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Is this important code?
I know it'd be annoying for a lot of people. I know a lot of people like to afk kite zeds, but uh... git gud?
I will say flying trappers would be ridiculous, so I could probably sympathize with that.
I think a new variant for an EDAR that would bring a ton of extra challenge would be a regular sized EDAR that can fly around and cloak itself like a stalker, but only does high damage melee attacks instead of ranged ones. Just an idea.
I like these ideas, so I will keep them in mind. However, for the time being I have other mods I'm working on.
I think that would be much more interesting to fight against and would make it much more unique and dangerous, much like the Hell Razer from Doom if you've played htat. Maybe it would have to be a trapper replacement since the trapper is already the one that has an arm and animations perfect for shooting out a single beam.
The gamemode name in the launch command has changed slightly, so you'll need to update any launch scripts to reflect the change. Sorry, I know it's a pain, but it was done to differentiate the survival and endless gamemode classes.
Works fine with redirect server
I'm expecting TW to alter the behaviour and code of the EDARs significantly in the next update, so I won't be improving AI or flight behaviour until the update is out. I could adjust stats and spawn frequency before then, but the feedback is somewhat divided.
MUHAHAHAHAHAHAHAHAHAHAHAHA
Seeker6 gets its role... >:)