Killing Floor 2

Killing Floor 2

KF-TreeHouse Commodores
25 Comments
Ei 18 Dec, 2020 @ 10:06pm 
Really Good Map.
你要夸我很彳亍 18 May, 2020 @ 9:26am 
nice maps:steamsalty:
MrRogersBestNeighbor 22 Jul, 2019 @ 1:34pm 
Hah yeah.
I changed my name to reflect the fact that I look like a total edgelord. All my characters are decked out in costmetics I decided to keep. Now I'm just trying to sell off the rest I have since I hit the Steam Wallet cap (not to mention I've gotten bored of the marketplace).

Sounds great! Lookin' forward to it!
Serious  [author] 15 Jul, 2019 @ 1:13pm 
ahh, you are selling stuff too^^
First tests were very good so far.
but have to check some spots and Endless gameplay. Upload hopefully on WE or next week :GlasgowSmile:
MrRogersBestNeighbor 15 Jul, 2019 @ 12:40pm 
I'll give it to you anyways as soon as you upload the other version of this map, just as a little extra incentive, heh.
And I'd love to donate to Paypal, but I'm in the odd situation of being rich in Steam Wallet funds, but poor with my actual checking account. I bought and sold weapon skins/cosmetics as a hobby until I hit the Steam Wallet cap. IRL I cut my hours just enough for living expenses while I work on a few projects to develop a career.
Though I do plan on donating to a few map makers when I do stabilize with my IRL situation.
Serious  [author] 7 Jul, 2019 @ 4:24pm 
Hello again.
I'm currently updating some of my older maps. Started today with this one.
I will update this one, and will upload another version without teleporter.
But can't say exactly when, have to test it again, with adjusted pathnodes.
Very nice offer, but you don't have to give me anything for fixing my old stuff ;-)

For supporting me in making further maps just do bug reports :lunar2019smilingpig:
If you really want to further support, since 2-3 maps i also added a paypal link :lunar2019piginablanket:
MrRogersBestNeighbor 6 Jul, 2019 @ 2:33pm 
Oh and the skins/cosmetics will be of your choosing. I'm not gonna give you random skins that you'd have to spend a lot of time selling. If you want skins/cosmetics just to sell, I'll give you as few as possible that total up to $30/$50 that're the easiest to sell if you just want the cash (I played the marketplace minigame buying/selling skins for the last several months, so I know which ones will be painless to sell).
And it'll be $30/$50 not including Steam tax in case you want to sell them and get exactly $30/$50 back (instead of ~$26/$44)
MrRogersBestNeighbor 6 Jul, 2019 @ 2:20pm 
I tell you what, I'll gift you $30 worth of skins/cosmetics or games if you create a version without the teleport.
I'll give you $50 worth if you can fix some of the pathing issues (so zeds don't suicide off the edge) or alternatively can somehow make it so zeds teleport when they fall off the edge, while it kills players if they do the same.
(I'd give you the $30/$50 in Steam wallet cash directly, but I don't think there is a way to do that?)
I recorded a video showing some of the pathing issues (and also why I hate the teleport so much, as it's easily exploitable).
https://youtu.be/_W9O6Ql0Dn8
If you don't want to do it, it's all good. You've been churning out some great maps (especially lately) and I wouldn't want to impede your progress at making further great ones! I just love this map so much (or would, if the teleport was gone).
MrRogersBestNeighbor 17 Jun, 2019 @ 10:54pm 
No update? D: This would seriously be one of my favorite maps to play on if there was just a version without the teleport, heh.
Well, I see you've been busy with other maps. I dig your most recent map. Added that to my server almost as soon after I played it.
MrRogersBestNeighbor 24 Mar, 2019 @ 2:10pm 
He'll yeah, lookin' forward to it, thank you!
Serious  [author] 24 Mar, 2019 @ 3:07am 
@MRRogersBN,
thanks for the comment. Y the teleporter or map alltogether is build for at least 6 (better more) players so its not safe to say... it'll better on the place you got teleported. But sure, on 1P Game this feature make this map to easy.
You are also not the first one complaining about this.
I will upload another version the next week hopefully, without teleportation (and of course with other improvements i learned the last month sdk).
Stay tuned :lunar2019wavingpig:
MrRogersBestNeighbor 13 Mar, 2019 @ 11:43pm 
I mean after playing a few waves, I was like "I'm definitely adding this to my server". I was having a ton of fun playing it. Then I decided before ending the game, I'd jump off to suicide so I could go and test another map. It was during trader time, so I thought "Okay, maybe it only does this during trader time?"
I'm SOOOOO bummed by this ez mode mechanic. Ruins the map for me. I play this game because I like to be challenged. I don't like having a get-out-of-jail-free card literally everywhere on the entire map.
MrRogersBestNeighbor 13 Mar, 2019 @ 11:35pm 
Can you make a version of this where falling off kills you? Otherwise this map is borderline perk-training, since if you get into a tight spot, you can just hop of the map and teleport to safety.
I was LOVING this map, stoked to add it to my server until I found out you don't die by falling off the map.
That just makes it easily exploitable for a free win.
Serious  [author] 24 Sep, 2018 @ 11:12am 
Boss Area is updated and fixed :-)
FFFF 14 Aug, 2018 @ 4:18pm 
The lack of ammo boxes in boss zone makes it impossible to win sometimes
Serious  [author] 16 Jul, 2018 @ 1:21pm 
thanks man.
SuperVictim 16 Jul, 2018 @ 5:21am 
Very beautiful map.
Serious  [author] 8 Jun, 2018 @ 2:48am 
This is a special i want to build in, so it's sth unique to other maps on the workshop. You never know where you respawn and if it's more save than your previous location.
This feature works better with more players off course.
sebul 8 Jun, 2018 @ 2:34am 
there is no thrill. when you are in trouble you just jump down and you will spawn again. what is the fun in that.
certifiedsamurai 6 Jun, 2018 @ 1:03pm 
kashyyk vibes
Aibadenshi-Sensei 5 Jun, 2018 @ 8:05pm 
Remind me one of the section in nier
Serious  [author] 4 Jun, 2018 @ 9:22am 
great to hear that :-)
TWITCHERUS 3 Jun, 2018 @ 1:22pm 
that was uckin awesome! thank you!
https://youtu.be/GRPTJM-4Pj8
Serious  [author] 1 Jun, 2018 @ 5:59am 
Thanks for the Feedback.
I build this random Day/Night on purpose, so some rounds are harder than others. But maybeeee it's not that realistic ;-)
Maximum Randomize so you can play this map more than once. Expecially with different scenes for the Boss Arena.

I've saw these Pathfinding issues by myself from time to time and i will try to script some paths, maybe this will help.
Sraigius 1 Jun, 2018 @ 1:53am 
Played 10 waves in regular survival, very nice map!
Zeds tend to struggle with pathfinding issues on some times, but only sometimes.
Yeah, i'm not sure with day and night cycle, if it's intentional or not, but on one wave it's very bright, and on another wave - it's midnight, and on third wave - it's bright again! Unbelievable, but idea's pretty cool :D
It's also good that you cannot fall to your death (as you'd normally would with other similar maps) - you'll be teleported back on top. And very solid optimization , 120-130 fps is great!
Try to see what you can do regarding the asymmetric D&N cycle and zed pathfinding business.
And have a like! :47_thumb_up::steamhappy: