XCOM 2
RPG Overhaul Specialization Officer
30 Comments
Stukov81-T.TV 22 Sep, 2022 @ 9:46am 
@Bastion you can use AbilityEditor Mod for that
Swindler of Swindon  [author] 2 Aug, 2022 @ 10:17am 
@Bastion Sorry I'm not familiar enough with XCOM modding to be able to tell you
Bastion 1 Aug, 2022 @ 9:27am 
Heya, how can i tweak this to turn leader ship into a cooldown rather than once per battle? thanks
AdibPranata 20 Oct, 2021 @ 11:36pm 
hi is there anyway i can edit the ini files to change the name of the class, i installed two mods with the name of officer, if i pick the other i cant pick this and vice versa
765 23 Mar, 2021 @ 2:29pm 
TRAITOR! :steamsad:
John From Marketing 3 Dec, 2020 @ 4:48am 
I know I'm late to the party but, is there any way you could release the resistance fighter version of this mod?
Swindler of Swindon  [author] 16 Oct, 2020 @ 7:06am 
@FlamingFeather Good luck! It helps if you look to see what other mods have done whenever you run into problems. If you end up making something you want to share then upload it.
FlamingFeather 16 Oct, 2020 @ 6:17am 
Thank you for the direction.

This is gonna start poorly, but let's hope it ends well. XD

Now I'mma go smack the modding tool with a hammer till either the hammer breaks or I figure it out.

I'll let ya know how it goes.
Swindler of Swindon  [author] 16 Oct, 2020 @ 5:53am 
@FlamingFeather
Note you need to know how to use the mod tools to do this and would need to re-export the mod
Swindler of Swindon  [author] 16 Oct, 2020 @ 5:50am 
@FlamingFeather
(Part 2 of 2)

You should know that the trooper spawned is not a human but an alien AI (the same as the ADVENT troopers that are enemies) so you cannot change its clothes like a human XCOM soldier. You would need to change it to a human NPC however I do not know how to define what clothing human NPC soldiers wear. Lower down in the file you can find the function CreateTemplate_PAResistenceMk1(), this was my attempt at spawning in a human resistance NPC rather than an ADVENT trooper.

You will also need to look at other files in the classes folder, specifically PAOfficer_AbilitySet.uc which defines the skill that spawns the trooper, and the file X2Effect_PASpawnTrooperMk1.uc and X2Effect_PASpawnTrooperMk2.uc . This file states which of the characters defined in X2Character_PATrooper.uc to spawn. Good luck, hope this information helps you but you will need to do some more investigation on your own to achieve what you want.
Swindler of Swindon  [author] 16 Oct, 2020 @ 5:49am 
@FlamingFeather thank you for your question. It has been a while since I made this but the file you are looking for is src/ADVENTOFFICERCLASS/CLASSES/X2Character_PATrooper.uc
In this file you will find the function CreateTemplate_PATrooperMk1() and CreateTemplate_PATrooperMk2() which defines the two trooper characters that are spawned (the first one is spawned if you have the Disposable Army skill, the second one is spawned if you have the Reinforced Army skill. Specifically the line
CharTemplate.CharacterGroupName = 'AdventTrooper'
and the lines CharTemplate.strPawnArchetypes.AddItem("GameUnit_AdvTrooper.ARC_GameUnit_AdvTrooperM1_M");
CharTemplate.strPawnArchetypes.AddItem("GameUnit_AdvTrooper.ARC_GameUnit_AdvTrooperM1_F");
are what you are looking for.
FlamingFeather 11 Oct, 2020 @ 9:38pm 
I was wondering, where does your mod determine what the troopers look like? I would love to do some non sense like making this disposable battalion look like clone troopers. I've found the stats of the troopers, I just don't see what says how they will be dressed.
A Cat 17 Sep, 2020 @ 7:04am 
Found a fun slight incompability with K's Officer RPGO Specialization
You can't choose both officer classes because of the same name and game goes something between "You have to choose one" and "They're the same picture", but didn't meet any crashes or whatsoever

Probably it can be fixed if you rename the specialization into "ADVENT Officer" instead of just Officer :lunar2020thinkingtiger:
LordStarkillerII 18 Aug, 2019 @ 5:51am 
thanks for your quick response and letting me know i have to use the mod tools. it does save me some trouble looking through all of the files in notepad first to see if i can find it.
Swindler of Swindon  [author] 18 Aug, 2019 @ 5:41am 
But to make the changes you describe you would need to edit the mod using the mod tools.
Swindler of Swindon  [author] 18 Aug, 2019 @ 5:35am 
@LordStarkillerII I am no longer working on this mod. If you want you can do whatever you want with it, I don't mind.
LordStarkillerII 18 Aug, 2019 @ 5:31am 
i was wondering if it was possible to change the look of the disposable army advent troopers, i wanted to change there loadout and armor to fit with my game a little better.
Swindler of Swindon  [author] 6 Jun, 2019 @ 8:35am 
@alberto_adm This mod is only meant to be used with the RPG Overhaul mod. It should not be installed at the same time as the original Officer mod. If you are using the RPG Overhaul mod then download this one, otherwise download the original Officer mod.
alberto_adm 5 Jun, 2019 @ 3:56pm 
I'm confused, these techniques (described in MOD) already exist in the original MOD class. What really happens with this MOD? Does it create a conflict if installed with the original Oficer Class MOD?
Aaewen 16 Dec, 2018 @ 10:13pm 
It requires the main mod called Musashis RPG Overhaul
(AoF Leader) Slate Spear 30 Nov, 2018 @ 10:26am 
how the hell do you use these class mods i cant seem to get them to work
Qazerowl 12 Oct, 2018 @ 4:44pm 
@rheceehlert if you do a rightclick on this page in steam and pick "copy page URL" you'll see the url contains "id=1388711681"
FlamingFeather 9 Oct, 2018 @ 2:41am 
HEY! Wonderful to see this become RPG compatable. Thank you very much for your work. Though I hope you don't mind me asking. What is the number id for this mod? As much as I love this class, I do make a few tweaks to it to keep up with my squad sizes. If you be so kind as to allow me that information I would greatly appreciate it.
花兔 6 Aug, 2018 @ 2:48pm 
T'erissk 27 Jun, 2018 @ 11:56am 
@Fleshseeker, I think thats the point-they are meatshields for your real characters.
Fleshseeker 26 Jun, 2018 @ 8:37am 
Nice mod, but the summoned ADVENT Trooper too weak to match the level of requiring rank. Maybe adjust the power of the skills would be wonderful. The final rank make the troopers as strong as a zombie is quiet a frustrating thing...
Azure 21 Jun, 2018 @ 8:54pm 
Nice, think i'll limit the Hybrids to getting this line for more theme
PantherHardraad 19 Jun, 2018 @ 8:41pm 
oh you beautiful bastard. i could kiss you
GUA 19 Jun, 2018 @ 12:24pm 
Awesome. Thanks for this.
ColtPiecemaker 18 Jun, 2018 @ 9:58am 
Thank you so much!