13 Aug, 2018 @ 4:40pm 
Hmm... now that's working I was just wondering if I could make a request. Is it possible you could add that MOBIUS agent that first appears with the assault rifle? He's wearing the standard body armour with goggles, a scarf over his mouth, a headset and fingerless gloves with sleeves.
CassiusGarland  [author] 13 Aug, 2018 @ 3:13pm 
Nice to know! Thanks!
Urban Samurai 13 Aug, 2018 @ 3:02pm 
They're gone! It's fixed! Great job dude, the sleeves are no longer spikey! :3
CassiusGarland  [author] 13 Aug, 2018 @ 2:52pm 
Dont worry, it is an easy thing to fix, im uploading the update right now. Please test the arms again after the update.
Urban Samurai 13 Aug, 2018 @ 2:51pm 
Maybe if there's a way to like cut off the end of the arms slighty where the spikes stick out, this could fix it? Idk how to fix it really, I ain't a modder lol