Total War: WARHAMMER II

Total War: WARHAMMER II

New World versus Old World - UI Overhaul
162 Comments
Kriega1 17 Jul, 2022 @ 5:28am 
Will u port this to WH3?
Oh_Man[TFE] 30 Jan, 2022 @ 6:59am 
This is one of those awesome slick mods that you just wish CA would take and make official. Great job.

I have one bug report, the dwarf's forge button is still orange instead of recoloured blue. I was playing as Grombrindal when I noticed this.

Warm regards.
Benk 31 Dec, 2021 @ 6:18am 
The mod is really great but, is it normal/intended that if i choose a faction (like Bretonnia for exemple.) all other factions stances appear with Bretonnia color scheme ? Thanks.
drew_west  [author] 17 Jul, 2021 @ 3:39am 
@Jess ah its ok, glad its working for you now :)
Jess 16 Jul, 2021 @ 8:42pm 
Yeah its a bit strange its fixed me too now after the first turn of my new campaign. Sorry to bother you :)
drew_west  [author] 16 Jul, 2021 @ 5:48pm 
@Jess I know what you meant. But the update did fix that issue according to my tests :)
Jess 15 Jul, 2021 @ 3:25pm 
Sorry i meant to say tech tree not skill tree. Its bugged atm so it has duplicated sections and force some offscreen.
drew_west  [author] 15 Jul, 2021 @ 11:09am 
@Jess the latest update should have fixed that, it has in all my tests
Pezhetairos 15 Jul, 2021 @ 8:15am 
Everything works fine for me. At least when looking at the 4 LL skill trees, but I didnt try a generic lord.
Jess 15 Jul, 2021 @ 5:47am 
This mod bugs the Beastmen skill tree screen. Can this be fixed please?
drew_west  [author] 14 Jul, 2021 @ 4:47pm 
Updated guys - enjoy the DLC (and let me know if theres any issues) :D
Villas 14 Jul, 2021 @ 10:02am 
Nice! Thank you author, in my opinion this is a must have mod.
drew_west  [author] 14 Jul, 2021 @ 8:19am 
Mod Still Works - nothing broken atm. Working on update for new UI elements
drew_west  [author] 16 May, 2021 @ 5:55am 
@Victor whats out of date?

@Friedrich II, known game related bug - literally nothing I can do on my end.

@Darkworld - restart game if changing race. Its a hardcoded bug
Villas 28 Apr, 2021 @ 2:41pm 
Please, can you update this? It's magnificent.
Joker 6 Apr, 2021 @ 4:56pm 
Please update
Frederick 5 Mar, 2021 @ 7:03am 
@ Darkwolf, I notice that the color won't carry over if I play different campaigns in the same sitdown, but only for some of the battle menus.
Darkwolf 21 Feb, 2021 @ 6:14am 
Hey, so i'm playing as the Dwarfs, but when i pause in battle the UI colour is that of the orcs. Any tips?
Krb 17 Feb, 2021 @ 5:39am 
Old World UI to bad, please remake ! i can't undertand, sometime old mod All In One UI Sub Mod more beautiful. Sorry I'm not good at English.
Meanie 14 Dec, 2020 @ 2:46am 
Is it possible for me to edit the colors? I find Thorgrim Grudgebearer's blue too dark
HughJanus69 5 Oct, 2020 @ 7:45am 
could there be a submod for lost factions mod?
TMXFroZeN 28 Jul, 2020 @ 10:02am 
Hi! Can you please make a version/sub mod to change all the new world faction's unit selecting frame to the old world ones (having a colored frame around instead of an overlay). I know that you have a mod to change all the new world ui to the old world version, but I really only want the unit selecting frame to be changed, since the old world version is so much easier to see at a glance. Super awesome mod anyways. =)
Zarathustra 10 Jul, 2020 @ 4:42am 
Fantastic work,thank you! :retro_beer:
drew_west  [author] 11 Jun, 2020 @ 4:08pm 
Lizardmen edicts change color depending on the geo network. its intended
(v)1GHTY )v(4V$ 6 Jun, 2020 @ 2:38am 
Lizardmen Loci Edicts change to greenskin green is this intended ?
drew_west  [author] 2 Jun, 2020 @ 7:04pm 
Hi everyone, I just want to announce that me and Mazisky (the creator of the amazing day/night mod) have just released our Charming Portholes Mod . This mod adds over 400 high quality, stylized 2D portholes for all the games races, replacing the low res portholes in the base game. I would really appreciate it if you took the time to check it out. Hope your all enjoying the new DLC!
drew_west  [author] 23 May, 2020 @ 4:45am 
@Stebsy I dont have any plans to at the moment
Tigerus 23 May, 2020 @ 3:20am 
try to unsub, delete mod package files in game directory and sub again
Jess 22 May, 2020 @ 9:24pm 
Thanks for updating, will you be making a sub-mod for the dlc?
BlackBacon 22 May, 2020 @ 8:49am 
@drew_west I had try with Icons building mod and your UI mod There is no problem sir
BlackBacon 22 May, 2020 @ 8:46am 
@drew_west I have no problem with your mod mister Drew_west
drew_west  [author] 22 May, 2020 @ 6:38am 
@Pezhetairos - yeah that was one of the other issues i'd noticed (this was happening for all game one minor factions not just skarsnik). Game two just doesn't handle multiple ui's (per race) well at all. I actually think in reflection, I should have always had the minor factions separate. I'm much like yourself, I prefer to use one overarching color per race too.
Pezhetairos 22 May, 2020 @ 5:09am 
Interestingly, this also fixed the race-specific frame of the faction symbol in faction capitals. Before, Skarsniks capital had the frame-style of the Empire factions, but now it's Greenskins-style again.

