Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
so trading caravan attempting to spawn them and wearing/adding human traits/etc
one exception was from zerg which refused to wear some outfit.
same thing is probably going with android tiers mod. I made dev mode colony and spawn alot of traing caravans, travellers and raiders to catch exceptions. Best results so far where enemy is kind of animals and can't be slave or pawn at all (warhammer mods) or have mentioned above tag.
at first sight your mod is pretty op, but when you are looking for 1-2 specific traits - most of slaves is trash anyway :)
at Verse.PawnGenerator.TryGenerateNewNakedPawn (Verse.PawnGenerationRequest&,string&,bool) <0x004f9>
at Verse.PawnGenerator.GenerateNewNakedPawn (Verse.PawnGenerationRequest&) <0x00174>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawnInternal_Patch1 (Verse.PawnGenerationRequest) <0x0057e>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest) <0x00049>
at RimWorld.StockGenerator_Slaves_Patch/<GenerateThings>d__0.MoveNext () <0x00395>
at RimWorld.ItemCollectionGenerator_TraderStock.Generate (RimWorld.ItemCollectionGeneratorParams,System.Collections.Generi
c.List`1<Verse.Thing>) <0x00229>
at RimWorld.ItemCollectionGenerator.Generate (RimWorld.ItemCollectionGeneratorParams) <0x0007b>
Exception while generating item collection: System.NullReferenceException: Object reference not set to an instance of an o
bject
at Verse.HediffMaker.MakeHediff (Verse.HediffDef,Verse.Pawn,Verse.BodyPartRecord) <0x0003b>
at RimWorld.PawnAddictionHediffsGenerator.GenerateAddictionsAndTolerancesFor (Verse.Pawn) <0x00287>
at (wrapper dynamic-method) Verse.PawnGenerator.GenerateInitialHediffs_Patch1 (Verse.Pawn,Verse.PawnGenerationRequest) <0x
0003d>
probably because it's incompatible with non-human races.
@Kyogon Open up the .XML in my mod and edit the min and max values, keep in mind that i did not touch the vanilla slave count but just added an extra slave inventory to traders so they will still have the default 1-3 slaves even if you set these values to 0 in my mod.