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你是否觉得其他的怪癖模组太强了,因为它们增加了额外的怪癖槽?
如果是这样,那么这个模组正适合你!
这个模组是做什么的?
此模组将可锁定的正面怪癖最大数量提升至5个,
并允许最多5个负面怪癖在游戏过程中自然地被锁定。
卸载说明
这个模组可以在游戏过程中安全卸载,不会造成问题。
加载顺序
一般来说加载顺序没有影响,但如果出现问题,可以尝试将其加载顺序往前调。
兼容性
所有DLC:✔️
自定义职业模组:✔️
背包容量模组:✔️
皮肤/仅限外观的模组:✔️
小型调整模组:✔️
UI增强模组:✔️
多语言支持:✔️
大型整合重制模组:✔️
翻译来自GPT以及人工微调
"我一直不明白为什么只能锁定 3 个正/负怪癖,如果您也有同样的想法,那就来对地方了。本模组将锁定正/负怪癖的最大数量增加到 5 个。仅此而已。因此您仍然需要花费金币来锁定正面怪癖,并等待游戏随着时间的推移锁定负面怪癖。"
@PokonYan is this the translation of the description?
Did the mod stop working? This one shouldn't need an update.
If that's been fixed then that's great news! I appreciate that you went that far to test it. :)
quirks_max_positive
quirks_max_negative
quirks_max_desease
quirks_max_locked_positve
quirks_max_locked_negative
You can think of quirks_max_positive/negative/desease as slots, that is why if they are full but not locked and you get a new quirk it will replace an old quirk instead.
I tested it by editing the presisted save the game uses for the tutorial giving 6 locked quirks to Dismas and Raynaud. however the game just ignores the 6th quirk because max quirks are both set to 5. While aquiring quirks through curio interaction or quest competion I get nothing. The game probably checks if you have empty quirk slots and if they are all already occupied it checks for unlocked quirks to replace and lastly if all are locked it will ignore the new one intead.