Torchlight II

Torchlight II

The Destroyer
246 Comments
Anoka  [author] 21 Nov, 2023 @ 8:39pm 
@steffire3 Your kind words always mean so much! Thank you!

@HiFive You reminded me that we have alot of huge, must-have mods out there and that we often have to switch our load orders in and out. Just thinking about that and experiencing it with my own load order, I'm very honored that you would have the Destroyer in your mod list. I personally have a ton of class mods that I stay subscribed to, even when I don't load them, because I just can't let go of them LOL. To think that the Destroyer can come off the bench and be played from time to time really makes it worth all of the updating. Thank you so much, I appreciate it.
HiFive 19 Nov, 2023 @ 11:46am 
I'd like to echo steffire3's comments. It's good to see you back and willing to continue upgrading your mod. I've been experimenting with a lot of different mod classes and your Destroyer is part of my new mod list.
steffire3 19 Nov, 2023 @ 4:18am 
@ Anoka (author): You're welcome and mutual thanks for linking the any-class Guide!
I'm glad to encourage the hard work of modders and it's an honor to meet you as your Destroyer class mod is a foundation of this community as well.
Your work has contributed to the knowledge I carry hence my gratitude!
You have my blessing on the work you've done and the work you continue to do.
The Ace-mod team I represent is glad to continue serving this community!
Keep up the good work and I look forward to doing the same!
Glad to share our Ace-mod development info if you ever need it.
Take care and enjoy Torchlight_2! :yellowflare:
Anoka  [author] 18 Nov, 2023 @ 10:55pm 
@steffire3 Thank you for the positive comment! It means so much to me, especially coming from someone who is so knowledgeable of the game. For anyone curious, steffire3 is a pillar of the Torchlight 2 community, and is the author of this amazing build guide, which can help anyone build ANY class: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1709334997
steffire3 10 Nov, 2023 @ 12:16pm 
@ Anoka (author) : I used to play-test all kinds of TL2-mod classes back in the years of 2015 up till 2018 and it taught me much about game balance and skill ideas.

My great thanks for continuing to update and support this mod!
Superb new animations! :Emo_5_Trophy:
Anoka  [author] 5 Nov, 2023 @ 2:12pm 
@ Frenzy Thanks! Glad you are having fun with it!
ff 4 Nov, 2023 @ 4:52pm 
great job man! loving it so far!
Anoka  [author] 22 Oct, 2023 @ 4:35pm 
Added some new video/picture previews to better represent this year's updates
Anoka  [author] 7 Oct, 2023 @ 7:50pm 
@Squals

Hey there! I do see this coming up as a topic from time to time, so I think I will make a general post about it and move comments regarding wardrobe to that thread. As mentioned in some other comments, the big Destroyer cannot be wardrobed for many reasons, and if you want to just play the class but want to see the armors, the male Descendant (included) has all the skills (and more), but with the ability to also see "clothing changes".
Anoka  [author] 7 Oct, 2023 @ 7:45pm 
@Geft.

Thanks! +1 to you too!
Anoka  [author] 7 Oct, 2023 @ 7:44pm 
@E_

Hey there! Yes, I think especially if you go with Ice Shield (Damage Reduction) and Devastate, he will do quite well in even Synergies.
Anoka  [author] 7 Oct, 2023 @ 7:42pm 
@Saffronfist Yes, I understand the need for modpacks to bypass the 10mod load limit, so please do! I would only ask that you mention me somewhere lol. Phanjam's art really helped bring together the UI for this class, so please include him as well (He's my Destroyer twin, of our "dual baby wielding mother"!
Anoka  [author] 7 Oct, 2023 @ 7:38pm 
@andreichik +1 you too!
Anoka  [author] 7 Oct, 2023 @ 7:37pm 
@ShownDown LOL I actually played TL1 and the Destroyer before I even knew about Drax, I never made the connection that they are both called "The Destroyer" LOL.
Anoka  [author] 7 Oct, 2023 @ 7:36pm 
@Your own Eboy

Hello there! Please double-check that you don't have a mod pack that has the Destroyer included already. I made all the data files independent of other mods/classes, so if there is a conflict, it could be that you already have the Destroyer in some modpack that used this mod.
Anoka  [author] 7 Oct, 2023 @ 7:31pm 
@PastaMonstA

Thank you! I'm glad you like the mod! It really brings me joy to see others that like the Destroyer.
Anoka  [author] 7 Oct, 2023 @ 7:30pm 
@Chris Dragon He is my favorite hero as well! Best character in the Torchlight universe, in my opinion.

