Total War: WARHAMMER II

Total War: WARHAMMER II

Always Steadfast
90 Comments
Firepengu 16 Apr, 2023 @ 10:45am 
Any chance for this in WH3?
LongT1meNoSee 1 Sep, 2022 @ 1:39am 
Can you make WH3 version?
Mojojojo  [author] 20 Jul, 2022 @ 4:54am 
Yes, achievements will still unlock.

Stay Steadfast :cozykcdknight:
Lucedrin 19 Jul, 2022 @ 8:34pm 
can you still get achievements with this mod on your game?
Scarecrow the Spud King 21 Apr, 2022 @ 9:51pm 
Can confirm yes to all three @Francisco
Mojojojo  [author] 21 Apr, 2022 @ 8:37am 
Yes this mod is compatible with the latest version.

idk if grimhammer changes the same file, probably not. Give it a try and let others know if it works!

Yes this should be save compatible. I think it needs a turn to pass before it works though. I've never turned it off since I made it so :P
Francisco 21 Apr, 2022 @ 12:30am 
Is this mod compatible with latest version of the game

Is it compatible with grimhammer 2?

is it save compatible?

Thanks
General Tennobi 12 Nov, 2021 @ 8:13am 
can you update this please?
Scarecrow the Spud King 19 Jul, 2021 @ 7:35pm 
It's always comfy when the modlist has all green up to date tags
Villas 17 Jul, 2021 @ 12:07pm 
Thanks for clarifying that for us :steamthumbsup:
Mojojojo  [author] 17 Jul, 2021 @ 9:47am 
It will never need updating unless they change the system, some people don't like it showing as outdated though so I do reupload on request, but it's not really needed.

Stay Steadfast :cozykcdknight:
Villas 16 Jul, 2021 @ 3:21pm 
Hi there author, please let us know if this needs update for the new patch.

Thanks in advance!
Scarecrow the Spud King 2 Jul, 2021 @ 1:48am 
working on current version of game and is save game compatible
great mod!
dodgy, immersion breaking reliability almost broke a very long game of mine
Valexclones 28 Apr, 2021 @ 12:59am 
can this be implemented on a ongoing campaign, i was playing a modded campaign with the Diplomatic Options - Vassal, Liberate & Confederate mod and one of my allys attcked my vassal so immediat penalty and as a dwarf i have to be able to trade, hope you answer thx for the mod
Nyarholtep 6 Apr, 2021 @ 11:23am 
The mod needs to be updated.
kad 4 Jan, 2021 @ 9:37am 
Thx :)
Mojojojo  [author] 24 Dec, 2020 @ 1:35am 
I've just updated it. It should show as up to date in the launcher now. Nothing actually changes about this mod, it's only the launcher showing it as invalid. Stay Steadfast :cozykcdknight:
Commisar Jon Fuklaw 11 Dec, 2020 @ 5:05pm 
Mod manager marking it as obsolete doesnt mean shit
Mojojojo  [author] 4 Dec, 2020 @ 2:33am 
Thanks, I'll try and get it done by end of weekend.
kad 4 Dec, 2020 @ 1:20am 
Game has been updated, mod is considered as obsolete by mod launcher.
Commisar Jon Fuklaw 28 Oct, 2020 @ 2:49pm 
AI utterly ignores reliablility by default.
Kaiser 3amury 26 Oct, 2020 @ 9:10am 
sorry to bother but i have a qustion if i can dose this affect ai 2
The Guiding Light 27 Jul, 2020 @ 12:43pm 
I think this is broken
BaronR 24 May, 2020 @ 11:24pm 
Great MOD! I use it sometimes cause i loose reliability and have no idea why. I dont declare war, break treaties or anything. I get annoyed but this helps with my OCD. Thanks.
Mojojojo  [author] 23 May, 2020 @ 9:06am 
I've re-uploaded. Should be working.
Nastorozhenny_Apelsin 23 May, 2020 @ 3:12am 
thank you
Mojojojo  [author] 23 May, 2020 @ 1:54am 
Thanks, seen the request. There's a sticky-note on my monitor to update when I can. Shouldn't be later than today (23 May 2020).
Nastorozhenny_Apelsin 23 May, 2020 @ 12:11am 
Update please & thank you
y gr 9 May, 2020 @ 10:13pm 
무역 등 계약등을 일정 턴 내에 파기시 외교적 불이익을 무시하고
매우 신뢰하는 세력으로 고정
追丿忆 21 Dec, 2019 @ 4:25am 
thanks
Mojojojo  [author] 15 Dec, 2019 @ 12:24am 
The mod itself doesn't need to change. So it shows the 'last changed' date on steam. I still have to re-upload after major updates, even though it's the same file!

