Arma 3
co10 Escape Apex
30 Comments
SlammanDan 19 Aug, 2022 @ 1:16pm 
Does anyone know how to reset the stats at the end of the mission? TIA
Ryu 17 Sep, 2021 @ 10:58pm 
Can't play this on a multiplayer dedicated server
☠ Bushy ☠ 2 Oct, 2020 @ 6:00pm 
okay, just checking, it's been a long time since I played Apex Escape
Captain P. Star  [author] 2 Oct, 2020 @ 1:35am 
Jep, that depends on the defaults unit loadout and some APEX units seem to not have them by default.
☠ Bushy ☠ 1 Oct, 2020 @ 7:19pm 
@Captain P. Star, Prison guards dont carry smoke nades.
Very Scary 13 Oct, 2019 @ 2:44am 
Hi, when will the new version be released?
Zulu Three Zero 1 May, 2019 @ 10:39am 
Hi Neo, what @Halvars said - me and my friends love these missions, recently went through our hundredth Escape, one on Weferlingen would be immense. Thanks for your work!
Halvars 30 Apr, 2019 @ 11:16am 
Hello, are you also doing Escape for the new Weferlingen ? Love your work BTW.
killer12 18 Apr, 2019 @ 6:02pm 
Hmm well all I know is that theres a huge difference between me playing on a hosted server vs playing on my own despite having the exact same settings, enemies simply spawn much more to the point where its impossible to play solo..
Captain P. Star  [author] 18 Apr, 2019 @ 1:04am 
@killer12
Nothing to fix. There is no wave spawn. Patrols are just redirected to your last known position of you were detected and reported.
killer12 17 Apr, 2019 @ 3:35pm 
Hey so the mission works great and all but enemy squads spawn too frequently ..as soon as Im done killing one theres another one comming .. Is there a way to fix this ?
Zarrex 17 Apr, 2019 @ 2:17pm 
I found it and asked a few things in the discord, thanks though!
Captain P. Star  [author] 17 Apr, 2019 @ 11:12am 
The BIF links are somewhat broken. Just navigate to the official forums topic and you should find Scruffy's tutorial on the first page.
Zarrex 17 Apr, 2019 @ 6:59am 
Hey Neo, I read that Scruffy had a tutorial for porting Escape to new terrains, but the link doesn't seem to work. Did he delete it, or does it just not work anymore? I would really love to try porting this to a...certain map that nobody has done yet (at least publicly)
Captain P. Star  [author] 5 Apr, 2019 @ 11:32pm 
Can you have a look in your servers RPT file. There should be some debugging strings from the psrameters. Should start with "Escape Diaglog: Parameters ... ". Join our Discord and post it there or go to the official thread in the BI forums please.
4514N_DUD3 5 Apr, 2019 @ 4:33pm 
Thanks for taking your time to respond! The parameters don't seem to save and load. I still can't seem to get the time and weather to work 100% of the time either. I'm cool to having to reset the parameters every time though. It's a miracle I manage to get this far anyways.
Captain P. Star  [author] 5 Apr, 2019 @ 7:59am 
@4514N_DUD3
Yes: The first parameter of the list is exactly what you need and most likely missed so far. The first parameter controls, of the last used settings (or default) should be loaded, or the other parameters below. The default option is always to use the last parameters used, so you won't need to even look at the parameters of they are already configured. But if you want to change them, you need to change it to "Use parameters below and save". All parameters will than be applied to the next mission and used in any further sessions if the first parameter is not switched again. Hope this is understandable. If in doubt or you have further questions, you should better join the official co10 Escape Discord server.
4514N_DUD3 2 Apr, 2019 @ 5:36pm 
Hi, my friends and I love your escape mods so much that we rented our own server to play it on. I got everything to work pretty flawlessly with the exception that some of the parameters don't work. No matter what time or weather we set it on, we always spawn into something different. For example, we would set it at 10am but then spawn into darkness or set it as foggy but then get clear skies. Do you know what might be causing this? Also is there a way to maintain the parameters so that we won't have to keep manually resetting it every time?

Thanks in advance!
Scarecrow 31 Mar, 2019 @ 10:08pm 
Something different. Challenging, fustrating, but very addictive.
:cozybethesda:
Captain P. Star  [author] 21 Mar, 2019 @ 1:06pm 
See official BI forum thread. There is a porting guide by scruffy.
[SWE]-=ChRiZzE=- 21 Mar, 2019 @ 11:32am 
This is such a great mod! So many good fun hours spent. I have a question though, is it possible to add terrains, or more like add this framework to a existing terrain. I want to play Napf Island Winter-version with this mod. Is there a way to make make that work?

Great mod!
Captain P. Star  [author] 6 Feb, 2019 @ 7:09am 
Change the start time to something like 0700. Seems like there is a bug in an A3 command that results 0100 o'clock being selected very often when "Daytime" setting is used.
Juhe 6 Feb, 2019 @ 4:06am 
I tried running this mission several times and it always starts at the middle of the night. Is this intended or why is this happening?
blarcy 19 Nov, 2018 @ 2:50pm 
Very well done! Love it :D
DL_Black 2 Jul, 2018 @ 1:20pm 
Tnx for uploading! Have been playing this scenario with friends for years now. It's by far the best and most replayable scenario :)
🇦🇵🇴🇱🇱🇾🇴🇳 30 Jun, 2018 @ 7:41am 
Make an escape pack for Unsung, that shit would be brutal.
morons always 16 May, 2018 @ 12:57am 
One of the best, most iconic missions. It says "Arma" more boldly than almost any other mission out there.
Captain P. Star  [author] 15 May, 2018 @ 11:28pm 
That was the best description for the mission in my opinion :P
Don 15 May, 2018 @ 2:08pm 
10/10

didn't even install the scenario yet and, already, I have been presented with the mission failed screen and lost