Killing Floor 2

Killing Floor 2

Flying EDARs
69 Comments
Valentine 9 Sep, 2024 @ 12:06pm 
is there a way to put this in zedternal
Pharrahnox  [author] 9 Jun, 2024 @ 7:38am 
@Fulgore Sorry for the delay. Please see the response in modding/testing.
Fulgore 17 May, 2024 @ 11:08pm 
Zedternal? pls
Falita 21 Nov, 2021 @ 6:35pm 
Some people report crashes tho.
Falita 20 Nov, 2021 @ 2:23pm 
Works fine!
Mythical 20 Dec, 2020 @ 2:46pm 
Mod still works great, these edars are terrifying lol
JackRabbit™ 10 Oct, 2020 @ 5:25am 
God as if EDARS weren't annoying enough...
Bro Bike 11 Feb, 2020 @ 8:01am 
This should be default, did you reached TripWire to propose them to make it the in the final product? Also crawlers should crawls on walls, but you know alas lazy greedy devs this will never happen...
Windows11 1 Feb, 2020 @ 10:28am 
The cause of the EXP issue was "bCheckingExtraHeadDamage=true" of defaultproperties.
Is this important code?
MrRogersBestNeighbor 24 Jul, 2019 @ 1:34pm 
This is how I wish they were originally. It'd be cool to have flying zeds (I like to have my aim tested and aiming at every zed at head level makes things a little more boring).
I know it'd be annoying for a lot of people. I know a lot of people like to afk kite zeds, but uh... git gud?
I will say flying trappers would be ridiculous, so I could probably sympathize with that.
Windows11 17 Apr, 2019 @ 6:14am 
ah ok
Pharrahnox  [author] 17 Apr, 2019 @ 5:37am 
Yes, but ServerExt is the only time when XP would actually matter. Since the mod isn't white-listed, it doesn't matter in standard matches that the custom zeds don't give XP. I agree that you won't get XP from these custom zeds, regardless of the gamemode or mutators used.
Windows11 17 Apr, 2019 @ 4:57am 
This time i tested without serverext, no mutator i only use this mod. sorry to bad English
Pharrahnox  [author] 17 Apr, 2019 @ 3:48am 
It turns out that you are correct! Although custom zeds may have XP values (as I confirmed for mine), TW have implemented a function (KFGameInfo.ValidateMonsterClassForXP) that prevents AddPlayerXP from being called when killing custom zeds. I assume ServerExt relies on this to add XP for custom perks. If my assumption is correct, no custom zed will give you XP in ServerExt. Unfortunately there's nothing I can do about this unless the code for ServerExt is changed to no longer rely on this. Again, this is all just a guess - I haven't crawled through ServerExt code for quite a while.
Windows11 16 Apr, 2019 @ 4:34pm 
There are no EXP display in the bottom left of screen... so this mode issue
Pharrahnox  [author] 16 Apr, 2019 @ 4:07pm 
The mod is not white-listed. Any XP gained during the match will not be saved. TW don't have any staff assigned to white-listing mods so I don't expect it to happen any time soon.
Windows11 16 Apr, 2019 @ 9:45am 
I tested again with DAR.DARGameInfo_Survival (offline, no mutator) mode, but no XP at all:steamsad:
Pharrahnox  [author] 10 Apr, 2019 @ 5:45pm 
They do have XP values in regular Survival (getall DARPawn_ZedDAR XPValues returns values larger than 0). This is an issue I cannot address within this mod - it must be specific to ServerExt.
Windows11 10 Apr, 2019 @ 6:37am 
There is no difference. It seems not have EXP, just need to add a xp value in code
Pharrahnox  [author] 10 Apr, 2019 @ 6:04am 
They should inherit the XP values from E.D.A.R. Bombers. Perhaps you need to specify the XP values for custom zeds in the ServerExt config file? I'm not familiar with how ServerExt determines XP values.
Windows11 2 Apr, 2019 @ 11:09pm 
Please add a XP value for RPG server, have no EXP. :escapethx:
Delta♂ 17 Dec, 2018 @ 8:49pm 
Gud mod, betta than twi 10/10
=T$E= UNDERBOSS 7 Aug, 2018 @ 11:12pm 
hell yeah!
Pharrahnox  [author] 30 Jul, 2018 @ 3:59am 
UPDATE: Refactored to fix an issue where the EMP blast wasn't being created.
Jibawub 13 Jul, 2018 @ 10:52am 
While it'd probably be too difficult to make players shoot rockets out of the air from weird angles from flying EDARs, it should still be an option for super skilled players. It should stay on all EDARs. Also, just a personal opinion but I find the blue tiny flying EDARs very bizzare and kinda immersion breaking. Nothing major, but in my opinion they are just a tad out of place.

I think a new variant for an EDAR that would bring a ton of extra challenge would be a regular sized EDAR that can fly around and cloak itself like a stalker, but only does high damage melee attacks instead of ranged ones. Just an idea.
Pharrahnox  [author] 12 Jul, 2018 @ 6:56pm 
Homing rockets that you can shoot out of the air reminds me of the redeemer from UT. Would you want homing rockets on walking or flying EDARs? I had also wanted blasters to have projectiles with more impact. I would say your laser idea would fit better with the trapper as you say. Something like the Hell Razer would be pretty cool.

