Killing Floor 2

Killing Floor 2

The Sunken City
46 Comments
Invictus Viking 3 Feb, 2020 @ 12:41pm 
Cool name and theme for a map, with unique bioshock style.
AmiyaMoon 23 Dec, 2019 @ 9:44pm 
A really fun map especially in multiplayer. I love the bioshock nostalgia I get from this
Ziggurat-06 23 Mar, 2019 @ 6:56pm 
beautiful map
-45 10 Mar, 2019 @ 9:11pm 
Thanks! One of my favorite maps to play.
HIUFIGYO  [author] 10 Mar, 2019 @ 9:07pm 
@stay hydrated
apologise, I updated it recently and forgot to make it public again, should be available again.
-45 10 Mar, 2019 @ 8:12pm 
What happened to the endless version?
Prof_kun 5 Dec, 2018 @ 9:27pm 
I wish to download this map to host a server on. Is there a map download file you have in hand? I looked everywhere but I cant seem to find it.
MeoWeoMeow 18 Oct, 2018 @ 7:42pm 
great map, pple think this map is bad because they don't understand that you can restore power and gain access to locked areas, as the waves progress. This map is really detailed , 8/10 would like to see become official.
HIUFIGYO  [author] 4 Oct, 2018 @ 8:32pm 
@Koh Yes when the power is out it is always random as to which doors are closed, but it is set up in a way that the player will never be completly blocked off from a section of a map.
Koh 4 Oct, 2018 @ 5:23pm 
During the start of every wave starting from the second, some of the doors close and which ones close seems to be RNG based. Is this intentional?
sebul 3 Jun, 2018 @ 1:05pm 
map sucks
HIUFIGYO  [author] 22 May, 2018 @ 5:50pm 
Just released an update, the changes and be read in the change notes at the top right.
Apple Juice Box 21 May, 2018 @ 10:04am 
I don't normally rate or favoritethings on the Workshop, but this deserves it. This is official map level of quality and I hope TW sees it and makes it official. This map is amazing.
Derrad 21 May, 2018 @ 4:31am 
Very well made! hope the minor issues get fixed soon.
coffee009 19 May, 2018 @ 10:28pm 
Yo this is like the coolest map, getting strong bioshock vibes (and some vibes from timesplitters). It would be cool if you made future maps in this city you made, like an entertainment district or a living district. Would aslo be cool to find readable notes or some more enviromental storytelling on what life was like and ect, have some stuff to explore or even secret areas, like bioshock. I bet another cool level idea would be the tunnel leading into the clocktower and the tower itself, show signs of a HP lovecraft style cult or how the zeds drove the citizens mad.
Winslow Blythe-Henderson 19 May, 2018 @ 9:21pm 
Easily the best custom map I've seen in months. Fantastic work
El Smosh 19 May, 2018 @ 5:05am 
literally a mix with every map that already exists
HIUFIGYO  [author] 18 May, 2018 @ 10:32am 
@PursuantSpy The map is not compatible with Endless mode, only Survival. I'll have to make it so it can only be selected in Survival mode. I'll be working on a separate Endless version in the future.
PursuantSpy 18 May, 2018 @ 10:26am 
no arrow issue is still there occured on wave 2(also following waves) of endless mode in the beta
HIUFIGYO  [author] 16 May, 2018 @ 8:46pm 
I just released an update, this may or may not have solved the no trader arrow issue, (I couldn't figure out the cause of it so not 100% sure if the solution works) more info can be found in the Change Notes top left.
ChemSiR 16 May, 2018 @ 2:31pm 
I hope you can solve the trader arrow problem soon, Players feel frustrated and give up playing, because couldn't find the trader in this big map. I don't want to see this great master piece becomes a broken map, and forbidden.
HIUFIGYO  [author] 16 May, 2018 @ 11:55am 
@Atlas I'm currently trying to figure out a solution to this issue. The issue never came up once during pre-launch testing. Could you provide details when it happen, where were you holding out, and if the generator was on or off?
Atlas 16 May, 2018 @ 11:14am 
Fantastic map, only problem is, is that it has no direction indicator for the trader. Also, like Screeno42 mentioned, some landmarkers/room name signs would be awesome.
小萌人儿 15 May, 2018 @ 8:35pm 
很棒~:steamhappy:
Jester 15 May, 2018 @ 12:22pm 
nice
MeatyScreams 14 May, 2018 @ 3:05pm 
Yeah I'm not seeing any trader arrows on any wave. An arrow for Stand Your Ground will show up, though.

