Cities: Skylines

Cities: Skylines

Highways over Wall - 3 Lanes Oneway
46 Comments
Smokey 30 Sep, 2023 @ 4:52am 
@413Michele I have also noticed this. since the update, the non AN-networks have problems at nodes with any other type of network. selecting the node and doing something with it seems to fix it, but I need to test whether this is a permanent solution
413Michele 21 Aug, 2023 @ 6:26am 
Hi, sorry to bother you here but I have a question: I received the V5 update for some of your roads that I subscribed. However, some roads like this one weren't updated (mainly the Oneway ones I think), and I saw some problems at the nodes of connection between V5/old roads.

Is there a new version for these too?

PS: le tue autostrade sono fantastiche, uso solo quelle ormai, grazie mille!
Smokey 28 Nov, 2021 @ 4:51am 
for some reason this one in particular seems to cause some odd errors in CSL Map View when used with the 2 lane one-way. please see here: https://i.imgur.com/gGTmss4.png

the big yellow blobs are where it shares nodes with the 2 lane. replacing this with a 2 lane or 3 lane w/ IO lane removes the problem
SimoG  [author] 23 Oct, 2021 @ 12:18pm 
@Ventru My english is too bad for make a tutorial... However, there is nothing in particular to do.
Build your tunnel with the shape you want. Then you create the Node. I advise you to make the knot squared, it is practically impossible to match two arched tunnels in intersections.

In the editor, it works just like with the other height levels. only here everything will be displayed underground (making the controls a bit complicated).

I leave you a screenshots with the tunnel and his node. Remember that you must also create a cover over the tunnel, otherwise the sun will illuminate it.

https://i.postimg.cc/7YZ6VnHr/Screenshot-693.png
https://i.postimg.cc/FzDKv7x6/Screenshot-694.png
Ventru 23 Oct, 2021 @ 8:30am 
@SimoG Can you share your knowledge (maybe tutorial somewhere) on how to make rendered tunnels?
rlas 24 Jun, 2021 @ 8:14am 
@SimoG: Its worth waiting for it :) :steamhappy:
SimoG  [author] 24 Jun, 2021 @ 1:48am 
@rlas yes, the editor does not accept the . as input and I have to copy-paste it and sometimes I forget about this thing so the IMT Node is there but it's 187 meters out of the road :-D Anyway I'm trying to update the whole set for LHT but the prop management is being detected extremely long and challenging to handle... it will take a while before this one's turn comes :-D
rlas 23 Jun, 2021 @ 2:41pm 
Great. Love ur highways. Did you check that thing with IMT nodes not being there yet? Saw that got mentioned in a earlier message :)
SimoG  [author] 22 Jun, 2021 @ 11:07am 
@rlas thanks. Yes, they told me :-)
rlas 21 Jun, 2021 @ 5:18pm 
@SimoG idk if you know yet but the TMPE guy Kryze has tracked down the issue and possiby fixed it. It was even happening with vanilla roads :steamhappy:
SimoG  [author] 21 Jun, 2021 @ 9:39am 
@rlas Thanks for the feedback. let me know the test result. In the meantime, I investigate whether it is actually a problem on my way or not.
If you use the Node controller mod, as a test, try to bring the offset at the intersections to 0 (my highways by default have a higher value).
rlas 21 Jun, 2021 @ 8:41am 
Hello i noticed when i use the "apply to whole road feauture with TMPE" (press shift with speed limits applying) the game freezes and crashes. This happens on exactly this network. I hope the streets arent corrupted or anything else. Please test this. I will see if this also happens on the other networks that the Highways over concrete walls offer. :steamsad:
SimoG  [author] 4 Jun, 2021 @ 6:26am 
@Woozie thank you. Yes, they already told me about the problem. I forgot to put the . in the value of the lane width, then the point is finished 200m off the road :-D

Anyway I'm revising all the roads but between the little free time and the very poor ergonomics of the editor, it will take a while to update, but arrive :-)
Woozie 4 Jun, 2021 @ 6:10am 
@SimoG elevated type of the road is missing points for Intersection Marking Tool (or the offset is way out). Additionally can you add extra points on emergency line?
SimoG  [author] 20 Apr, 2021 @ 11:16am 
@t1a2l it's an object overlapped in nodes. To make everything work (median and various blanks) to all my roads I assigned a connection group to my road. Then I set in the median to connect to the road witha specific A.G. and I set the proper flags forbidden.
t1a2l 20 Apr, 2021 @ 6:41am 
@SimoG - how did you create the auto guard rail and auto lights in connections ? (for example 3+1 to 4)
Saki 18 Dec, 2020 @ 6:50pm 
@SimoG Tottaly
awsome mod
SimoG  [author] 18 Dec, 2020 @ 4:45am 
@Saki It does't do it? I must have forgotten to tick the option. Thanks for the feedback.
Saki 17 Dec, 2020 @ 5:36pm 
my only gripe is that water can flow thru the solid walled roads very hard to find leaks lol.
other than that totally worth the hardship
HonkeyTheBear 14 Dec, 2020 @ 4:43am 
All good man! I still use them. I just put in my own lights with props :D
SimoG  [author] 7 Dec, 2020 @ 4:32am 
@HonkeyTheBear Thanks. I took as inspiration those where I live and they are like that, with the lights only near the junctions and in particular areas. However, as far as I know, it is very common throughout Europe as a configuration. So I decided not to put them. :-)

Below the A4, my main reference:
https://foto.infomotori.com/photo/2015/06/12/cache/autostrada-a4-milano-2_restyling.jpg
HonkeyTheBear 6 Dec, 2020 @ 9:52pm 
Ahh I love these roads so much. Just sucks about the ground level street light thing.
SimoG  [author] 7 Nov, 2020 @ 5:23am 
@ Nyrob€€ Yes, it's wanted because the highways here in Italy (but I think most of the European highways) do not have lighting except where it is needed. Therefore intersections or in particular area.

