The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Alchemy Refinements
13 Comments
Creeping Existential Dread 3 Nov, 2018 @ 12:21am 
Conflicts with weightless ingredients, sadly.
Discarded 7 Dec, 2013 @ 9:43pm 
good mod, seems to work. i don't know what smithing potions were like before this mod, nor have a looked at one in your mod yet but hopefully you didn't nerf them too much becuase i don't always level enchanting and the boost is needed to improve magical items.
David Sid  [author] 2 Dec, 2013 @ 7:25am 
Poisoner increases the damage and other magnitudes of your poison effects by 50% (instead of the vanilla 25%). Aside from that, Stagger poisons are far more useful than the Slow poisons they replace.
Discarded 2 Dec, 2013 @ 3:35am 
does the poisen increase perk make the poisens do more or do they make them harder to resist?

honsetly i just went legendary on my alchemy tree and left it because i felt like it was a HUGE waste of time, to me the poisens seem underpowered for Master difficulty and i felt like besides the gold i wasted a lot of time.

havent installed this mod yet, thinking about if it'll make poisens worth anything for a pure non-magical thief/archer
David Sid  [author] 22 Apr, 2013 @ 5:28pm 
While developing the last update, I figured out what determines whether a mixture with both positive and negative effects is a potion or a poison. I've uploaded an image illustrating the rule at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=140738227 .
David Sid  [author] 22 Apr, 2013 @ 9:05am 
Update online: The Slow alchemy effect has been replaced by Stagger. Full details are in the change notes.
David Sid  [author] 20 Apr, 2013 @ 7:51pm 
Update: The highlight here is that Experimenter and Physician have swapped places, so that Experimenter has one rank and is available very early, while Physician has three ranks and scales up to high levels. See the change notes for full details.
Simon The Senpai 17 Apr, 2013 @ 1:03pm 
Good idea though.
David Sid  [author] 17 Apr, 2013 @ 12:43pm 
I'll keep it in mind as a possible future mod, but I can't think of a way to do it easily. The trouble is just that all crafted potions have that appearance.
Rocc_Deity 17 Apr, 2013 @ 12:38pm 
Could you please make a mod that makes the potion colors match their effects? It doesn't seem right when you have a restore magicka potion look like a restore health.
Simon The Senpai 17 Apr, 2013 @ 12:11pm 
Ahh! That's great, nicely done.
David Sid  [author] 17 Apr, 2013 @ 11:52am 
Possibly the description was unclear--I've changed it now. The Restore (All) potions don't get any better as your Alchemy improves, so it only seems reasonable that their negative side effects wouldn't get any worse.
Simon The Senpai 17 Apr, 2013 @ 11:44am 
A great mod indeed, but I think that the part with potion effect depending on ingredient could have been left on. Otherwise I don't have anything to say :)