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perdita?
What are "Score Or Score Start Inclusive" and "Score End Inclusive"?
These are in cai_construction_system_building_values packfile.
I want to make AI must build resource building.
Are you using another main campaign mod?
This mod presents a solution to elite recruitment but should I assume you didn't see it? How many turns in did you get and what were you seeing from stable factions around turn 60 plus?
Huns are programmed to attack their enemies AND the human player after turn 30 or so. They naturally attack the first one in their path and retreat if their force gets too weak. It will be hard to get them to attack a certain province. I will let Greq work on solving the Italy and Gaul issue as that's beyond my skill level. Clearing out nations through razing is a good way to make this a reality but I believe should be kept separate from this mod.
The Huns do not destroy a small state
And it does not attack Gaul, Germania and Italy.
This reduces the fun of the game.
I think the ai should do a little less colonization and the Huns razing
Should be done more often Only then is it likely that the Huns will attack the western regions.