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top-left: 52.587970° 13.254873°
bottom-right: 52.434770° 13.506559°
@AmiPolizeiFunk sry I meant the top left to bottom right coordinates but nevermind, I think I'll go back to the good old Overlayer2 mod, it might be more work but for a large map like this it will work better I think, thank you anyway, especially for the map!!
I would not recommend OSM in more ways I can describe in 1000 characters. I would recommend making a black & white highly compressed non-transparent overlay for the game to start, then make a more detailed, color or reduced color, less compressed map as a JPG, then after compressing or otherwise cutting the size down with less unique colors, export a 32-bit PNG with your desired opacity, and turn off the overlay and turn it back on. Overlayer loads it fresh every time but I had much more issues loading a 10meg+ img at game start than loading it ex-post-facto.
I fear to start rebuilding Berlin like i did in CIM 2 on this map, because you already do. In a such perfect way. Maybe you will share the Results of your work for others to enjoy someday.
I find it really marvelous and immersing how bad the whole Alexander Platz and Brandenburger Tor traffic situation is, especially when there was nothing connecting TU Berlin to Plaenterwald (where I started) beside the road of 17th juli straight to Brandenburger Tor over Alex to Ostbahnhof/Kreuz and then connecting to the Stadt Autobahn there.
And I'm going to try fall and winter theme, tho I wonder about the Fall theme, it said you need your own trees, which makes sense, but I didn't understand if it replaces all trees like switching from Temperate to Winter and vice versa does.
Did you have to make the map 4% wider to make it 1:1 scale possible with the game?
Great work! its Awesome! thank you
Have you a Tutorial or Tips for ATKIS topography rendering?
Thx and have a nice day ;)
Within 2 hours I knew even attempting a small amount of accuracy is a huge time investment.
If the area that I export is too small and I wanted to have a larger area to build but still have a 1:1 scale, and I exported a height-map from 24km (for arguments sake) instead of 18km does the same rule apply??
or does it ALWAYS have to be at 18km for this to work?
Though.... i can't seem to find it on steam. Is only the blank map availible for now or am I missing something?