Also, probably very much a matter of taste, but I dont have an issue with the removal of the minor faction UI in favor of stability or less potential bugs (and also that I prefer one overarching race colour anyway, but that may be just me)
drew_west  [author] 21 May, 2020 @ 6:19pm 
Important! So it looks like the latest patch broke the TWW1 minor faction UI's - The game has started getting confused what faction said minor factions belong to. Only workaround seems to be to make the minor factions part of my compilation sub mods, because renaming the skin folders is causing some weird behaviour. For the time being I'm going to remove the game one minor faction UI's from this mod.
Gylowamp 21 May, 2020 @ 6:04pm 
same here thx for the sweet mod^^
drew_west  [author] 21 May, 2020 @ 6:03pm 
@Gylowamp - yeah that launcher is utter trash. Its been totally unusable for me since they decided to change it to the latest edition. Glad youve got it working :)
Gylowamp 21 May, 2020 @ 5:54pm 
using kadrins mm made it work:)

I have always used the ca mm so didnt even think that was the problem, time to dump that garbage^^
drew_west  [author] 21 May, 2020 @ 5:29pm 
@Gylowamp are you using the CA mod launcher or Kadrin's? The CA launcher is horrendous.
Gylowamp 21 May, 2020 @ 5:10pm 
campaign starts just fine when no mods, tried unsubbbing and resubbing to the mod but didnt fix it.
AstroCat 21 May, 2020 @ 5:06pm 
Thanks for the updates.
drew_west  [author] 21 May, 2020 @ 5:01pm 
@Pezhetairos, thanks i'll get a fix out soon!
@Gylowamp. Have you tried loading them game with no mods at all?
Gylowamp 21 May, 2020 @ 4:58pm 
Only this mod yes, validated local files and still crashes.
Pezhetairos 21 May, 2020 @ 4:57pm 
Its probably not mod-related considering that people report crashes in vanilla as well.

Btw, little bug report of my own (only using this mod) it seems that skarsnik and wurrzag have a missing scrap icon in their tech tree, probably because of their special UI colours.
drew_west  [author] 21 May, 2020 @ 4:38pm 
@Gylowamp, ive tested both arkhan and harkon and this mod is working as intended, no crashing on my end?
drew_west  [author] 21 May, 2020 @ 4:28pm 
I'll have a look myself now. Are you only using this mod?
Gylowamp 21 May, 2020 @ 4:04pm 
when i start a new campaign the loading screen gets around 10% then stops responding and the game shuts down, have tried arkhan and harkon so far.
drew_west  [author] 21 May, 2020 @ 4:01pm 
@Gylowamp could you give me more details please? what campaign? which faction were you playing as? I've tested it myself and its working fine.
Gylowamp 21 May, 2020 @ 3:36pm 
crashes the game when starting a new campaign, no other mods active.
Tigerus 21 May, 2020 @ 11:33am 
May the WAAGH! be with you, mod creator.
Pezhetairos 21 May, 2020 @ 11:32am 
Thanks a lot for the quick update, da boyz an' Gork (or Mork) likes it!