Counter-Strike 2

Counter-Strike 2

Elysium
15 Comments
𝓒 25 Jul, 2018 @ 5:57am 
nice map , i love this style
Ruina_Alastor 10 Jul, 2018 @ 3:09am 
Mirrors Edge??
xd_jebemanimepice_bx 9 Jul, 2018 @ 8:53am 
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R@mpage 18 Jun, 2018 @ 6:52am 
Great map, I like colors, style, this map look like new operation map. :)
HAKAN MEN 16 Jun, 2018 @ 12:50pm 
good
Tom 14 Jun, 2018 @ 4:05pm 
Fock yeeeah:steammocking:
Nameless 14 Jun, 2018 @ 9:23am 
Many sugestions have been already posted below so I will just add this:

The rotations take so damn long. Especially on T side. If Terrorist decide to change their mind and go from B to A, they have to take that long green spiral route.

The visuals look very good, however, maps with that kind of clear colors theme are quite common.
Then you have to add in this claustrophobic feeling. The ceiling is really close to the players' heads in most of the places. This prevents them from throwing some creative smokes and flashes.

Maybe you were just inspired from another game but this map is not really suitable for competitive. I would recommend starting a new project if that's your goal.
Дистройр 14 Jun, 2018 @ 8:11am 
Nice brushwork
oNI  [author] 14 Jun, 2018 @ 6:55am 
@Ben Dover Yeah I know, who cares? He doesnt update the map anymore and was just submitted for a map contest.
kingkurtis 13 Jun, 2018 @ 11:00am 
I think it's time I use non csgo base assets as your map achieves a lot which mine does not aesthetically.
(I focussed heavily on teamplay and strat depth on my map, and it took forever to get it to have a fitting theme)
I think it was wise that in most of your map is indoors as it's easier to make a consistent theme.
My first decent map did this but it had horrific layout issues that made certain strats just optimal and limited smoke and flash strats. I'll give this a play and see if I can give you any advice or learn from your creation.

Also best of luck on getting downloads against the free skins bots.
oNI  [author] 10 Jun, 2018 @ 8:59pm 
Currently I have finsihed brush clippings for stairs and moved CT spawn to an outside location that will have more defined pathways to bombsites and increasing the time to encounter any terrorists. Thanks for pointing out the railing misplacement, I will tend to that eventually. I will also add some clippings to the pyramid decoration to prevent any thursting while jumping in that area. Since this release I have added much more props and refined my texture use to make it a little more diverse and allows for sound recognition around the map and create a specific contrast from the floors to the walls. Soundscapes have been added in various areas and more. Thanks for actually playing my map BOT Andy, instead of just viewing screenshots and posting harsh comments (looking at you Mapcore).
Andy 10 Jun, 2018 @ 7:01pm 
With those issues as a whole I would give the map 7/10 only for layout and style. I had mainly had almost 300 fps on the map so that’s good. In future I will try to play with some friends on this map but time will tell. For now I would advice you to check 3kliksphilip's videos for map editing
Andy 10 Jun, 2018 @ 7:00pm 
- It looks like the mid area (or main choke point where there is some kind of a green, black and white statue kinda thing Picture [prnt.sc] ) is really T based because of the balcony area which you can drop from behind of the CT that are pushing
-There are some kind of redicilous spots where you can get to by yourself which I’m not quite sure are they on purpose there or not (and I haven’t even started with the 2 man boost spots)
-On A side the wall which to CT base with the pyramid shaped wall if you get too close to it and jump you get a thrust to the bomb side Picture [prnt.sc]
-When going from A to B side there is 1 railway staircase which is displaces and is sticking out and kinda floating Picture [prnt.sc] Picture [prnt.sc]
-I hope in future update you would move the CT and T spawn areas in a more suitable place and not in that square, rectangle spaces that you have made for now.
Andy 10 Jun, 2018 @ 6:59pm 
I really like the style and vibe of the map. It looks like you have taken a lot of inspiration from the map de_season (which is good). The color scheme, in a way the map layout especially with that ladder room. But on the other hand the map is kinda wide and empty like I’m playing 1.6 (which is kinda bad). For my 30 min gamplay by myself around the map here are my first impressions.

- You haven’t added any clip brushes to the stairs, doors, some of the walls and especially to the throphies in the left of CT spawn by which you can get very easily stucked on some spots. A 3kliksphilip video talking about this
- There is somekind of a glitch with the radar (going downstairs to B side or upstairs) which makes it all black. Picture [prnt.sc]