Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Improved environments
63 Comments
Kroptop 9 Jul @ 5:08pm 
Hi ! I have seen strange blue and yellow pine trees during my last session as the Gothi. Since it was on a battle map, I guess it comes from this mod (its the only mod in my modlist that affects battlemap).

Do you think this issue comes from a wrong load order ?
The only other graphical mods I have are orbis terrarum and better watter III HD.
Gaius Drusus 21 Jan @ 3:47pm 
This is one of the best mods for the game you can possibly get. Makes battles visually incredible. WELL DONE
Bat 12 Dec, 2024 @ 6:51pm 
Good stuff bro, no more greasy shinny grass.
Blue_Lightning 30 Oct, 2023 @ 12:47am 
Thank you and apologies for the late reply.
AveMetal  [author] 25 Sep, 2023 @ 9:51am 
:steamhappy:
Overrider 25 Sep, 2023 @ 8:48am 
@ AveMetal: TY v MUCH
AveMetal  [author] 25 Sep, 2023 @ 8:37am 
@ Overrider: It is already included within PB Weather ;)

@ Blue_Lightning: Doesn't impact performance, but if you use two mods of the same type it's going to load only one, so they are not compatible.
Overrider 23 Sep, 2023 @ 12:59am 
Is this mod redundant if I have the Parabellum Weather?
Blue_Lightning 27 May, 2023 @ 9:59am 
Does this impact performance? And does this conflict with Legal Weed Mod or can I have only one active? Thanks for the beautiful mod!
AstroCat 29 Jan, 2023 @ 4:45am 
Cool, thanks. I wasn't sure if Para Bellum - Weather included all the common texture upgrades as well. Thanks.
AveMetal  [author] 29 Jan, 2023 @ 2:51am 
That's just muy recommendation, imho is more complete and varied as includes this mod content + OT Alpha, OT II and other weather themes I've included.
AstroCat 28 Jan, 2023 @ 6:14pm 
So Para Bellum - Weather, instead of this mod and Orbis Terrarum?
AstroCat 28 Jan, 2023 @ 6:09pm 
So what would be the correct load order for all of it together? Thanks for the help!
AveMetal  [author] 28 Jan, 2023 @ 1:13pm 
You can put this mod above OT and you will have this vegetation and the new rocks. Also I recommend my mod Para Bellum - Weather, as it includes all this together, is based in a previous Alpha version of Orbis Terrarum with better cloud textures (less blurry) and more natural lighting, but in its more recent update I obtained permission to include also the weather themes of OT II so now is a more complete version, with the double of weather themes, around 2.000...
AstroCat 28 Jan, 2023 @ 5:59am 
Curious, how does this compare to the latest Orbis Terrarum II? there are files that do overlap. Thanks!
fo 23 May, 2022 @ 7:14am 
nice mod this real touch my g
captainducko 20 May, 2022 @ 2:42pm 
nice
AveMetal  [author] 20 May, 2022 @ 1:19pm 
Updated with new assets of rocks with 2K and 4K textures to replace the old vanilla ones.
captainducko 13 Aug, 2020 @ 7:42am 
thanks again I'll do that, modders have literally saved Rome 2
AveMetal  [author] 13 Aug, 2020 @ 7:38am 
Yes, it can work as standalone ;)
captainducko 13 Aug, 2020 @ 7:37am 
Thank you, does Para Bellum Weather says it requires all of the Para Bellum mods to install, is this false? Can one just use Weather (Or any of the PB sub mods)?
AveMetal  [author] 13 Aug, 2020 @ 7:35am 
This one needs to be placed above to take effect.

