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Provisions is now included in the base mod, Gunslinger won't be updated until combat extended is officially patched.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1613533435
We're almost done revamping the sprites that needed revamping. Most of the coding is done.
Soon™
Once combat extended is updated, yes.
Really enjoyed this in B18 :)
I never got to fully experience this mod as it went to B19 not long after I got it. Heres hoping the update comes soon =)
As soon as combat extended is released for 0.19.
Yes, as soon as combat extended is released for 0.19.
Parameter name: index
at System.Collections.Generic.List`1<single>.get_Item (int) <0x00054>
at Verse.DefMap`2<RimWorld.JoyKindDef, single>.get_Item (RimWorld.JoyKindDef) <0x0001e>
at RimWorld.JoyToleranceSet.get_Item (RimWorld.JoyKindDef) <0x00019>
at (wrapper dynamic-method) RimWorld.JobGiver_GetJoy.TryGiveJob_Patch1 (object,Verse.Pawn) <0x0019a>
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x00021>
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x000a2>
I also can't get my colonist to get joy. help author
It's probably a conflict.
Make sure you use the required mods for each sub mod.
We'll rework them when 1.0 is released.
These things are hunting colonist and they're a major paina
1.8
You don't need combat extended, the mod was designed with it in mind so it will be better with combat extended. If you do use combat extended you need the gunslinger addon.
Verse.Log:Error(String)
Verse.Grammar.Rule_String:.ctor(String)
Verse.Grammar.RulePack:get_Rules()
RimWorld.<GetTextGenerationRules>c__Iterator0:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:AddRange(IEnumerable`1)
RimWorld.TaleTextGenerator:GenerateTextFromTale(TextGenerationPurpose, Tale, Int32, List`1)
RimWorld.TaleReference:GenerateText(TextGenerationPurpose, List`1)
RimWorld.CompArt:GenerateTitle()
RimWorld.CompArt:InitializeArt(Thing, ArtGenerationContext)
RimWorld.CompArt:InitializeArt(ArtGenerationContext)
RimWorld.CompQuality:SetQuality_Patch1(Object, QualityCategory, ArtGenerationContext)
This happened upon trying to finish a statue. Ate a lot of good ore, but didn't make the statue.
We'll fix this.
@N/A Menace
Yes.
@chitown.1974
We haven't tested those mods yet but they do look great. Tamias the creator of it I believe said was open to working with us, but in the future due to his busy schedule at the moment. So for now any issues caused by running both our mods will probably remain unresolved. Maybe when 1.0 of Rimworld comes out we'll release patches to make our mods work together.
Small announcement: we're working on a new passion project for Rimworld so updates for Westerado will slow down and probably mostly be patches, less new content. If you'd be interested in joining us on this new project: stay tuned!