Stellaris

Stellaris

Jump Drive Fix
43 Comments
Spawn_of_Cthulhu 3 Jan, 2024 @ 5:07pm 
still works 3.10
»Matrix™  [author] 10 Dec, 2021 @ 3:22pm 
Hello guys. I haven't updated my mod within the last 2 years but it's still working. I hope you enjoy it :)
Ahsoka Tano 27 Apr, 2021 @ 2:09am 
ok, bigger question, does this work in 3.0? (it is possible they messed with jump drive mechanics)
Pinhead 3 Apr, 2020 @ 12:14pm 
Have been using in 2.6, three playthrus so far, no issues encountered yet with this mod.
Ahsoka Tano 18 Mar, 2020 @ 10:52pm 
is this going to work with 2.6 at all?
»Matrix™  [author] 22 Nov, 2019 @ 1:06pm 
@Jovzin I am glad to hear that. I uploaded this mod in May 2018 because I also disliked Stellaris 2.0
Jovzin 17 Nov, 2019 @ 5:29am 
OH man thank you for this mod. I am considering playing Stellaris again. Last time I played was March 2018 before that stupid removal of FTL types. And first thing I am looking via mods to somehow bring back the old FTL types or at least have jump drives as they were in the past. Thank you man for this mod.
»Matrix™  [author] 19 Oct, 2019 @ 12:06pm 
Ok I fixed the mod. Everything should be working as intended now.
きらびぃ 19 Oct, 2019 @ 8:24am 
Now it was no longer crashing when tested with the latest version.
Thank you for the update.
きらびぃ 19 Oct, 2019 @ 8:16am 
New game crashed and use only this MOD.
»Matrix™  [author] 19 Oct, 2019 @ 7:31am 
Does it crash in the main menu or does it crash when you start a new game or load a save game?
amak888 18 Oct, 2019 @ 10:43pm 
Game is crashing with this mod enabled in version 2.4.1. It started just fine after disabling this mod.
きらびぃ 17 Oct, 2019 @ 6:37pm 
Game now crashes with this mod in versions 2.4 and 2.4.1
It don't occur before version 2.4
Crash with only this MOD enabled
»Matrix™  [author] 12 Oct, 2019 @ 9:28am 
I just updated the mod for 2.4.1
»Matrix™  [author] 5 Sep, 2019 @ 3:54pm 
@high cholesterol It's compatible with the newest version
high cholesterol 28 Aug, 2019 @ 5:58pm 
is it compatible with 2.3? the penalty for jumping is so stupid it almost defeats the purpose of having a jumpdrive
»Matrix™  [author] 27 Jun, 2019 @ 1:22pm 
@I_RuBiiX_I I just uploaded a new mod called OP Jump Drive. It has infinite range :D
»Matrix™  [author] 27 Jun, 2019 @ 11:36am 
@I_RuBiiX_I It's very easy to change the range but I thought about making a mod that allows you to research advanced jump drives (Jump Drive I, II, III, IV and V) that increase stats like range. What do you think about that?
»Matrix™  [author] 20 Jun, 2019 @ 10:15am 
@miguel_38_49 Glad you like it ^^
Alkarath_38_49 14 Jun, 2019 @ 3:47pm 
oh thanks, I was tired of having to endure 200 days of a penalty that in my opinion is absurd.
»Matrix™  [author] 9 Jun, 2019 @ 3:57pm 
It's compatible with 2.3 now
Orihime 18 Mar, 2019 @ 6:21pm 
会造成ai智商急剧下降的问题(开局删掉所有建筑然后造建筑删掉造建筑删掉这样重复)
»Matrix™  [author] 8 Feb, 2019 @ 12:09pm 
This mod is now compatible with 2.2.4! Have fun :)
»Matrix™  [author] 8 Feb, 2019 @ 5:40am 
All of my mods will receive an update tonight to make them compatible with 2.2.4
Noz 8 Feb, 2019 @ 3:28am 
Is there an eta. of an possible update of this mod ?
»Matrix™  [author] 2 Jan, 2019 @ 1:34pm 
This mod now supports 2.2.2
심심하면소금을먹어 18 Dec, 2018 @ 11:47pm 
plz update
warhammerguy 5 Oct, 2018 @ 4:11pm 
is this savegame compatibale?
dan5tr4n63r 2 Oct, 2018 @ 10:18am 
Aaaa ok...i am subscribing because i want to test a game playing with this jumpdrive fix...but maybe will not use both of them together for compatibility purpose...i just hope the AI players will use it also...Thank you
»Matrix™  [author] 2 Oct, 2018 @ 2:54am 
@dan5tr4n63r Probably not. That other mod edits the cooldown time as well. But you can try anyway.
dan5tr4n63r 1 Oct, 2018 @ 11:07am 
I have a question...is this compatible with advanced jumpdrive OR one should choose this one or the other?...i really like the "no jump penalties"
»Matrix™  [author] 24 Sep, 2018 @ 2:53pm 
I finally updated the mod. The AI will now use the jump drive to attack your fleets normally. In the vanilla version, the AI would not do that unless it had a much stronger fleet than you because of the negative modifiers.
WalkerEvans 18 Jun, 2018 @ 5:41pm 
Seems to work still with 2.1.1,...thanks
WalkerEvans 16 Jun, 2018 @ 4:50pm 
Its a damn fine mod, heck it should be a selectable option for the vanilla game. Thanks buddy!
»Matrix™  [author] 16 Jun, 2018 @ 12:33pm 
Don't worry I will update the mod soon.
WalkerEvans 16 Jun, 2018 @ 11:22am 
2.1.1 may have broken this?
»Matrix™  [author] 9 Jun, 2018 @ 9:37am 
@luckyfighter98 yes it's like the jump drive of 1.9 but you have to press the jump button for every jump.
»Matrix™  [author] 9 Jun, 2018 @ 9:36am 
It could cause conflicts with mods that also change the jump drive.
Bernhizer 8 Jun, 2018 @ 7:21pm 
I do not use this mode normally. Could it conflict with other modes?
luckyfighter98 8 Jun, 2018 @ 6:07pm 
So does this mod change the jump drives back to the way that they were when the other modes of transportation were still around (i.e. Warp and Wormhole)?
»Matrix™  [author] 7 Jun, 2018 @ 4:28am 
1/3 of all people who view this mod subscribe. I for one believe this mod is a success story ^^
Fable Wolfe 6 Jun, 2018 @ 7:15pm 
If everything works well, I'm surprised more people haven't rated this higher. I for one miss the overpowered nature of jump drives.
»Matrix™  [author] 29 May, 2018 @ 6:30am 
It affects everyone