RimWorld

RimWorld

Westerado Gunslinger [.18]
14 Comments
Dal 27 Aug, 2018 @ 6:10pm 
Happens with both and musket and the flintlock for me
Mojibble 26 Jul, 2018 @ 8:19am 
I've got an issue where the musket can be loaded and fired - but no sound is made, and no bullet projectile is created. Unsure how to fix it.
terasu  [author] 6 Jul, 2018 @ 1:22am 
@Crossroad @Chaosinum
I have a feeling as to what's causing this issue, the problem is that we're currently developing a seperate project so we're not really set up to patch Westerado at this very moment. I'll look into if there's an easy fix for your issues, otherwise unfortunately you'll have to wait for some time.
brunt, fca 5 Jul, 2018 @ 7:11pm 
Having the same problem as Chaosinum. Not able to craft the vast majority of ammo types. Annoying too, as I've only discovered it when I've gotten to the stage that muskets have been made mostly obsolete
Am I missing something?
Chaosinum 4 Jul, 2018 @ 6:05am 
@Hersir, hi i have a problem: most recipes for bullets don't appear in the loading bench (the one to make bullets). I have researched gunpowder, the tech after that and all the basic techs for shotguns, rifles and revolvers. The only bullets I can make are very basic, .50 minnie, 10 gauge stuff like that, but can't make .45 and 12 gauge. Am I missing something? I followed your instructions for the load order.
Adronio 10 Jun, 2018 @ 12:36pm 
Heads up, last I checked the range for the one shot rifle, the one right before bolt action on the research tree, has only a 20 tile range, compared to the bolt actions 50ish. I'm guessing that isnt how it is supposed to be.
J.C Denton 1 Jun, 2018 @ 5:39pm 
Rattlesnakes seem to have a difficult time biting things. I tested it with a rat, and the only times it's landed hits did any damage was when it destroyed a body part.
Prismaa 22 May, 2018 @ 7:54pm 
I had issues too but found out I was missing Vegetable garden stuf, since the provision mod needs it, thought it was this mod first because all errors it gave was related to CE etc
terasu  [author] 22 May, 2018 @ 5:45pm 
@Ael
From the log it looks like an issue with Combat Extended not this mod. You could try to delete Combat Extended under SteamApps/workshop/294100 (or wherever it's located for you) manually, or just unsubscribing to it on the workshop and resubscribing after.
noodle.zip 22 May, 2018 @ 4:11pm 
You need to add textures to fix the bottom thing that's below
Urist Flaccidbarrels 22 May, 2018 @ 3:31pm 
Am having some trouble getting this to run along with Combat Extended.

I have my load order set to what you suggested in the description and no other mods running but when I try to enable them all it fails with a bunch of "Could not load UnityEngine.Texture2D" errors for things like weapons and ammo. For instance, here's the first of many errors:

Could not load UnityEngine.Texture2D at UI/Icons/ThingCategories/CaliberShotgun in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.ThingCategoryDef:<PostLoad>m__0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

Collection cannot init: No textures found at path Things/Ammo/Shotgun/Shot

Any suggestions?
terasu  [author] 22 May, 2018 @ 12:36pm 
@Denchik457
It's already in the game, just a bit buggy at the moment.
Gnox 19 May, 2018 @ 10:46am 
This is amazing that someone has made a Wild West themed mod for Rimworld. I freaking love this community with no limits on what they create.