If I didn't do something wrong, they should like this, even those without emergency lane.
Nyrob€€ 7 Nov, 2020 @ 5:23am 
Oh I see, thanks for the explanation. Well, I presume I made a mistake in my observation. Anyway, great work!
Nyrob€€ 7 Nov, 2020 @ 5:01am 
As mentioned before, ground versions of these series don't have street lights, no matter what you set up in NS2. More precise, it seems to happen only with those who have an emergency lane.
Aldington 16 Aug, 2020 @ 7:29pm 
The ground version has no street lights. The elevated and bridge versions are working fine, however. This problem occurs across all roads in this series.
Saki 30 Jan, 2020 @ 7:54pm 
@SimoG Ok I've fully purged the game including the workshop content and the roads are showing up now
Saki 13 Jan, 2020 @ 10:10pm 
alright i purged and only have Loading extended options and your roads + Deps and I made sure the files where cleared. and same results let me know if i need to try something else
Saki 13 Jan, 2020 @ 9:29pm 
there are only warnings in loading screen is Very large LOD mesh 1040 triangles but their for 1+1,2+2,3+3,4+4 Guardrail not concrete.

I shouldn't have the old one i purged my assets although i didn't empty the folder contents

I'll look again tho
SimoG  [author] 13 Jan, 2020 @ 4:04am 
@saki another thing, by chance you had subscribed to the old versions? in this case, try removing the subscriptions and putting them back
SimoG  [author] 13 Jan, 2020 @ 4:00am 
@saki are you using loading screen mod? if yes does it give you some error connected to these roads?
Saki 13 Jan, 2020 @ 12:20am 
so only loading your roads over walls the following aren't shown for me:
1+1,2+2,3+3 concrete
2L,3L oneway
Saki 12 Jan, 2020 @ 11:34pm 
Ok I was wondering is is was something like an ID conflict i do have a lot of roads I'm subed to
SimoG  [author] 12 Jan, 2020 @ 2:21am 
@Saki @Ciar Aon Thank you. I'll do a check. Strange anyway, as a template I used the vanilla 3 lane highway, in theory it shouldn't require DLC or other things to be used ...
Madisonian 12 Jan, 2020 @ 12:30am 
@Saki I'm also having a problem with just this 3 lane one-way not showing up in game or even in Content Manager, but everything else in the collection shows up fine. Not sure if it's a mod conflict or what. :/
Saki 9 Jan, 2020 @ 10:29pm 
I'm having an issue where some of the roads don't show up under highway namely this road, I'm subed to all roads in this group any idea on where to start troubleshooting? I have main roads that I'm subed too.
Thanks
vvilku 8 Jul, 2019 @ 11:41pm 
OK, so it's like I was trying to achieve it - it just look so much better with your highways :)
SimoG  [author] 8 Jul, 2019 @ 3:01pm 
greg.wilczek ok, in the case of the screen I simply used the highways of my set, the double ones, with both directions of travel.

For the vanilla ones, or in general one-way roads, it is possible to align in this way, you need mods as fine road tools and Move it: https://www.youtube.com/watch?v=h9AcoSgkdqM

Unfortunately there is no other way because CSL does not support roads with asymmetric 3D mesh
vvilku 8 Jul, 2019 @ 2:03pm 
Thanks - what I mean is how 2 lanes align with 3 lanes. The're aligned to the left, unlike in vanilla where they are aligned to the center (I'd rather draw that) On vanilla highways the alignment is crappy: when you connect 2-lane with 3-lane, each of the two lanes end up just between each of the three lanes. While in your screenshot the two lanes are perfectly aligned to the side, so the form straight lines with two lanes from the 3-lane highway. This way the inner side of each highway is straight and the widening happens on the outer side.
SimoG  [author] 8 Jul, 2019 @ 11:59am 
greg.wilczek Do you mean road markings? I overlaid the Ronyx's Network Lines https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1392183934

While to complete the dotted lines, I used the medium size of this set:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=931849902&searchtext=faded
vvilku 8 Jul, 2019 @ 11:27am 
How do you achieve a transition between 2- and 3-lane highway like on the first pic here?
SimoG  [author] 17 Jun, 2019 @ 7:03am 
@Arkiasis it comes. I'm working on an update of the whole set, with some alternative versions. :-)

https://images2.imgbox.com/d3/15/25YMeQR7_o.png
Arkiasis 16 Jun, 2019 @ 9:22pm 
Are there any plans for a one way 4 lane or even 5 lane highway? Because this roads are pretty much what I use for highways exclusively since it's the only one with guard rails.
Agamemnicon 7 Jun, 2018 @ 4:44pm 
I have almost all the other highway pieces over concrete wall (LOVE THEM) but this particular one's ground-level version gives me a lot of flickering on the roadside. (the bridge and elevated are just fine)
SimoG  [author] 28 May, 2018 @ 5:55am 
thanks :-)
AturUwU 27 May, 2018 @ 9:42am 
its pretty good