Great map otherwise though, very nice! It isn't too taxing on my PC either, so that's good.
screeno42 14 May, 2018 @ 12:55pm 
I'm not sure if it's just my terrible sense of direction, but I couldn't find the generator room until the traderpod in it activated. Some signs above hallway entrances to say what's in which direction(generator room, elevators, fountain, market) would be nice.
Patattass 14 May, 2018 @ 10:25am 
nice
HIUFIGYO  [author] 14 May, 2018 @ 9:22am 
@LethallyHelpless That's interesting, as far as I know that should only happen after the first wave if you drop down into the city from the lighthouse without purchaseing items from the trader in the lighthouse, but I'll been an eye on it, thanks.
LethallyHelpless 14 May, 2018 @ 8:24am 
So I just played this map, and every time I got to the trader there was no tracking arrow and absolutely no way of getting to the trader, what's up with that?
High Velocity Raptor 13 May, 2018 @ 3:36pm 
Thanks for the map. Here is a video of the map so that everyone else can see more of your work

https://www.youtube.com/watch?v=3XzEOXp0oHY
mharti 13 May, 2018 @ 3:36pm 
Bioshock and killing floor 2?


I love it
Rayne Porter Bridges 13 May, 2018 @ 2:46pm 
Awesome dynamic map! Thank you so freaking much! A big fan of Bioshock and this is a great omage. Will be playing this a tonne in the future.
Leo 13 May, 2018 @ 11:30am 
map looks awesome tho
Rarky 13 May, 2018 @ 9:59am 
bioshock amirite
DeathCow 13 May, 2018 @ 8:55am 
Great map, added to my server. Can't wait for the Endless version.
Kaniche_DawG 13 May, 2018 @ 6:34am 
Just played the map, very good stuff there mate. I like all the details, each room is interesting, the outdoor need polish but the mood is excellent, i can't wait to have the final version.
HUGE GUTS 13 May, 2018 @ 3:39am 
Yay, it has finally come! Been waiting since I saw beta walkthrough on youtube. Taking inspiration from Bioshock while staying true to KF2's artstyle is a really cool combination.
Sraigius 13 May, 2018 @ 2:28am 
The holdout map done RIGHT! :steamhappy:
OJ TANG 12 May, 2018 @ 7:04pm 
If you could make a Rapture map that would be sick!
Bunslinger 12 May, 2018 @ 5:32pm 
This one's super cool! Very polished, the time you must have spent on this map defintiely shows.

My only feedback (at the moment) is maybe add some more cover in the middle water area of the boss room, maybe some concrete dividers or walls (not too many walls though, lest it become a maze, and not too many concrete dividers otherwise zeds will jump all over the place and make aiming a bad time).

Other than that, fantastic work! c:
Zestychille 12 May, 2018 @ 5:00pm 
OP: Thanks. I've played it on a server before, but it must have been an invite from Phoreal. They seem to be our only mutual. I like the way the lighting has improved, or is it just my monitor settings are better? Played a 4 wave solo as a full buff medic just now and can safely recommend it. It's balanced. All the key points of a good map are there.. the holdouts, jumps, and loops. The drops are spaced well and balanced. And the flow of movement through the map has a learning curve that is satisfying. Feel free to add me for later.
Drophammer 12 May, 2018 @ 4:17pm 
LET'S DO IT
HIUFIGYO  [author] 12 May, 2018 @ 4:16pm 
@Zestychille The map hasn't been released for very long yet. So I doubt any servers have it up yet, but give it time.
Zestychille 12 May, 2018 @ 4:13pm 
Subbed. Running a quick test in single. Do you know of any servers that support this yet?
Fluga❤ 12 May, 2018 @ 3:56pm 
This one is my favorite so far from HIU's work. :8bitheart: