Stonehearth

Stonehearth

Age of Giant - Piles
49 Comments
Silence of the Ramb 15 Jun, 2023 @ 4:40am 
:dd_warning: Breaks the UI when used with LostEMs. It also seems the piles count as resources instead of storage items, so they get put in the quick crafting containers and clog things up.
islux 6 Apr, 2022 @ 6:54am 
There are no giants? :(
Yeazzal 7 Jul, 2020 @ 4:21pm 
We had the bronze age, the sailing age, now it's time for the..... AGE OF GIANT PILES!
AM2H  [author] 18 Apr, 2020 @ 9:11am 
you craft what ?
Сладкие яйца 16 Apr, 2020 @ 7:49am 
how to use it I crafted it and thought it was a warehouse for but I can’t use it
AM2H  [author] 25 Mar, 2020 @ 4:30pm 
Currently the gameplay is not compatible but the two mods work with each other without known bug.
With the current pandemic i have more time maybe i will rework the mod, but i give no guarantee
MichaelJMAD 22 Mar, 2020 @ 1:48pm 
did this get updated to work with ace?
Martin Rayleigh 17 Mar, 2020 @ 11:41pm 
Love the mod, odd that you cant pile ores in vanilla...

Wondering if you can change ore piles to not count as 'ores' in supply shelves etc ?
My ore supply shelves in the smithy is full of ore piles now >_>

The ore piles seem to count as both 'ores' and 'piles' in filters...
AM2H  [author] 4 Jan, 2020 @ 7:16am 
thank you
TanjBear 3 Jan, 2020 @ 7:48pm 
subscribed. :steamhappy:
AM2H  [author] 3 Jan, 2020 @ 6:47am 
the batteries are like furniture but the behavior is similar to trees (you can harvest their resources like a tree)
TanjBear 3 Jan, 2020 @ 5:33am 
people use objects. do they take items from the stack? les gens utilisent des objets. prennent-ils des objets de la pile?
AM2H  [author] 3 Jan, 2020 @ 1:30am 
I'm sorry, but the metaphors don't translate very well into French.
can you give me the literal form of your question.
TanjBear 2 Jan, 2020 @ 4:23pm 
do heathlings take and put items back on the pile or dose it sit like a light untouched.
AM2H  [author] 5 Dec, 2019 @ 10:53am 
- for your stack request of 2x2x2 (8) it is easy to implement (but takes time)
- for the measurement of "batteries":
I know, it is to represent better this big size.

unfortunately I have little time to devote to the update because I work and I have no holidays.
so your idea will probably take a long time to be implemented in the mod
sorry
Ridesdragons 2 Dec, 2019 @ 10:51pm 
also, the models don't accurately represent how much is actually in the pile. the normal piles have 6 rows of 3 items, storing 18 (accurate), while the large piles are a 4x4x4 (64) yet only store 50, and the extra large piles are an 8x8x8 (512) yet only store 250. if you were to make them more accurate and pair it with the previous request, you could make the large pile (of stone, for example) cost 3 piles of stone, 10 stone, and 4 wood (decreasing the input from 54 ingredients down to 17, a ~69% improvement), and the large only requiring 8 large piles or stone instead of 250 stone and 10 wood (a ~97% improvement). you could also make small piles (2x2x2) that only store 8 and have the large piles require them instead, allowing you to further improve the large pile recipe (8 small piles and 4 wood, 78% improvement over current and 30% improvement over the previously offered recipe)
Ridesdragons 2 Dec, 2019 @ 10:36pm 
hey, a request regarding the large and extra large storage piles. could you make it so the larger piles require the smaller piles as resources? or at least an alternate recipe? the game really doesn't work well when there are recipes that require 260 ingredients - the crafter will take literal days to collect the necessary material (and then another day or so just to deposit those resources at their crafting bench), and any interruption will just drop the resources on the ground and force them to start from scratch. making the larger piles require the smaller piles will allow the player to interrupt the process in the event of a sudden invasion or a need to craft something else right now without having to restart the week-long process of piling the resources.
AM2H  [author] 27 Sep, 2019 @ 2:26pm 
After many tries this function is currently not compatible with the gameplay of ACE mod "info entity" but maybe a future update of ACE could make it compatible.
Sorry
AM2H  [author] 19 Sep, 2019 @ 8:23am 
ok I'll watch and if I can make this feature compatible with the mode I would add it in an update
Dub 19 Sep, 2019 @ 12:42am 
To further add to this, by looking at the code, the way that ACE does piles is that it mixes in this particular piece of code to the piles:
https://cdn.discordapp.com/attachments/498879767752474624/624148040399323156/unknown.png
Plus some seed data, which I am not sure what it does. But the point is, they have a new pile component.
Dub 19 Sep, 2019 @ 12:26am 
@Minofuri

Basically, with ACE's piles, you can click the 'i' button and can see what resources it contains. This is not the case for Age of Giant's coal pile, for example, or the ore piles.

