Total War: WARHAMMER II

Total War: WARHAMMER II

Tiered Tax
234 Comments
Prophet Of Merci 9 Jul, 2024 @ 12:50pm 
damn, @scarecrow the spud king

Still playing warhammer 2 huh
Scarecrow the Spud King 6 Jul, 2024 @ 8:26am 
agreed
Prophet Of Merci 9 May, 2024 @ 12:29pm 
Just be aware folks that the mod author hasnt responded to anyone since 2022. So take that as you will.
Prophet Of Merci 9 May, 2024 @ 12:28pm 
@KoDan76

Go ahead and make the mod. Ive been wanting that mod for warhammer 3.

Make the mod, give credit to this author, and say that its a temp mod until the original author says otherwise.
Atleast until you get a response.
Dunadd 9 May, 2024 @ 3:29am 
Thanks for making this. Should really be in the base game. Is there any chance of a submod to make it compatible with SFO Grimhammer II?
KoDan76 29 Apr, 2024 @ 4:01pm 
@Vanishoxyact Can I get permission to update and post this mod for WH 3, if possible?
Layth36 25 Apr, 2024 @ 3:41pm 
Tested this mod today on ab existing Vortex save game and so far it works. I'll post again if I find any issues with it.
Crony 19 Apr, 2023 @ 5:20pm 
I would really love this to be ported to WH3 too @Vanishoxyact
Prophet Of Merci 21 Feb, 2023 @ 3:10pm 
best to find a modder and ask them to carry it over. Also, if it matters, ping the author of the mod to get their attention...

@Vanishoxyact
Lt Dan 21 Feb, 2023 @ 11:10am 
Any Chance we will see this get added to WH3? It's a great mod that should be a basic function
Prophet Of Merci 12 Oct, 2022 @ 3:49pm 
@HughJanus69

No, im still using it and it works like a charm. Though you wont have access to it if you use certain faction that strictly dont use taxation or focus on slaves instead. This usually occurs with the newer mod-only factions that are added via OvN and such, but not all of them mind you.

Long story short, yes, it still works. Quite well actually.
Holy Order of PIZZASALAD 24 Sep, 2022 @ 2:49pm 
is this ever going to the third such a missed feature in this total war game
Deviant 13 Sep, 2022 @ 11:50pm 
WH3?
HughJanus69 13 Sep, 2022 @ 3:59pm 
does this need an update?
thomasmayrhofer1 8 Jan, 2022 @ 1:39pm 
I use KMM already. Did never touch load order. It is working yes, but the issues with the misalligned icons is still there.
Prophet Of Merci 8 Jan, 2022 @ 11:12am 
ive been using this mod for awhile now. It is always working for me, and i never had an issue with it. I have 129 mods installed, SFO included and all that crap that comes with it, including mixus legendary lords, the unlocker, and a bunch of other stuff

@Valto

so i can only assume that you folks have a modload order issue. That being said, there is a mod manager out there called KMM. Use that to auto sort your mods.

Also, if you use a faction that uses slavery, Tiered tax doesnt really come into play since slaves are your main source of income
Valto 5 Jan, 2022 @ 7:22am 
Doesnt seem to be working. I didn't investigate or anything so maybe a load order error but thought I would comment to save lazy people like me some time.
Deviant 31 Aug, 2021 @ 3:20pm 
Update "Silence and Fury" - mod works (Use KMM).
Sometimes it does not appear for factions with slavery. I still did not understand what it depends on ...
thomasmayrhofer1 30 Aug, 2021 @ 4:57pm 
If it only was the double digits. The misalignements with the corruption icons are much worse. You see it on the link I attached.
Prophet Of Merci 28 Aug, 2021 @ 9:24am 
@thomasmayrhofer1

I see your problem. I have the same issue too when the "turns until populous" number reaches the double digits. I doesn't bother me that much, but it can get annoying sometimes. By looking closely, you can see the last number.

No idea how to fix it though.

You have to remember that this mod was last updated nearly 8 months ago. So there will be some problems with it until it is optimized by the mod author.

You will either have to endure it, or get rid of the mod.

For me, its not an issue, and this mod is too essential to give up for a small error like that.
Prophet Of Merci 25 Aug, 2021 @ 8:11pm 
@Vanishoxyact

Just bringing your attention to the comment below
thomasmayrhofer1 25 Aug, 2021 @ 3:48pm 
Dear mod author, I sadly found a much bigger issue with your mod enabled. I could track it down to this single mod while testing. Here are two screens of the issue:


https://imgur.com/a/o2SaDG5


I love your mod, it's one of my essentials. However, these two issues are really annoying, but you hopefully can fix them. Thank you in advance for your mod and work.
thomasmayrhofer1 25 Aug, 2021 @ 3:39pm 
@Prophet Of Merci

That's not even necessary. You can simply press "ß" to open the treasury. Just open and close it and it updates itself very easy and fast :).
Prophet Of Merci 11 Aug, 2021 @ 7:38pm 
So yea, I turned on this mod, and i CAN CONFIRM that it works "MOSTLY" fine. Nothing game breaking at all. If anything, biggest issue I have seen was that when you change the tier of tax for a province, your future income for the next turn doesn't update itself to match the change in taxes.

