XCOM 2
[UNSUPPORTED] PGO: PCS Addon
19 Comments
Cúchulainn 3 Oct, 2021 @ 4:23pm 
Does this mean you dont need this mod because of the rework you've done in your PG Overhaul mod?
Hotl3looded  [author] 16 Oct, 2020 @ 8:06pm 
Hey Guys! I have uploaded a complete rework of Proving Ground Overhaul here .

This mod won't be supported anymore.
Hotl3looded  [author] 30 Sep, 2020 @ 12:33pm 
I will be updating this mod in the coming weeks. It should be a major rework so expect minor inconveniences in ongoing campaigns.

FYI, the PGO mods ONLY make items buildable. They do not change their stats, they do not change their effects. If you get crashes or undesirable tactical behaviors, look elsewhere.
Ludwig, Shadow Protogen 19 Jul, 2020 @ 6:56am 
one of the psi offense PCSs crashes my game
VS-lockon 15 Nov, 2019 @ 2:20pm 
can i have a Elerium Core Crafting please
Sniper677™ 16 Sep, 2019 @ 2:31pm 
Added an initial version of German translation as discussion topic above.
Latis 6 Jul, 2019 @ 2:51pm 
Some custom PCS are appearing in my game like nothing. I don't know what mod could be. Can you help me please?
DragonKingAbashī 21 Jun, 2019 @ 8:00pm 
Does anyone know how to add new items to this mod? I would like to add the Black Hole Generator Weapon and the Sub Sonic Grenades; but I have failed at configuring it. Has anyone succeeded at this or know how to?
Mike 21 Jun, 2019 @ 11:58am 
I'm trying to make it so that a basic agility PCS cost a basic agility PCS (and so on for all of them) in a reverse engineering kind of way but I can only change the cost of all PCS'.

I'm also trying to make building the advance PCS cost a basic PCS for each type etc.



In the config
Is it possible to separate out all the PCS' for the proving grounds?

Is it possible to keep the 1st and 2nd tier PCS' available to buy after completing a tech that makes them obsolete?
FuRi0uS AnGeL 6 Jan, 2019 @ 10:33pm 
Same problem as Vreejack. Build 2 PCS and neither of them shows on list when trying to equip them on soldiers :(
Vreejack 10 Dec, 2018 @ 7:08am 
I can build the PCS but they cannot be equipped. They do not show up in the equippable list.
Echo 14 Aug, 2018 @ 6:01pm 
Thanks!
Hotl3looded  [author] 14 Aug, 2018 @ 4:13pm 
@Echo this mod doesn't make permanent changes so it should be safe to disable mid campaign
Echo 14 Aug, 2018 @ 2:49pm 
So I just noticed that the MOCX mod also adds PCS as techs and buildable. I'm worried about stuff conflicting, do you think there would be a problem deactivating this mod in the middle of a campaign?
Hopalongtom 10 May, 2018 @ 3:38pm 
@Circle of Psi that would kind of make sense in the context of the story, as PCS are reworked ADVENT chip technology!
Sprucelass 8 May, 2018 @ 2:47pm 
Cool and good!
Hotl3looded  [author] 7 May, 2018 @ 5:39pm 
@Sprucelord nope, you can still get PCS with drops and the black market
Sprucelass 7 May, 2018 @ 1:50pm 
Does this remove PCS drops?
Dęąth Viper 5 May, 2018 @ 4:46pm 
how do we add the pcs from grimy pcs expansion?