Total War: WARHAMMER II

Total War: WARHAMMER II

Sisters of Avelorn affected by tech and a new skill
78 Comments
Layth36 17 Apr, 2024 @ 6:52pm 
Tested this mod today on Vortex campaign and it still works! It's also save game compatible!
Lode98 [LSC] 25 Dec, 2020 @ 2:21pm 
ok, thank you for the answer
SnoodBrood  [author] 25 Dec, 2020 @ 12:39pm 
Nope, sorry. CA updated the techs and it is honestly no longer necessary, you can use it to make your own though.
Lode98 [LSC] 25 Dec, 2020 @ 10:48am 
hello, do you plan on updating this mod?
SnoodBrood  [author] 24 May, 2020 @ 5:25am 
Every high elf lord should now have the skill, let me know if I forgot one.
ConsiderableFlux 23 May, 2020 @ 8:24pm 
In the new update, the new High Elf lords are missing the new 3-rank skill which should unlock at level 10.
Anordinance 20 Apr, 2019 @ 11:34am 
thank you for your previous work and I will follow your suggestion :lunar2019grinningpig:
SnoodBrood  [author] 20 Apr, 2019 @ 11:24am 
Sorry I will be unable to update the mod for quite a while. However I think that it should still work fine. As far as I have seen none of the changes implemented by CA would affect this mod. Just use the enable out of date mods.
Hal Cholo 20 Apr, 2019 @ 8:32am 
Mod is dead :(
Anordinance 19 Apr, 2019 @ 9:48am 
could you please update this mod:)
:steamhappy:
Tormound 3 Dec, 2018 @ 2:11pm 
They added shadow walkers to the updated tech as well?
SnoodBrood  [author] 3 Dec, 2018 @ 12:22pm 
Pretty much the same before, but with one less tech affected this was changed by CA.
Tormound 3 Dec, 2018 @ 7:31am 
So what exactly does this mod do now?
SnoodBrood  [author] 30 Nov, 2018 @ 12:35am 
@Decided to update anyway. The presice fletching tech was remove from this mod because it was unnecessary by the update from CA, archery prowess is still affected.
SnoodBrood  [author] 15 Nov, 2018 @ 8:17am 
@Tormound, I am not sure about shadow walkers either. But I have currently not really time to check and update this mod.
Tormound 14 Nov, 2018 @ 9:39am 
I know shadow warrior and sisters of avelorn were updated to use tech but I don't think shadow walkers were included in that change though.
Vaelore Onari 14 Nov, 2018 @ 9:05am 
Thank you for the heads up, and thank you for the work you did on this mod!! You did such a good job they felt it necessary to include it in a new patch!!
SnoodBrood  [author] 14 Nov, 2018 @ 7:05am 
@Vaelore Onari, pretty sure that the techs have been updated so this mod would be obsolete.
Vaelore Onari 13 Nov, 2018 @ 5:56pm 
Can you please update for the latest patch??
Tormound 9 Nov, 2018 @ 7:07pm 
So is this mod still necessary now? Don't think the patchnotes mentioned shadow walkers getting tech buffs.
SnoodBrood  [author] 8 Nov, 2018 @ 4:51pm 
@SorcererSupreme, Thanks I will check it out.
Rank 1 Gamer 8 Nov, 2018 @ 2:51pm 
New patch has included sisters of avelorn in various techs and they also affected by the wood resource building.
SnoodBrood  [author] 10 Aug, 2018 @ 1:11am 
What skill is that? I do not really want to edit existing skills since that reduces compatibility.
BetterBite 9 Aug, 2018 @ 3:14pm 
Can you make it so Dedicated to Isha skill also affects the Sisters
SnoodBrood  [author] 30 Jul, 2018 @ 4:27am 
Character_skill_level_details_tables
Character_skill_level_to_effects_junctions_tables
Character_skill_nodes_tables
Character_skills_tables
effect_bonus_value_ids_unit_sets_tables
effects_tables
technology_effects_junction_tables
Regina Dea 29 Jul, 2018 @ 7:09am 
Could you please? I've been trying to add new skills for some time now.
SnoodBrood  [author] 29 Jul, 2018 @ 3:35am 
Is is not easier to just open the file and look for yourself? I can type them out if you want?
Regina Dea 29 Jul, 2018 @ 2:36am 
@Nefarias: Yes, which tables did you change?
SnoodBrood  [author] 29 Jul, 2018 @ 12:45am 
@Gogopher, militia master is no longer changed.

