Europa Universalis IV

Europa Universalis IV

Native Policies Guide Colonial Subjects
46 Comments
Wilpy 15 Mar, 2022 @ 4:54am 
This is one of the simplest yet best mods. An update or even a clone of this would be very popular.
door 29 Mar, 2021 @ 6:21am 
is there a mod like this ?
joseenriquege13 27 Jan, 2021 @ 7:35pm 
update?
BoboMaximus 9 Feb, 2019 @ 10:09pm 
This mod is a step in the right Direction. So dont get me wrong with comments below
BoboMaximus 9 Feb, 2019 @ 9:53pm 
The French But Used European western politics to play one tribe against one anther and against the English.
BoboMaximus 9 Feb, 2019 @ 9:43pm 
Spanish and Portuguese only the lower classes could mix . The Casta system was complex and not tolerant at all.
Drago Duval 5 Feb, 2019 @ 5:12pm 
Goodness sake, why is it not already in the main game ??
reddbane  [author] 17 Aug, 2018 @ 4:58pm 
Updated: Bonuses now granted through hidden events (game runs faster this way) and added new bonuses to account for how different colonies deal with other religions.
Coming soon: coding so the the AI will choose different Native Policies based upon their religions as well as their countries historical preference.
Deep 7 Aug, 2018 @ 4:35am 
Great mod! Really like it!
Darth Modus - God of Richards 4 Jul, 2018 @ 7:20am 
@reddbane - Could you make it possible for the mother country to decide whether or not to create the colony in the first place or whether to create it further down the line when it has developed more? When I say developed more, to have it as an actual option/decision that the player can tick once sufficient objectives have been met.
Aaronthelemon 29 May, 2018 @ 12:13pm 
Works now, good stuff.
madiunicorn 28 May, 2018 @ 10:59pm 
@reddbane Yeah, it's good. Thanks.
reddbane  [author] 28 May, 2018 @ 8:33am 
@von Doge
@may 9th best day of my life
Cossacks enables Native policies; without this mod would do nothing.
DutaDoge 28 May, 2018 @ 2:20am 
@may 9th best day of my life
myes you need cossacks
Meat Man Anthony 27 May, 2018 @ 9:49am 
do i really need cossacks?
Aaronthelemon 27 May, 2018 @ 9:13am 
Im away atm, I will test on my return later this week.
Sammykaiser 27 May, 2018 @ 5:46am 
Nothing better than mass genocied in the morning ...
reddbane  [author] 26 May, 2018 @ 8:56am 
@Hatchet
@madiunicorn
I re-coded the lua files from scratch, see if that fixes the problem.
Muad'dib 26 May, 2018 @ 8:50am 
yeah, work perfectly well now, thank you very much for this very nice mod :)
reddbane  [author] 26 May, 2018 @ 8:30am 
@Pablo esgrossebar
@Aaronthelemon
I re-coded the lua files from scratch, see if that fixes the problem.
reddbane  [author] 26 May, 2018 @ 8:26am 
@Pablo esgrossebar
Good I make sure to tell anyone else.
Muad'dib 26 May, 2018 @ 7:14am 
i deleted the defines.lua file and now it work, so its related to this file
Dub 25 May, 2018 @ 11:01pm 
Colonial nations have a -80% culture conversion cost modifier? Wow. I thought they were literally coded to specifically culture-convert everything no matter what. I need to test granting this to my mod subject types and see if I can get the AI to culture convert stuff despite not being a colony.
Muad'dib 25 May, 2018 @ 9:32pm 
I just tried, uninstal via steam, delete the folder in my steam folder, reinstall, still doesn't work, i don't understand :'(
reddbane  [author] 25 May, 2018 @ 7:40pm 
Have you tried a fresh install?
Aaronthelemon 25 May, 2018 @ 7:33pm 
Same issue, still get CTD with only this mod enabled and while owning/having active all expansion DLC.
Muad'dib 25 May, 2018 @ 5:06pm 
strange cause i have all the expansions, really i don't understand
reddbane  [author] 25 May, 2018 @ 4:01pm 
@Pablo esgrossebar
If you disable all mods (including Native Policies Guide Colonial Subjects as well) then it's a problem with the base files; if just Native Policies Guide Colonial Subjects is enabled, and it crashes, then it may be a missing DLC conflict. Just to be clear, this mod was developed upon a copy of EU4 with all the gameplay "Expansions" installed on the base game, so if you are missing any of them (aside from cosmetic DLC, of course) that may be the conflict.
Muad'dib 25 May, 2018 @ 3:36pm 
i disabled all my mods and check the files via steam, but nothing solve it, style the same error, maybe a DLC conflict ?
reddbane  [author] 25 May, 2018 @ 3:08pm 
@Aaronthelemon
@Pablo esgrossebar
I have no idea, the only thing I can think of is some kind of mod conflict. Just for the sake of testing could you try enabling just "Native Policies Guide Colonial Subjects" alone with all other mods disabled? If the game starts with no Crash then we know it's a mod conflict; also make sure not to boot to a savegame through the eu4 launcher. If it is still crashing then it must be some conflict with the base files that are somehow different than the one's I'm using.
Aaronthelemon 25 May, 2018 @ 2:33pm 
I get a LUA error and instant crash, have all core dlc.
Muad'dib 25 May, 2018 @ 1:55pm 
same problem than hatchet, some lua failure and instantly crash
reddbane  [author] 25 May, 2018 @ 1:18pm 
@Nexram
Any time you want to directly download a Steam mod, or the mod is not auto-downloading, use this:
http://forums.kleientertainment.com/topic/48803-direct-download-any-mod-from-workshop-via-greasemonkey/
Chairman Meow (JP) 25 May, 2018 @ 1:11pm 
@Nexram