As for the visible armor, yes sadly, in order to get the armors visible on him, I would have to remodel EVERY armor that exists in the game, and that would take an entire team that was dedicated to just that. I'm only one man, and also, I don't have the development hours to spare, sadly. Even with the entire team of Runic, they likely also decided that it would not be worth the resources, as they chose not to model 4 different armors for every armor in the game. Notice that all the classes that aren't the Destroyer all have the same body, they probably used this method to reduce the workload/time and so that they would only have to model all the armors once (even once is a HUGE task).
Anoka  [author] 7 Oct, 2023 @ 7:17pm 
@DropDeadG I'm a big fan of this class as well! The skills as well as how he is designed aesthetically! I really wanted to experience how this guy would do among the newcomers and new challenges of this sequel. Hope you enjoy playing this guy in TL2! Personally, I brought my TL1 build into TL2 too!
Anoka  [author] 7 Oct, 2023 @ 7:11pm 
Hey Atheist23/wendtt7! I've been away so long that I you've gone through a name change by now LOL. I'm glad you were able to find the armor! As for making a Zealot, I hope someone has made that class by now (I haven't checked). I don't think I'll be making any other classes myself, because of time constraints.
Squals 14 Jun, 2021 @ 8:27pm 
the clothes do not change on the destroyer. Thats a bummer
Geft. 5 Nov, 2018 @ 4:26am 
+
E_ 3 Jul, 2018 @ 9:33am 
Is this balanced enough for Synergies? Not a request, just wondering :)
Saffronfist 7 May, 2018 @ 10:06am 
hi Anoka, I would like to include this mod in a class mod pack I am working on. Would you mind? Also, it doesnt mention any but if you know of any classes it does not work with please let me know. Well , I didnt read all the comments...although read some. There are like 70 different class mods I am looking at to determine which I will add to the mod pack (s), May make a couple mod packs in the end.
Скуф88 16 Feb, 2018 @ 7:04am 
+
ShownDown 2 Jul, 2017 @ 11:54pm 
Based on Drax the destroyer. Nice
Your own Eboy 9 Nov, 2016 @ 12:59pm 
This mod makes my game crash... Is there something I missed?
PastaMonstA 12 Oct, 2016 @ 6:08pm 
amazing job. thank you
Chris Dragon 26 Apr, 2016 @ 2:10pm 
So. Only drawback, which may be a problem with the game, is that I can't visibly armour him up. Other than that, I've got my favourite Hero back.
DropDeadG 24 Oct, 2015 @ 8:09pm 
always a fan of this class
Atheist23 3 May, 2015 @ 2:46pm 
Thank you, Anoka. I had actually found the armors awhile back, and I'm glad I did. The detail in the armor is extremely good, so I wanted to ramp up the stats to make it more end game useable.

I don't know if you're taking suggestions, but I feel someone needs to do this. In TL1 there was teh Vindicator class mod which was pretty awesome. I don't think anyone has actually tried to make a playable Zealot, and, I was wondering if it would be something you're up for. I completely understand if you're not, but I just thought it would be an amazing mod that would attract a lot of attention. Thank you for your time.
Anoka  [author] 3 May, 2015 @ 12:17pm 
Hello Stealth.Zigzagrocks,
I think there is already an alchemist mod floating around out there. I’m always honored when people ask me to do a vanquisher or an alchemist, but unfortunately I don’t think I’ll be doing any big mods anytime soon. I think that the folks out there who are taking on the vanquisher and alchemist mods can do a good enough job to satisfy our needs. Thanks for honoring me with the suggestion.


Hi Epik High,
Thanks for the comment man, glad you like it! XD
Anoka  [author] 3 May, 2015 @ 12:15pm 
Hey wendtt7!
Wow! I’m so happy that someone likes her armor! Yes it is custom but they are available in game. I’m not sure if I made them Descendant only and unfortunately I can’t remember the unit code name off the top of my head. I would have to go onto my old pc and dig up the files or reinstall the editor and check out the name in the character class creator tool that the editor has. All of these questions everyone is posting is really making me want to fire up the editor again, lol. For now, I can only tell you how to find it through the editor; the name of the armor will be listed in the beginner armor of the female descendant in the character class editor section. I know it’s been a while, but if you’re unable to find it and still need my help, I’ll find some time to reinstall the editor and check it out.
Anyways, thanks! I can’t express enough how happy it makes me that someone found value in the level of detail that I tried to add to this mod.
Anoka  [author] 3 May, 2015 @ 12:09pm 
Hi Vsuchinoko,
Awesome, thanks for letting me know! Also, in terms of the “test” characters, you are correct; the folders need to be deleted and then recompiled. The reason why the test folders are there is because they get remade whenever the mod is decompiled. It’s tough to explain why they get remade whenever the mod gets decompiled, but basically, even if you delete them and then compile, the next decompile will recreate them. It is because there is something that I left in the code that says that the “test” characters exist, so whenever you decompile it, the decompiler thinks it needs to make a folder for them. Then, when you recompile it with the folders, they will show up in the character list. Anyways, I would just delete them in your character list (where you can create/edit new character classes), as this will remove any memory that they take up. I hope all of this makes sense; I’ve forgotten all of the terminology lol.

