Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

cinematic_kill_for_DEI
73 Comments
Saber啊 26 Apr @ 2:06pm 
这个mod和dei一起使用会导致希腊方阵失效
ThotPocket 21 Oct, 2023 @ 2:23am 
One of the last things the author said was on Aug 26, 2018: "I have tried many ways to fix this problem but failed. Anyway I will keep on and make this mod better"

Since the mod hasn't been updated since Aug 17, 2018, I think it's safe to say this is abandoned.
Ballardin 27 Jul, 2023 @ 11:39am 
Is this mod still working or has it been abandoned?
magatas187 13 Jul, 2023 @ 8:40pm 
Great mod, the only problem i enconter is when i charge my cavalry to enemy cavalry or the enemy cavalry charge into my cavalry i always lose like 30% on one charge even tho im using heavy cathapract and the enemy is using light and medium cavalries, please fix i really like this mod!
七月的刑场 11 Jun, 2023 @ 2:50am 
大佬更新下吧
marynowana.lasica 6 Oct, 2022 @ 3:02am 
I can't see any spectacular kills in my game. Is possible that becouse of DEI and Realism mods?
傲天狼 18 Sep, 2022 @ 9:08pm 
你好,你能不能弄战锤3全面战争处决百分之百mod吗
Ioannes Avgvstvs 9 Apr, 2022 @ 4:17pm 
Update plz
JayTay 25 May, 2021 @ 8:58pm 
Probably a dumb question but is there any way to port this to other total war games? Like for example if I wanted to port this into Attila is there a way to do so?
kam2150 1 May, 2021 @ 12:08pm 
DeI Dev here, this mod is breaking DeI as it changes a lot of crucial tables. Please dont use it until it is updated.
Spadde 25 Apr, 2021 @ 3:40am 
Does this speed up the killrate?
jcarlc84 12 Mar, 2021 @ 7:32pm 
...will it work in Divida et impera Ver. 1.2.7?
jcarlc84 12 Mar, 2021 @ 7:32pm 
Is this mod implemented in the recent version of Divida et impera Ver. 1.2.7?
Black Soull 16 Jan, 2021 @ 1:06pm 
Shield wall dont work.
Black Soull 16 Jan, 2021 @ 11:57am 
Work or no?
kkluo 26 Dec, 2020 @ 1:10pm 
Unable to open the shield wall, please fix it
DeathNote 19 Nov, 2020 @ 12:03am 
If you download DEI 1.25 most of the outdated mods should work. Use beta launcher or Mod manager to run them
@WestfordGaming 7 Nov, 2020 @ 11:09am 
is it compatible with saves ? would like to use it in my current camp. dont wanna start a new one if i dont have 2! :) also tried it in custom battle and its a masterpiece if u ask me, great job Kyle.
eyler231 3 Sep, 2020 @ 6:20pm 
Amazing, i love it
вал 15 Aug, 2020 @ 12:49am 
extremely useful :cozyspaceengineersc:
Commander Thalric Dreadforge. 17 Jun, 2020 @ 9:27am 
this needed ubdate
DJTB 8 Jun, 2020 @ 8:14pm 
It really works. but I really miss that beheading animation. its gone
shblovetruth 3 Jun, 2020 @ 8:15am 
OMG! I saw some very rare & cool kill animations during some specific situations, this mod is so great ! Thank you, author !
DJTB 6 May, 2020 @ 8:34pm 
It works. I saw each men going hand to hand
Monkey 2 Apr, 2020 @ 6:13pm 
does it update?
rv05081976 12 Feb, 2020 @ 2:06pm 
Its very good submod.He great.
超级霸王小龙虾 11 Feb, 2020 @ 10:26pm 
求更新
Ioannes Avgvstvs 12 Jan, 2020 @ 7:34am 
UPdate Plz !!
我读春秋的 7 Dec, 2019 @ 1:02am 
求更新
Non Heavier Since 2007 22 Nov, 2019 @ 9:23pm 
update pls
ALEX 28 Jul, 2019 @ 2:47pm 
upd pls
Mizuno Ami 10 Jul, 2019 @ 3:06am 
大佬求更新!:Froglet:
oliveman121 2 Jun, 2019 @ 3:59am 
mine is stuck on the shield bash animation
Add_OneS 26 Feb, 2019 @ 10:27pm 
great
jssmit 25 Oct, 2018 @ 3:25am 
the animations between cavalry is broken
JL力争 以DF人 22 Oct, 2018 @ 10:14pm 
骆驼与枪盾之间似乎不会互相攻击
bert 12 Oct, 2018 @ 1:08pm 
Tested old version with vanilla Rome 2, definitely doesn't work on DeL. Cannot play without this mod, it makes the battles so much more cinematic, It's insanity.
bert 12 Oct, 2018 @ 12:45pm 
Is this updated? Really love the other version of this mod, and now trying it with DEL, but it doesn't seem to work.
Drkilljoy91 29 Sep, 2018 @ 7:35pm 
@kyle you need to uplate this mod with the new DEI its now 3 parts not 10
Kyle  [author] 19 Sep, 2018 @ 6:54am 
@A.Original-taste: 不是bug,DEI的盾墙套用了方阵的阵型,在1v1的动作规则下会变成无敌状态,所以只能删去,改为原版的盾墙(原版的盾墙交战之后就会散开)
Błysk 19 Sep, 2018 @ 5:10am 
这个mod,开不了盾墙!这个bug很严重!
ToonTotalWar 26 Aug, 2018 @ 11:35am 
Kyle - You did a great job here and it only shows very slight in game. Is there any chance you can smooth out teh animations as they cut and start which is a little annoying
Kyle  [author] 26 Aug, 2018 @ 11:21am 
@ToonTotalWar : I have tried many ways to fix this problem but failed. Anyway I will keep on and make this mod better
ToonTotalWar 26 Aug, 2018 @ 7:56am 
Kyle - if you are referring to having the units in a particular formation I have removed formed_attack for all units as they do not work well with the matched combat animations. Also it is the romans that I am addressing as they use a shield wall ability in my mod and this is where I see the problem when activating this ability. Not placing the unit into this ability negates the problem. I was hoping that you may have had any other suggestions t try out, thanks
ToonTotalWar 26 Aug, 2018 @ 6:12am 
Kyle - your last comment please elaborate? How do you mean by separate them?
Kyle  [author] 26 Aug, 2018 @ 5:57am 
@ToonTotalWar : One way to reduce the teleport is not to put too many units in a narrow place, try to separate them
Kyle  [author] 26 Aug, 2018 @ 5:53am 
@ToonTotalWar : The teleport of units is caused by animation combos, you can delete the combos to reduce the teleport, but that will make the animation much more simple
ToonTotalWar 25 Aug, 2018 @ 2:02pm 
Kyle - Any chance you can reduce the teleport and sliding of units please? thanks
Kyle  [author] 12 Aug, 2018 @ 4:43am 
@[c.B] Dr.Beer:It has been updated
MarkSide 12 Aug, 2018 @ 4:29am 
can someone take and update this great mod ?