I like these ideas, so I will keep them in mind. However, for the time being I have other mods I'm working on.
Jibawub 12 Jul, 2018 @ 3:00pm 
I thought of some cool changes to the rockets that EDARs shoot to make them more dangerous but more fun to fight against as a skilled player. The rockets travel much slower but are able to track players slightly, making them a little harder to dodge. The rockets now have hitboxes allowing skilled players to shoot the rockets out of the air mid-flight.
Jibawub 12 Jul, 2018 @ 2:58pm 
I've had a lot of fun with this mod, and really like the changes youve made to the EDARs. Could it be possible if you made another EDAR mod that changed the Blasters from shooting their tiny, weak, hard-to-see lasers into shooting a solid laser beam like King Fleshpound?

I think that would be much more interesting to fight against and would make it much more unique and dangerous, much like the Hell Razer from Doom if you've played htat. Maybe it would have to be a trapper replacement since the trapper is already the one that has an arm and animations perfect for shooting out a single beam.
Pharrahnox  [author] 29 Jun, 2018 @ 7:46am 
The update is out! Please refer to the change notes and the "What's new" section for details.
The gamemode name in the launch command has changed slightly, so you'll need to update any launch scripts to reflect the change. Sorry, I know it's a pain, but it was done to differentiate the survival and endless gamemode classes.
Windows11 27 Jun, 2018 @ 9:51am 
Three unique DAR and small file size, very good :ontoagoodthing:
Works fine with redirect server
Rascal 16 Jun, 2018 @ 7:50pm 
No thanks.
m550 10 Jun, 2018 @ 10:49am 
Perfect, more flying "EBOLARS". This gonna be even more dark souls shiet for sure.
ThrillKill 10 Jun, 2018 @ 7:34am 
they should add officially something similar as the bombar to regular gameplay. flying, moving enemies would really change some of the gameplay. looking good, thx for the mod :)
Pharrahnox  [author] 8 Jun, 2018 @ 5:15pm 
To everyone who has given feedack so far, whether that be on steam or reddit, here's my plans for updating the mod.

I'm expecting TW to alter the behaviour and code of the EDARs significantly in the next update, so I won't be improving AI or flight behaviour until the update is out. I could adjust stats and spawn frequency before then, but the feedback is somewhat divided.
Pharrahnox  [author] 8 Jun, 2018 @ 4:40pm 
@Soony @Abune I really dislike TW's implementation of EDARs as well, which is why I made this mod. I have significantly lowered health and armour, and only have variants of the bomber (the rocket one) at the moment. If you have tried the mod and still don't like it, that's fine. What would be useful is if you suggest ways to improve them. Since I doubt TW will remove EDARs from the game, I'm trying to offer a better implementation.
Talisman 8 Jun, 2018 @ 3:28pm 
more cancer
Abune 8 Jun, 2018 @ 1:06pm 
Oh great, as if these guys werent annoying enough
Leenker 8 Jun, 2018 @ 6:55am 
*Suddenly trigger who hate EDAR*

MUHAHAHAHAHAHAHAHAHAHAHAHA
Reptid 7 Jun, 2018 @ 8:46pm 
revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant revenant
Yurei 7 Jun, 2018 @ 5:28am 
why not a drone (not an edar model) immobilizer then get rid or regular immobilzer Edar
Rex Havoc 6 Jun, 2018 @ 10:02pm 
Nooo man the stinger was awesome, maybe even the best one! :D Don't change the stinger, maybe just the frozen texture, just don't change the stinger otherwise :D
Rigatoni Pepperoni 6 Jun, 2018 @ 9:47pm 
@Pharrahnox Yeah, I see why you would do it though, it is a nice way to test the waters to see what's viable and what isn't. Can't wait to see this progress though, it has a lot of potential for sure!
Pharrahnox  [author] 6 Jun, 2018 @ 9:33pm 
@Sir Buttfiend7854 That's a fair criticism. The different textures are there to make it easier to differentiate the various DARs, but yeah I think I went overboard with the frozen texture. I also think gameplay-wise the stinger is the least fitting, and I am considering alternatives. I did want it to be initially rather extreme in terms of speed and size to determine whether an enemy like that would be appropriate. I would agree that the stinger is the least fitting of them.
Rigatoni Pepperoni 6 Jun, 2018 @ 8:29pm 
My only gripe with the mod is the little EDAR, just seems really out of place especially with the frozen texture on it.
Termienator 6 Jun, 2018 @ 7:01pm 
A flying rocket EDAR? That's reminds me of Revenant from doom except it's skeletal organic
damn_pastor 6 Jun, 2018 @ 11:20am 
Cool mod. Flying enemies would add alot to the game.
zwergenaufstand 6 Jun, 2018 @ 9:09am 
Yeah please some airborne targets!
Seeker6 gets its role... >:)
ZEXTION [TH] 6 Jun, 2018 @ 7:49am 
nope nope nope nope
Zane 6 Jun, 2018 @ 6:49am 
This is really neat!
EFG.Wenex ヽ(´ー`)ノ 6 Jun, 2018 @ 4:21am 
Nice, I hope they do. Thanks for doing these :D Cheers.