Also you can use Para Bellum Weather, instead of the other two, because is a merge of both based on a previous version but retouched and is lighter in size:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2010740333
captainducko 13 Aug, 2020 @ 6:47am 
Does THIS go above or below Orbis in the mod manager? thanks
AveMetal  [author] 2 Mar, 2020 @ 7:27am 
If you like this mod, check out my most recent Weather mod, that adds dynamic weather themes and new terrain textures, furthermore the features included with this one:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2010740333
AveMetal  [author] 18 Jan, 2020 @ 9:38am 
Yes, but you have to place above it in the Mod Manager.
Reno 17 Jan, 2020 @ 6:59am 
Work with the Orbis Terrarum II - Open Beta?
DeathMan76561 22 Jul, 2019 @ 7:08pm 
can you update the gemfx preset its not made compatible with the latest gem
AveMetal  [author] 1 Jul, 2019 @ 8:56am 
I updated it through the mod manager, like my other mods, it should not appear as obsolete in the list. If you have issues, I recommend to unsubscribe the mod, verify the integrity of game files (right click in the game properties in your game library) and finally subscribe to the mod again.
Typhoon 1 Jul, 2019 @ 7:33am 
your mod is fine so i ask you
what did you do for updating this
because i believe you do it correctly
AveMetal  [author] 1 Jul, 2019 @ 5:22am 
I don´t know what is your problem with the mod, it is updated to the latest version of the game (Ancestral Update).
Typhoon 30 Jun, 2019 @ 8:40pm 
how did you update your environment mod , do you create a new one or just rewrite the scheme , or you do nothing , i have a problems to update the oudated environment mod , even when i look through ,it is the same files types just with a new bunch of textures equipped. but it wont work
because when its not updated it just bugged my texture and not adding a new texture at all ,
Euer Hochwürgen 12 Apr, 2019 @ 12:00am 
yes it works with DeI with no problems, im playing with both right now, improved environments is in the first place in the load order
AveMetal  [author] 5 Mar, 2019 @ 12:37pm 
I don´t use DEI so I don´t know, but I guess it should. Anyway it´s easy to check just by suscribing.
OSST 22 Feb, 2019 @ 11:28am 
compatible with Dei ?
ToonTotalWar 18 Nov, 2018 @ 5:14am 
Liquid - I never said such a thing there is a limit and mods will not work when you hit that level
henk 29 Aug, 2018 @ 8:00pm 
I knew I wasn't mad ToonTotal (a other modder) said that there is no limit. But each time I pass 35/36 mods I get metallic generals xD
Cúchulainn 28 Aug, 2018 @ 5:45pm 
Hahaha, thank you guys, Im sorry to blame your mod. You are absolutely right, I noticed after 3 hours of trying and mixing and matching it IS the number of mods, not the mods itself. Thank you!
Tenerife_Boy 28 Aug, 2018 @ 8:49am 
Correct, I can confirm what @AveMetal said :) Long time known issue indeed.
AveMetal  [author] 28 Aug, 2018 @ 2:33am 
The issue is that the number of mods that the Mod Manager can handle is limited around 37, and when you exceed it that is the kind of problems that happend. In any case you can merge several mods with the freeware program PackFileManager to pass the limit.
Cúchulainn 27 Aug, 2018 @ 8:48pm 
This mod conflicts with some other mods, I'm not sure, but it absolutely removes the models from Roman units, they're just floating clothes.
AveMetal  [author] 29 Jul, 2018 @ 4:31am 
No new content, just refreshed through the Mod Manager to keep it updated.
Tenerife_Boy 22 Jul, 2018 @ 4:09pm 
Hey bro, what about this new update I got today?
AveMetal  [author] 15 Jul, 2018 @ 10:54am 
Ancestral update includes new graphical features and options like anti-aliasing, higher LODs, etc., so it is more likely to cause the fps drops than this mod that only replaces some textures.
Leonida [𝖘𝖙𝖜] 15 Jul, 2018 @ 3:32am 
fps drop or problem with ancestral update?
AdamosTomatos 13 Jul, 2018 @ 1:38pm 
it adds some plants and stuff, thought it could be worth to mention! :)
AveMetal  [author] 13 Jul, 2018 @ 12:44pm 
@Gorgulla: I have not tried the new patch because it is still a Beta but I think that it should work fine as this mod only includes some texture sets.
AdamosTomatos 13 Jul, 2018 @ 8:59am 
is it compatible with the latest Graphical patch that was recently published?
AveMetal  [author] 4 May, 2018 @ 11:36am 
Updated ;)
Noif1988 4 May, 2018 @ 10:57am 
This mod look outdated after rome 2 got 500mb update.