RimWorld

RimWorld

More Lances
81 Comments
Engineer Gaming Part 3 13 Jul @ 10:47pm 
thx
battlemage64  [author] 13 Jul @ 6:33pm 
Updated!
Engineer Gaming Part 3 27 Jun @ 5:12pm 
will it be updated to 1.6
battlemage64  [author] 8 May, 2024 @ 11:40am 
Updated to 1.5!
battlemage64  [author] 3 May, 2024 @ 2:13pm 
Update is coming eventually -- have other mods that are a higher priority to update, plus I'd like to fix the settings error mentioned below.
Vincenator 2 May, 2024 @ 8:12pm 
update please!!
ZzZombo 8 Jan, 2024 @ 10:15pm 
Did you check mod settings? They are broken in v1.4.
battlemage64  [author] 18 Oct, 2022 @ 8:06pm 
Updated to 1.4
shivam13juna 6 Sep, 2021 @ 11:48pm 
Woah...thanks man. I'll do it. Will paste link to new mod here...
battlemage64  [author] 6 Sep, 2021 @ 6:36pm 
haha, I can try to add an option to make them unlimited uses, but I don't think I can make it configurable.
If you have experience with coding/modding you could find the mod files on your device and do the following:
1) open [mod directory]/1.3/ItemDefs.xml
2) search (ctrl+F) for <maxCharges>1</maxCharges> and replace the 1 with whatever number you want
3) save the file and make a copy of it somewhere in case Steam updates the mod and changes it back

not sure when I'll have time to work on the unlimited option but I can try it whenever I next get around to modding lol
shivam13juna 6 Sep, 2021 @ 6:04am 
battlemage, can you please make the number of uses configurable? for those of us who want it to be...idk..a million ? :)
battlemage64  [author] 26 Jul, 2021 @ 12:02pm 
Updated to 1.3! Max uses changed back to 1 (for balance reasons; it wasn't ever supposed to be 2)
battlemage64  [author] 20 Dec, 2020 @ 6:06pm 
I made the lances into apparel items to be consistent with 1.2, as per @Aron!'s suggestion
battlemage64  [author] 26 Nov, 2020 @ 5:55pm 
I'll consider it
Litwick! 26 Nov, 2020 @ 4:50pm 
Or maybe you craft the item into a weapon.
Litwick! 26 Nov, 2020 @ 4:49pm 
You could just make it into a weapon rather than an item.
1111 26 Nov, 2020 @ 5:59am 
oh no thank you for taking the time to make these mods, the game is much more limited without your contributions :)
battlemage64  [author] 24 Nov, 2020 @ 10:30am 
well, guess I didn't test that enough, whoops
I'll fix it soon but probably won't have time to until later this week.
Thanks for using my mod!
1111 23 Nov, 2020 @ 7:09am 
Hi Battlemage, thank you very much for help, I just tried the umlimited. It seems that the lances now dont disappear when you use them, but they become unuseable.
So they will be in the inventory but cant be activated. I notice instead of option to force equip them, they can only be picked up.
Anyways dont go to too much trouble with this, your help is much appreciated :)
battlemage64  [author] 22 Nov, 2020 @ 3:18pm 
Done! The setting is under Mod Options now. It should also affect vanilla pulsers but not stun/berserk lances (because they're weapons now).
1111 20 Nov, 2020 @ 10:42am 
oh wow!!! that would be amazing sir <3 <3
battlemage64  [author] 20 Nov, 2020 @ 4:51am 
I could add a setting for it. I'll do that sometime in the next week or so. That might only apply to the lances in this mod, not the ones in the vanilla game, though.
1111 20 Nov, 2020 @ 1:50am 
Hi bettlemage, i like thes lance a lot thank you, is there any possibility to add an infinite use option for lances? there no mod for this
battlemage64  [author] 9 May, 2020 @ 3:40pm 
@megabot I’ll take a look. It may be that the galatross is immune to psychic effects (like mechanoids are) so you can’t target it. The other reason would be because of the body size, which would be a big and I’ll fix it.
megabot 9 May, 2020 @ 3:20pm 
so, umm, i have a little problem: i just had a galatross wander in, from alpha animals. however, no matter which lance i pick, i cannot target it for some reason. it has a body size of 6 and 99% wilderness. what could i do?
battlemage64  [author] 20 Apr, 2020 @ 7:06am 
@Small_Aron update: I took a look and I don’t think settings can change the price of the objects or which appears, because of the way RimWorld mods work. Sorry. I’ll keep trying but I don’t think it’s possible without a lot of complex code that I don’t know how to do.
battlemage64  [author] 20 Apr, 2020 @ 6:48am 
@Small_Aron no but let me know what you want customized and I can add a settings panel
pgames-food 19 Apr, 2020 @ 7:46pm 
thanks for update
Litwick! 19 Apr, 2020 @ 7:37pm 
Does this mod have settings so I can customize what appears or its price?
Stardust 🌠 21 Mar, 2020 @ 5:28am 
Amazing work, Fucking incredible. Thank you so much for the update
TJS184 20 Mar, 2020 @ 11:10pm 
nice
battlemage64  [author] 20 Mar, 2020 @ 12:46pm 
Updated to 1.1!
欧文哈尔 20 Mar, 2020 @ 11:17am 
update pls :P
EMERL 1 Mar, 2020 @ 6:10am 
sweet
battlemage64  [author] 1 Mar, 2020 @ 5:12am 
coming within a week
EMERL 1 Mar, 2020 @ 4:29am 
update for 1.1?
Roger 13 Sep, 2019 @ 8:31pm 
a suggestion on a lance where you resurrect a dead pawn/ creature and bring back as the undead with limitations.
battlemage64  [author] 10 Sep, 2019 @ 3:56pm 
谢谢。我想,我应该开始翻译我的内容。
酱油菜,请指导 10 Sep, 2019 @ 8:41am 
在游戏中增加了一些新的通灵技能。所有这些都可以从外国商人那里买到,而且都是一次性的,只针对一个目标。
-"驯服兰斯",一种驯服动物的长矛.任何动物,包括昆虫或画眉,但它的价格是2000银。
-"洗脑兰斯",一种能说服任何人加入你的殖民地的枪任何人类,甚至是突袭机。正如描述所解释的,这不是真正的洗脑,但无论如何。4000银元。
-"击倒兰斯"对目标使用麻醉一个简单而快速的方法来打击目标一段时间。它基本上是一种更安全但更昂贵的通灵方式。1000银.
-“压力LANCE”和“压力Pulser”,这两个词分别让某个棋子或所有的棋子在24小时内情绪高涨。1000和1500银。
battlemage64  [author] 5 Aug, 2019 @ 6:33am 
Thank you!
CaptainSnafu 5 Aug, 2019 @ 5:11am 
megabot 29 Jul, 2019 @ 1:12pm 
there is a mental break called self harm

