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Some of the Draugr (the ones changed/affected by this addon) don't take damage from Melee weapons at random. Only spells and bows hurt them. But when reloaded and attacking them with a melee first, they'll be hurt.
I found this out while going through Bleak Falls Barrow on a new save.
The problem was always that, while I was fine with taking more damage, the enemies' health bars were extended to infinity. I play this game a lot and I'm good at evading strikes and arrows, however when facing 3+ enemies or a mage (whose attacks you just can't dodge) it became sooo tiresome having to strike them 50 or so hits before they succumb - and a single misstep on your part sent you immediately to the grave.
At least now it makes more sense.
And as much as I hate to admit it... I read the entire description in Sheogorath's voice.
I don't know the details of the no-scaling mod you're using, but adding this mod on top of it may have no appreciate effect. I really can't say, since it depends on what the other mod's author changed.
i guess since you re the same modder, its totally compatible with your potion aimation,and health warning mod
could be fun to play skyrim on lowest difficulty with a new character, a permanent death rule, and your three mods combined