@Arbiter, Do you mean tables instead of files?
Regina Dea 16 Jul, 2018 @ 9:05am 
Out of curiosity, which files did you change to do this?
Gogopher 4 Jul, 2018 @ 9:47pm 
sfo: everything but militia mastery works with sfo...for some reason militia mastery is without the new stuff u gave it
Ashantai 12 Jun, 2018 @ 12:59pm 
Have you considered adding Sisters of Avelorn so they are affected by the timber resource building like regular archers, eg cost reduction, unit recruitment experience and upkeep?

Great mod btw!
Nomad 9 Jun, 2018 @ 2:07pm 
Don't mind at all! Just wanted to help :)
SnoodBrood  [author] 8 Jun, 2018 @ 11:41pm 
@>TG< Nomad, I did not know how to make new skill so I looked at that mod for instruction. Do you mind if I use your numbers, since that would increase compatiblity for everyone.
Bomjus 8 Jun, 2018 @ 6:55pm 
thanks for the additional skill added on. always nice to have choices.
Nomad 8 Jun, 2018 @ 12:55pm 
Thank you for this mod. I made some changes for myself, so that it could be compatible for Ash's 33 New Skills mod. The Key under character_skills_nodes_tables was using same numbers as Ash's mod. I simply changed their ident to 0, and key number to 22 for Tyrion/Teclis, and 11 for Alith and Alarielle, and 24 for Alastar and General Prince/Princesses.
SnoodBrood  [author] 8 Jun, 2018 @ 7:41am 
Yes should be for all lords, let me know if I missed one.
IslandTeaService 8 Jun, 2018 @ 7:32am 
@Nefarias, thats perfect. Much more balanced. This on all HElf lords, LL and normal?
SnoodBrood  [author] 8 Jun, 2018 @ 7:31am 
@IslandTeaService Only the new skill. Militia masters only effects the old units now.
IslandTeaService 8 Jun, 2018 @ 7:30am 
hey, so does this mean you removed Shadow walkers/warriors and sisters from 'militia master', replacing it with 'hybrid elite archers' skill or are both in effect?
SnoodBrood  [author] 8 Jun, 2018 @ 7:17am 
I just added the new skill, see the update description.
IslandTeaService 8 Jun, 2018 @ 12:00am 
I agree with @Bomjus and @Minos, love this mod but had to remove due to being really op. 30 turns in and my Shadwo Walkers had 70 missile damage, 53MA and 42MD....and they apply poison. Could you look at creating a mod just focused on the SIsters of Averlorn + ROR getting precise flething like the original idea? Also like the idea of a seperate mod for extra melee attack and defense but putting it as an entirely separate skill would help all parties. Thanks for the work by the way.
SnoodBrood  [author] 7 Jun, 2018 @ 1:22pm 
@gongoozler, It will probably work but why would you want to? Archery Prowess also works for Shadow warriors in this mod, so you would be applying the bonus twice.
gongoozler 7 Jun, 2018 @ 9:13am 
Can I use both ur mod and "Shadow-walkers are Archers" at the same time?
SnoodBrood  [author] 7 Jun, 2018 @ 7:27am 
I will look into making it a seperate skill and see if that works better.

I am not going to change anything in relation to the beta patch until it goes live. The patch notes do not mention anything about the stats of the sisters so I do not know what changed.
Path 6 Jun, 2018 @ 6:43pm 
Seems the values are off with the new patch -- my SoA were getting over 130 DPS with a princess (2 second reload).
MINOS 6 Jun, 2018 @ 4:03pm 
I agree, way too Op in my Everqueen Campaign.
She gives them also again +10 defense...
Bomjus 6 Jun, 2018 @ 3:52pm 
is it possible to make a separate skill for them instead of adding it onto militia master? idk how difficult that is but i have seen other mods add skill dumps or completely new skills that people can take for their lords.

cause i'm with androme and in its current state it's pretty insane how efficient those 3 skillpoints are for the stats they give. 8 melee attack and defense for 6 different units?

if you really want to give them extra melee attack and defense putting it as an entirely separate skill would help all parties. you would still have access to buffing the sisters of averlorn and the shadow units, while others who find it disrupts balance can just not put points into that skill. cause i really love this mod as a quality of life buff for sisters of averlorn, but giving them and shadow units even more melee stats makes them pretty insane.
SnoodBrood  [author] 6 Jun, 2018 @ 7:05am 
@Because I wanted to and I would not consider seaguard to be trash anyway. Also they are sort of hybrids and though it would be nice to be able to buff their melee aspect.
Androme 6 Jun, 2018 @ 6:03am 
Why did you make the decision to include Shadow-Warriors, Walkers and Sisters of Averlorn in the Militia Master red line skill? It makes them very overpowered, that skill is meant for the "trash" units of the High Elves, i.e the spearmen and archers.