maybe from psychology tho

if one uses an amplified version of it,it should work

of course,such a lance would cost less because it only can kill one enemy,unless they explode on death
battlemage64  [author] 29 Jul, 2019 @ 12:52pm 
sorry but i have no idea how to code that. I don't really know how mental states work in terms of code. Killing a pawn is easy, but if you just want to injure them, use a berserk lance on them next to raiders or a trade caravan. The raiders or traders will hurt/kill the person for you with (i think) no loss in relations.
megabot 29 Jul, 2019 @ 11:55am 
i meant it like,not instant kill,but making them have a mental braeakdown where they'll hurt themselves in vital positions
battlemage64  [author] 29 Jul, 2019 @ 10:02am 
I thought of that, but I didn't add it because it would have to cost a lot for game balance. Instantly killing a pawn could be very overpowered in certain situations (killing a thrumbo, e.g., or killing a modded monster thats supposed to be hard to kill). I'll consider it, though.
megabot 29 Jul, 2019 @ 8:12am 
what about a suicide lance?could be used with some mods that add implants that make enemies explode on death(like in the androids mod with the black box)
CaptainSnafu 6 Jul, 2019 @ 1:04am 
Hi,every one. If you also use [Dead can Serve] mod, you can try this submod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1793714347
pgames-food 13 Jan, 2019 @ 3:26pm 
cool thanks a lot :)
battlemage64  [author] 9 Jan, 2019 @ 5:21pm 
Okay, I added them, and I re-balanced costs for lances, AND I fixed the knockout lance. It was a productive hour!
battlemage64  [author] 9 Jan, 2019 @ 3:02pm 
Huh. Yeah, okay. That shouldn't be hard. I'll do it within a few days (maybe even tonight, probably not). Thanks!