To fix this, you can select any army of yours (preferably those already outside of a town and with +50% movement remaining), set them to the raid or camp stance (something to change incoming funds for the next round), then set them back to normal stance.

Once done, Your funds are updated to include the incoming taxes for the next turn.
If you don't want to do all of that, then just end the turn, and the funds will update themselves on the next turn.
thomasmayrhofer1 11 Aug, 2021 @ 12:24pm 
I also noticed a very small issue with the mod. When changing between the new taxes, the city building slots that blink (the ones that have free room to upgrade) interrupt their blinking animation. This doesn't happen with only the Vanilla Tax off or on.

It's a small thing, but a fix would be amazing. Thank you for this.
thomasmayrhofer1 11 Aug, 2021 @ 12:23pm 
Amazing mod. I have a question I hope anyone can answer. Do you get tooltips when hovering over the new tax icons from this mod? I don't get any, but I thought they would have tooltips. Please somebody clear things up for me.
Prophet Of Merci 8 Aug, 2021 @ 6:54pm 
@Taasrin Thanks for the info. I wonder if this was ---oh nvm. Save game compatible...goooooooooooooooooood...
thomasmayrhofer1 7 Aug, 2021 @ 1:04am 
Great mod, really. Please update it for the latest version and patch of the game, please.
InquisitiveBard 6 Aug, 2021 @ 9:36pm 
Yeah this mod works perfectly for me. I am using KMM though.
Prophet Of Merci 6 Aug, 2021 @ 8:34pm 
Has anyone tried using this yet for the S&F major update? T'was a good ass mod
mikk111111 1 Jul, 2021 @ 8:24am 
Still works finely.
kainoa25 30 Jun, 2021 @ 4:44am 
Why don't ya'll try it before asking for an update? It works fine on the most current version
Iron 18 May, 2021 @ 9:52am 
Works fine for me use SFO - latest updates
DeathNote 26 Mar, 2021 @ 8:07am 
update please
TheUnforgivenBR 20 Mar, 2021 @ 7:10am 
Need update... Please!
TheUnforgivenBR 19 Mar, 2021 @ 8:20am 
Update, please! :(
lwhのsama 19 Mar, 2021 @ 6:24am 
@Vanishoxyact Hi,great Vanishoxyact !Get the new free lord Rakarth in Sega Acess.Dont miss it!
Ali 19 Feb, 2021 @ 8:48am 
doesnt work anymore idk why
BesoC 17 Dec, 2020 @ 1:49am 
@Vanishoxyact actually, it prevents from starting as any faction in ME.
BesoC 14 Dec, 2020 @ 1:19pm 
@Vanishoxyact great mod, however, it prevents me from playing for Heralds of Ariel ME campaign. After loading, campaign screen is black. Looks like that one-eyed assistant intro script is blocked from running
Spoon Man 11 Dec, 2020 @ 3:49pm 
@Vanishoxyact This mod is preventing my lords and heroes from gaining any exp
Although it might be due to another mod and your mod not being compatible or something..
However, if others come to you with the same problem I'm having, that might mean it has something to do specifically with this mod. Otherwise this has been one of my personal fave QoL mods.
Deviant 6 Dec, 2020 @ 10:30am 
Great mod! It should be in vanilla ... I have a couple of suggestions: 1) give low taxes a boost to growth. 2) Add a fourth tax tier with increased debuffs, but a weak tax progression: + 130%, -16 PO, - 50 grv. This will make more sense to build public order buildings by +100 turn.
3) Move the tax activation cell down to your tax levels.
Darkwing Duke 5 Dec, 2020 @ 10:20am 
Okay, your mod is interfering with the Clan Skurvy and Vrrkt mods... somehow... Im not sure what is causing it exactly but every time i have ran them together it somehow screws with their start positions.

Reccomend looking into it
Vanishoxyact  [author] 5 Dec, 2020 @ 9:54am 
Updated
Deviant 3 Dec, 2020 @ 12:45pm 
Need update!
BonesGold 29 Nov, 2020 @ 11:28am 
I have downloaded the mod and used the mod manager to see if it conflicted with anything or maybe it wasn't activated, but it still doesn't show up in any of my campaigns
The Cat 25 Sep, 2020 @ 4:31pm 
Hello Vanishoxyact,
I would like to change the values of your mod, like 125 to 150%, public order, etc...
How can i do that ?
warger 29 Aug, 2020 @ 6:42pm 
Mod UI appears and seems to be working, but it doesn't affect income or treasury total in any way, only public order -\+ seems to be working.
Guts 16 Jun, 2020 @ 12:28am 
I can confirm this mod seems to be skewing the settlement info panel over time.
Rhosalth 15 Jun, 2020 @ 8:42am 
The icons in the corruption tab and province effects tab are not in their proper positions,for example if all types of corruptions are displayed,the 4th one is not displayed while for the 3rd the % of how much the level will change next turn is cut off,resulting in only showning + or - . Im using 1280x720 resolution with resolution scale on 100%.