Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I changed my name to reflect the fact that I look like a total edgelord. All my characters are decked out in costmetics I decided to keep. Now I'm just trying to sell off the rest I have since I hit the Steam Wallet cap (not to mention I've gotten bored of the marketplace).
Sounds great! Lookin' forward to it!
First tests were very good so far.
but have to check some spots and Endless gameplay. Upload hopefully on WE or next week
And I'd love to donate to Paypal, but I'm in the odd situation of being rich in Steam Wallet funds, but poor with my actual checking account. I bought and sold weapon skins/cosmetics as a hobby until I hit the Steam Wallet cap. IRL I cut my hours just enough for living expenses while I work on a few projects to develop a career.
Though I do plan on donating to a few map makers when I do stabilize with my IRL situation.
I'm currently updating some of my older maps. Started today with this one.
I will update this one, and will upload another version without teleporter.
But can't say exactly when, have to test it again, with adjusted pathnodes.
Very nice offer, but you don't have to give me anything for fixing my old stuff ;-)
For supporting me in making further maps just do bug reports
If you really want to further support, since 2-3 maps i also added a paypal link
And it'll be $30/$50 not including Steam tax in case you want to sell them and get exactly $30/$50 back (instead of ~$26/$44)
I'll give you $50 worth if you can fix some of the pathing issues (so zeds don't suicide off the edge) or alternatively can somehow make it so zeds teleport when they fall off the edge, while it kills players if they do the same.
(I'd give you the $30/$50 in Steam wallet cash directly, but I don't think there is a way to do that?)
I recorded a video showing some of the pathing issues (and also why I hate the teleport so much, as it's easily exploitable).
https://youtu.be/_W9O6Ql0Dn8
If you don't want to do it, it's all good. You've been churning out some great maps (especially lately) and I wouldn't want to impede your progress at making further great ones! I just love this map so much (or would, if the teleport was gone).
Well, I see you've been busy with other maps. I dig your most recent map. Added that to my server almost as soon after I played it.
thanks for the comment. Y the teleporter or map alltogether is build for at least 6 (better more) players so its not safe to say... it'll better on the place you got teleported. But sure, on 1P Game this feature make this map to easy.
You are also not the first one complaining about this.
I will upload another version the next week hopefully, without teleportation (and of course with other improvements i learned the last month sdk).
Stay tuned
I'm SOOOOO bummed by this ez mode mechanic. Ruins the map for me. I play this game because I like to be challenged. I don't like having a get-out-of-jail-free card literally everywhere on the entire map.
I was LOVING this map, stoked to add it to my server until I found out you don't die by falling off the map.
That just makes it easily exploitable for a free win.
This feature works better with more players off course.
https://youtu.be/GRPTJM-4Pj8
I build this random Day/Night on purpose, so some rounds are harder than others. But maybeeee it's not that realistic ;-)
Maximum Randomize so you can play this map more than once. Expecially with different scenes for the Boss Arena.
I've saw these Pathfinding issues by myself from time to time and i will try to script some paths, maybe this will help.
Zeds tend to struggle with pathfinding issues on some times, but only sometimes.
Yeah, i'm not sure with day and night cycle, if it's intentional or not, but on one wave it's very bright, and on another wave - it's midnight, and on third wave - it's bright again! Unbelievable, but idea's pretty cool :D
It's also good that you cannot fall to your death (as you'd normally would with other similar maps) - you'll be teleported back on top. And very solid optimization , 120-130 fps is great!
Try to see what you can do regarding the asymmetric D&N cycle and zed pathfinding business.
And have a like!