RimWorld

RimWorld

Westerado [.18]
167 Comments
Lickspittle 4 Jan, 2019 @ 10:54am 
Alright, thanks
terasu  [author] 4 Jan, 2019 @ 8:43am 
@Lickspittle le Lick
Provisions is now included in the base mod, Gunslinger won't be updated until combat extended is officially patched.
Lickspittle 4 Jan, 2019 @ 5:54am 
Are Gunslinger and Provisions needed to update as well or no?
terasu  [author] 3 Jan, 2019 @ 2:46pm 
terasu  [author] 30 Dec, 2018 @ 4:43pm 
Maybe thursday? Depends on whether or not we run into any hiccups.
Lickspittle 30 Dec, 2018 @ 4:29pm 
All right! Well worth the wait, thank you! (Do we have a DEFINITE timeframe?)
terasu  [author] 30 Dec, 2018 @ 4:24pm 
Ok, sorry for the long wait, it looks like the updated version will release within the week!
Lickspittle 7 Dec, 2018 @ 2:25pm 
Is there/could you make a mod so that the only tech is the Westerrn tech>
terasu  [author] 4 Dec, 2018 @ 4:19am 
@Mike Aruba
We're almost done revamping the sprites that needed revamping. Most of the coding is done.
Monoxide 3 Dec, 2018 @ 9:54am 
I am planning to pop back into rimworld once this gets updated. I know we got a Soon tm, so I keep popping in - I dont know how much work goes into a mod =p
raydarken 26 Nov, 2018 @ 8:55am 
Woo woo the author speaks, looking forward to the update!
terasu  [author] 25 Nov, 2018 @ 11:14am 
@Boomer
Soon™
Mr. Hands 25 Nov, 2018 @ 6:58am 
update when?
raydarken 14 Nov, 2018 @ 6:33am 
Can't wait for the update to 1.0!
terasu  [author] 6 Nov, 2018 @ 8:21am 
@Az Yea we're going to rework the mod before combat extended gets updated. We're streamlining the mod right now and redoing some of the sprites.
Az 6 Nov, 2018 @ 7:49am 
doesnt sound like combat extended is going to be updated any time soon
terasu  [author] 22 Oct, 2018 @ 5:50am 
@Irritatedcone
Once combat extended is updated, yes.
FriendlyCone 21 Oct, 2018 @ 4:34am 
Will this mod be updated for 1.0?
Really enjoyed this in B18 :)
Monoxide 1 Oct, 2018 @ 1:40pm 
So youre saying I should hound combat extended, ehh? =p

I never got to fully experience this mod as it went to B19 not long after I got it. Heres hoping the update comes soon =)
terasu  [author] 22 Sep, 2018 @ 5:33am 
@tfw no gf
As soon as combat extended is released for 0.19.
Wild colonial boy 22 Sep, 2018 @ 4:38am 
Update pls
BladeofSharpness 10 Sep, 2018 @ 12:58am 
Is the LeMatt included? With the under barrel shotgun as an extra to the revolver
terasu  [author] 31 Aug, 2018 @ 4:23pm 
@Diores
Yes, as soon as combat extended is released for 0.19.
Kenneth Irons 31 Aug, 2018 @ 2:20pm 
Do you have any plans to update on 0.19? I would love to proceed with the Dalton Brothers. :-)
terasu  [author] 27 Aug, 2018 @ 1:52pm 
@Marquis Since you both have the issue I'll look into if it's on the mod's end.
Deserter Dave 27 Aug, 2018 @ 11:45am 
@Sinbad what mods do you have so i can figure out what's conflicting. seeing if we both have the same mod.
Deserter Dave 27 Aug, 2018 @ 9:31am 
Exception in RimWorld.ThinkNode_Priority_GetJoy TryIssueJobPackage: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1<single>.get_Item (int) <0x00054>
at Verse.DefMap`2<RimWorld.JoyKindDef, single>.get_Item (RimWorld.JoyKindDef) <0x0001e>
at RimWorld.JoyToleranceSet.get_Item (RimWorld.JoyKindDef) <0x00019>
at (wrapper dynamic-method) RimWorld.JobGiver_GetJoy.TryGiveJob_Patch1 (object,Verse.Pawn) <0x0019a>
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x00021>
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x000a2>

I also can't get my colonist to get joy. help author
terasu  [author] 26 Aug, 2018 @ 8:56am 
@Sinbad
It's probably a conflict.
Sinbad 26 Aug, 2018 @ 8:30am 
This mod broke my joy bar and prevented any character from doing joy related things. Not sure if it conflicted with another mod though...have under 20 mods
terasu  [author] 23 Aug, 2018 @ 7:08am 
@MajesticButthole
Make sure you use the required mods for each sub mod.
Poopy Peen 23 Aug, 2018 @ 12:02am 
I have all the mods and sub mods and I still get the error. I even disabled my other mods. Am I doing something wrong is there a specific load order?
terasu  [author] 12 Aug, 2018 @ 7:53am 
@Sweet Soul Brother
We'll rework them when 1.0 is released.
Melon Actual 12 Aug, 2018 @ 6:56am 
Can we get an option on disabling Wendigos?

