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This is damage fall off when something goes boom, scatter governs where it goes boom
Also, as a possible heads up, someone was reporting a conflict with Iridar's rocket launcher mod. Seems he updated it the other day to include new 3rd tier rockets. It could be an issue with LWOTC instead, but it might be something worth checking.
As always, thank you for all your hard work!!!
Also does it affect mods, such as the Advent Custodian rockets, the Muton Elite grenade, Muton Centurian Elite grenade, the MOCX grenades or any other mods that add their own versions?
Also on another note, is there any way I could reset an already existing soldier so that they could possibly gain this mods added perks?
Also, pod size of 3? Where is your increased podsize mod my man?
I don't remember if it changed enviromental damage, but if it does would that conflict with this mod in any way?
The mod currently permits excluding abilities but not items, which leads to a crash when it tries to modify Iridar's Napalm Rocket or Plasma Ejector.
Exact file cause unknown. :S
I have RPG mod.
And I haven't even played the game yet so I'm modding it before actually playing it.
What specific issues were you having with this mod? It's hard for me to fix problems with only "it doesn't work" to go on.
I loaded the mod at the bottom and at the top of my load order. Yes I have the highlander mod.
It seems like this mod makes the gauntlet's flamethrower use the gauntlet rocket's damage instead of the 'alt damage'(aka the values set for the flamethrower)
to make sure this isnt a mod conflict, i only ran LW2 perks and classes mod and its requirements (highlander, lw2 secondary, new promotion screens as default) other than this mod
without this mod, flamethrower did 7~12 damage on t3 gauntlet
with this mod, it was reduced to 6~11, same as the guantlet blaster bomb
As for conflicts l think one of the second wave options is grenade fall off so maybe there will be a problem there?