Here's an in-game picture of a clay pile, modified by ACE:
https://media.discordapp.net/attachments/498879767752474624/624144023548067850/unknown.png
And here's a picture of a copper ore pile from Age of Giant:
https://media.discordapp.net/attachments/498879767752474624/624144083690061845/unknown.png
AM2H  [author] 18 Sep, 2019 @ 11:56pm 
with 4 hours of games with the modes ACE and Age of Giant- Pile I do not see any difference between the "pile" can you develop your thinking about it
AM2H  [author] 17 Sep, 2019 @ 1:07am 
I will learn about how they programmed their mod.
I do not guarantee anything
Dub 16 Sep, 2019 @ 1:12pm 
I've been using this mod together with ACE, and I noticed that ACE codes their piles differently in that they keep track of whatever resources were used to craft them. Would it be possible to make the piles use the ACE system if ACE is enabled?
Sinful Alochii 20 Aug, 2019 @ 6:16pm 
Thank you for getting back to me! No hussle on the update just was curious as there was talk it might have been done back in Feb. Thank you for your mod as it makes tearing down a Map better on Items and such!
AM2H  [author] 20 Aug, 2019 @ 6:03pm 
In fact both, but I have not managed to program it, and as the update of this mod is not my priority, it should remain the case for a moment.
So for now it's still a component.
Sinful Alochii 19 Aug, 2019 @ 8:35pm 
I know this is later on in the year but, was the Standar Steel Box updated to be used as a Container or is it still a Component?
AM2H  [author] 9 Feb, 2019 @ 10:08am 
yes they are
Titannier 9 Feb, 2019 @ 2:08am 
Is Age of Giant and ACE compatible?
AM2H  [author] 7 Feb, 2019 @ 8:06am 
In the current version the only way to put things in is to use it as an item and not as a chest box.
But this is planned, for the moment it is there like a decorative piece of furniture.
For now I'm going to avoid getting ahead but I think I can add this feature around the end of February or the end of March.
Moreover if you have a suggestion for other items to put in the Standar steel box, I begin to lack ideas for this mod.🤔
BozzotheManiac 5 Feb, 2019 @ 7:50am 
Amazing Mod Minofuri but i have an issue with it, the Standar steel box doesnt seem to work, you can make it and place it but there is no way to put stuff in it
AM2H  [author] 1 Jan, 2019 @ 6:56am 
thank you very much and happy new year to you too
lady_whynot 1 Jan, 2019 @ 5:27am 
thx for the mod and a happy new year :)
Tryhard Houba 3 Nov, 2018 @ 5:30pm 
Epic :O i needed this one bcs i am soo greedy :D or when i mine Mountain city its super effective of storing
AM2H  [author] 3 Aug, 2018 @ 2:47am 
thank you very much
Dyna1One 2 Aug, 2018 @ 7:10pm 
Amazing mod, love being able to just store above my max or just keep some reserves, they look great, too! :)
AM2H  [author] 2 Aug, 2018 @ 4:14am 
yes this mode is actually store the resources and in addition each "pile" has a detailed model.
for example you can store minerals and ingots which is not possible with the game alone.
Belaaron 1 Aug, 2018 @ 10:10pm 
Best way to use this...craft it...and then don't place it. 200 items in one chest slot.

Honestly, this is overkill for me, because I go out of my way to avoid getting a lot of resources. I get what I need, when I need it. Inventory management annoys me.
AM2H  [author] 14 Jul, 2018 @ 4:48am 
OK, I understand.
  the stockpile works like trees that can be created and harvested.
if you have questions do not hesitate
A kvmbeast 13 Jul, 2018 @ 10:21pm 
I never thought to harvest it, becouse I thought it was a chest not a tree.
AM2H  [author] 13 Jul, 2018 @ 12:42pm 
when you want to harvest it he gives nothing?
A kvmbeast 12 Jul, 2018 @ 10:51am 
I hoped this mod, add a new stockpile or inventory to store allot of materials that still can be used. but afther crafting the 200 stockpile and placing it, I found it it has no inventory and it cant store anything.
Skellitor301 2 Jul, 2018 @ 8:14am 
Awesome! :steamhappy:
AM2H  [author] 2 Jul, 2018 @ 5:05am 
after a few tests everything is fine that does not seem to affect the mod
Skellitor301 2 Jul, 2018 @ 4:07am 
So with the latest Desktop Tuesday (June 26, Performance++) they announced that they're changing the way restocking works. That shouldn't affect this mod right?
AM2H  [author] 29 Jun, 2018 @ 4:51am 
it is true that it makes sense, and then the blacksmith already has the ingots.
but if you are the only one to find his good, if I change, the others may not be appreciated.
in what one has to manifest to decide to come from this mod
chickenman12365 28 Jun, 2018 @ 3:56pm 
This looks great, I love it, but my one concern is with the ores. Is there any way we could make it so the ores can be stockpiled by the mason as well as the stone? It's frustrating to have to have all the ore spread out everywhere, especially when i want to store it for when i actually have a blacksmith. Is that doable maybe? If not i get it, just a suggestion
AM2H  [author] 2 Jun, 2018 @ 11:31am 
it's
small_pile 10
pile 18
xl_pile 50
xxl_pile 200
[Eregion|LH] 2 Jun, 2018 @ 11:27am 
What is quantity rough resurses at this piles? Pls, give screenshot of craft piles at preview