These things are hunting colonist and they're a major paina
thegriffin88 2 Aug, 2018 @ 3:30am 
I can't release prisoners and you're one of the two mods that might be causing it. It just labels them as escaping and then they stand at the edge of the map.
terasu  [author] 13 Jul, 2018 @ 12:22pm 
@Miss Chloe
1.8
You don't need combat extended, the mod was designed with it in mind so it will be better with combat extended. If you do use combat extended you need the gunslinger addon.
[TVM] MissChloe 13 Jul, 2018 @ 6:17am 
You also state that you don't need Combat Extended then you turn around and say it is required.
[TVM] MissChloe 13 Jul, 2018 @ 6:17am 
uh... what uh version is this compatible for?
Kelowna 10 Jul, 2018 @ 2:27pm 
Any plans to add coyotes?
Brother Azkaellon 4 Jul, 2018 @ 3:08am 
Hey not sure if this or Westernization (using both) adds the cigarillo clothing item, if this mod where can I craft it? Cant seem to find it.
Stychis 24 Jun, 2018 @ 5:01am 
Bad string pass when reading rule desc_sentence_westerado-->[quantity_adjphrase] [animal]s look on.
Verse.Log:Error(String)
Verse.Grammar.Rule_String:.ctor(String)
Verse.Grammar.RulePack:get_Rules()
RimWorld.<GetTextGenerationRules>c__Iterator0:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:AddRange(IEnumerable`1)
RimWorld.TaleTextGenerator:GenerateTextFromTale(TextGenerationPurpose, Tale, Int32, List`1)
RimWorld.TaleReference:GenerateText(TextGenerationPurpose, List`1)
RimWorld.CompArt:GenerateTitle()
RimWorld.CompArt:InitializeArt(Thing, ArtGenerationContext)
RimWorld.CompArt:InitializeArt(ArtGenerationContext)
RimWorld.CompQuality:SetQuality_Patch1(Object, QualityCategory, ArtGenerationContext)

This happened upon trying to finish a statue. Ate a lot of good ore, but didn't make the statue.
Atari 13 Jun, 2018 @ 8:53am 
id love the mod if it worked , on the most recent version it just spits out erros even when only westerado is the only mod enabled
MarpoLoco 5 Jun, 2018 @ 5:07pm 
After testing with Westernization (with Westerado on the bottom of the mod list) I think, Westerado causes a problem with leisure time activities. None of my pawns does anything to have fun during leisure time, even vanilla chess or stargazing. If I disable Westerado this issue doesn't happen.
scarymike 4 Jun, 2018 @ 5:08pm 
Venom is a milk so only female rattlesnakes give it. Making it a wool should make it possible to get it from males and females, pretty sure that's how CE does FSX.
terasu  [author] 2 Jun, 2018 @ 3:36pm 
@Meat Man (Alfons)
We'll fix this.

@N/A Menace
Yes.

@chitown.1974
We haven't tested those mods yet but they do look great. Tamias the creator of it I believe said was open to working with us, but in the future due to his busy schedule at the moment. So for now any issues caused by running both our mods will probably remain unresolved. Maybe when 1.0 of Rimworld comes out we'll release patches to make our mods work together.

Small announcement: we're working on a new passion project for Rimworld so updates for Westerado will slow down and probably mostly be patches, less new content. If you'd be interested in joining us on this new project: stay tuned!
Dedbolt 2 Jun, 2018 @ 1:55pm 
This mod doesn't work well with the steam world mod, getting duplicate research errors.
Dedbolt 2 Jun, 2018 @ 1:18pm 
Love the mod. Westerado and all its mods work well if you don't use Westernization. Both work if you stick Westerado at the bottom of the list and do not use the Westerado biome(cannot get this to work at all) or the provisions.
Boshty 2 Jun, 2018 @ 12:31am 
thats because it works fine, he's just being autistic
Æthelstan 1 Jun, 2018 @ 10:56pm 
Is this a reference to the game westerado??? (;
Meat Man (Alfons) 31 May, 2018 @ 4:38am 
Great mod and all but, the Bandoiler in CE is a bit strangely balanced, a whole +150% reload speed is a bit extreme. Should be like, +50% instead.
Kaz 29 May, 2018 @ 9:29am 
the piano is pretty tiny