Stay steadfast :cozykcdknight:
Villas 14 Dec, 2019 @ 11:02am 
Glad you could do it, but for some strange reason the mod doesn't show as updated here.
Mojojojo  [author] 14 Dec, 2019 @ 12:30am 
Updated :)

Stay Steadfast :cozykcdknight:
追丿忆 13 Dec, 2019 @ 6:52am 
please update
Villas 12 Dec, 2019 @ 6:23pm 
Hi there. The new patch is out, can you update this for us?
knight25017 12 Dec, 2019 @ 6:03pm 
please update
Villas 27 Oct, 2019 @ 11:07am 
=[NK]= Col. Jack O'Neil -- I've just tested here, it looks like we can't, even if we end the turn with the mod activated, as soon as we deactivate it, our reliabity go back from Very High to Very Low again. So apparently this mod doesn't reset our reputation for good, it only change it while still activated.
=[NK]= Col. Jack O'Neil 12 Oct, 2019 @ 8:11am 
Just double checking, can your use this mod to become steadfast, then disable it?
Mojojojo  [author] 17 Sep, 2019 @ 10:36am 
Hi Commisar, the mod itself hasn't actually needed changing since I made it, so the date shows when it was last changed / initially uploaded. When Warhammer updates all I need to do is re-upload the file.

Have you subscribed and checked to see if the mod is working? You may need to pass a turn before it takes effect.

Also double check the mod is enabled in the launcher.

Stay Steadfast :cozykcdknight:
Commisar Jon Fuklaw 17 Sep, 2019 @ 9:07am 
Not seeing the reupload. Sure you set it to public?
Encosen 14 Sep, 2019 @ 11:27pm 
My absolute hero. You have no idea how much this mod means to me. I legit spent 3 days playing this game, basically nothing but a huge struggle for survival on Easy of all tings for the campaign, because nobody would trade with me or enter into any kind of negotiations. I'm at turn 110, and the actions I did to destroy my reliability occured on like turn 20 or 30, I don't even remember. I read in other forums this might be some bug but I think your mod took care of that. The amount of trade deals I was able to sign just now shot my income from 1200 to 9000+. This is going to make my life SO MUCH EASIER!!!!

And I have you to wholeheartedly thank for that <3 <3 <3. The reliability system in this game really is unbearable at best, insufferable at worst.
Mojojojo  [author] 12 Sep, 2019 @ 3:23am 
I've just re-uploaded. Should be working now. Any issues please comment here.

Stay Steadfast :cozykcdknight:
FranzFerdinand 11 Sep, 2019 @ 12:07pm 
Please update this! Nakai's vassal faction is a nightmare for the game's reliability system. Thanks so much.
Borris the Conqueror 11 Sep, 2019 @ 11:45am 
Update plz
Evilcouchpotato 22 Jul, 2019 @ 11:41pm 
CHEERS!
Mojojojo  [author] 5 Jul, 2019 @ 3:07am 
Hi all, looks like there have been a couple of updates, so I've uploaded this mod again. Should be working!

Stay Steadfast :cozykcdknight:
CanadianBacon 3 Jul, 2019 @ 5:45am 
Is the mid currently working?
OnyxFox 2 May, 2019 @ 9:57pm 
After once again getting pulled into a war of ally vs. non-aggression pact, I was forced to take a side and had 30 turns of very low reliability, with no improvement in sight. Everyone was increasingly canceling non-aggression pacts, trade agreements, and declaring war on me just for honoring my ally. Thankfully this mod helped reverse the damage that was done due to Creative Assembly's poor reliability implementation. Thanks!
Mojojojo  [author] 20 Apr, 2019 @ 12:01am 
The mod loader built into the launcher is broken at the moment. Try using a 3rd party mod loader.
Purple Haze 19 Apr, 2019 @ 10:41am 
Just moved the mod to the top of my load order and started a new campaign, still not working for some reason