Clear out your mods list, load the game then try again, it should pop-up

@All

I'm having no crashing issues if it helps.
Nexram 25 May, 2018 @ 1:05pm 
mod not downloading, this is a issue with alot of mods for me any ideas how to fix this?
reddbane  [author] 25 May, 2018 @ 12:07pm 
@madiunicorn
Then I have no ideas. This mod doesn't overwrite any of the game files, so I don't know why it would cause said crash.
madiunicorn 25 May, 2018 @ 1:33am 
mine crashes and i have cossacks.
reddbane  [author] 24 May, 2018 @ 9:21pm 
@Hatchet
The Cossacks
Hatchet 24 May, 2018 @ 9:01pm 
My game crashes immediately upon launch, citing some sort of LUA Script failure. Does this require some sort of DLC to function?
reddbane  [author] 24 May, 2018 @ 6:18pm 
@yorkzachary29
In the vanilla game, however, Native Trading Policy is probably the better one in the long run (and the one most veteran players choose). As even with -50% native uprising the natives rarely revolt, and the Native Assimilation buff means that's all your colonies produce more trade goods, that is to say they funnel more money to your home node, as the main benefit of colonies is the Trade value they produce.
My aim was to make the choice between policies more dynamic, and produce different results within the colonies you create.
yorkzachary29 24 May, 2018 @ 10:12am 
i mean in vanilla native coexistence is busted, the onyl time to take trading is when ur france and can keep the clergy interaction "missions to the new world" on all the time. As the french idea stacked with this gives -50% native uprising chance plus the -50% gained from tading policy. Basically, the only time you take anything but Coexistence is this one instance, OR youre playing a nation that colonizes on their home continent, ie russia brueni or natives and can use tghe bonus settler growth from repression. Otherwise i found investing armies in protecting colonies is too expensive. This mod gives actual motivation to take other native policys. looks great.
reddbane  [author] 24 May, 2018 @ 10:02am 
@Elements08
Mayhaps. Paradox has said the AI can't handle native revolts; this mod will just mean you'll see a lot more native cultures survive until the end of the game.
Elements08 24 May, 2018 @ 7:24am 
is it just me or does the AI always choose native coexistence policy every game?
madiunicorn 23 May, 2018 @ 10:02pm 
nice mod.
Tetragrade 23 May, 2018 @ 1:39pm 
This sounds kinda neat.