Zigzagrocks 15 Mar, 2015 @ 3:34pm 
hey, can you try to make one for the alchamist? he was my favorite class in the original game!
Viperstar 14 Feb, 2015 @ 6:57am 
nice
Atheist23 25 Jan, 2015 @ 3:09am 
Hey, this may be a bit late, but I really enjoy this mod! I just have one question, because it has been driving me nuts (I hope you get this!)

What default armor pieces is the female Descendant wearing? I really like the appearance, and was wondering if the pieces are in game items, or custom made. And if they're in game, could I have the unit code? (EX: berserker_01_chest). I would really appreciate it, and I apologize for the ridiculous question.
Richard Tran (Christ is LORD) 22 Jan, 2015 @ 1:56pm 
Hey there Anoka! When I try to include this mod into a mod compilation I've been working on I always get test character classes that feature the Destroyer. I should have just probably tried to delete everything within the mod files that included (test) in them but I just wanted to leave a message too so you know I'm trying to incorporate in my mod compile and to see if you know any issue with this.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=375735992
Anoka  [author] 5 Dec, 2014 @ 11:48pm 
Hi swat_army99,

Thanks!



Hello Whalecall,

Yes, this is synergies compatible.
Whalecall 18 Aug, 2014 @ 3:59pm 
Synergies compatible?
ARMYFEARSWAT 14 May, 2014 @ 11:06pm 
thx
Anoka  [author] 15 Mar, 2014 @ 11:17pm 
The reason why I made a male Descendant is for folks who like the Destroyer class, but wanted to see their armors changing. Originally, I was just going to have the big model Destro, and the female version, but lots of people showed interest in a male version that could look different with each piece of armor (thus the Descendants were born).

Anyways, I hope that answers your question, and thanks for dropping by man XD
Anoka  [author] 15 Mar, 2014 @ 11:13pm 
Hey roberto tomas,

In terms of the wardrobe, the big model can use different armors and weapons just like every other class out there, but you can't see the clothes changing on him. You can see any weapon that you equip him with, and he even uses different animations for each one. For example, all other classes in Torchlight 2 use two hands to swing a two-handed weapon, but the big model Destroyer only needs to use one hand (he's quite strong). On Phanjam's page, there are pictures of an "older" model. None of the big models have a visible wardrobe change though, so the differences that you see are pictures of different models. I say "older", because there were previous ones, but really they are all functional. The latest model is the one without the scarf (and some other minor tweaks). Again, the model that Phan is using is just as functional as the one that I'm using, but we are able to have different looks (not intentional, but worked out great XD).
roberto tomás 14 Mar, 2014 @ 6:10am 
On Phanjam's page, he says that he has gotten permission to use your model, so he does. But he says that it is not wardrobeable. But on your page I see your guy walking around, sometimes shirtless, sometimes in the original gear he had, and with different weapons. What's the deal with the wardrobe?
Anoka  [author] 23 Feb, 2014 @ 9:35am 
Small Update:

Descendants - CHARGE BAR!!!!!!!!!!!!!! (or should I say Charge Sword? XD)

I've been saving this update for many months now, but I didn't want to put it out there until I could make it a bigger release. Seeing as I'll be super busy for quite some time, I thought I might as well upload it for the folks who were patiently waiting for the chargebar. I forgot what else I worked on for this patch since its been so long and they were very minor things. The only major thing was the charge bar, and so thats why I remembered it haha. Anyways I hope you guys like it and sorry for not uploading it sooner.

(The last 2 screenshots show the new chargebar)
Anoka  [author] 23 Feb, 2014 @ 9:35am 
Hey again J, LOL ya it would be a paradox, or maybe we could think of it like there are different alchemists just like there are different berzerkers and such XD
Anoka  [author] 23 Feb, 2014 @ 9:34am 
Hello Soularous, waaaaaaah!!!!! DX I don't think it will be me who brings back the good-guy alchemist DX I'm barely putting out small updates as it is, and making another class mod would probably take years with my new snail speed. DX I do agree about the awesome gauntlet though, to me its more awesome than all the gear that the engineer has. It just seems to hold so much power! LOL

Hi Nightmare Nemesis, yeah he does look like such a badass with all of those ember enhancements! He was such a fun class (you guys are making me miss him even more with all of these nostalgia posts! DX). I think his biggest appeal to me was that he wasn't just another mage. The embermage is cool and all (I personally love all the characters that Runic made), but the alchemist just seemed like more of a badass and less fragile. I think its a shame that none of the original three were brought back though. DX
🌠Luca 🌺 15 Feb, 2014 @ 3:20pm 
i agree with soularous the alchemists gauntlet was pretty awesome it was also my favorite class i was dissapointed that he became evil but amazed at how much they made him look like one of those guys that say : pathetic mortal then beat the living snot outa ya
Soularous 15 Feb, 2014 @ 10:57am 
I wanted to ask if you could make the Alchemist class (Model and all, just cause of the awesome giant gauntlet). That class is my favorite in Torchlight 1 and I would enjoy using in Torchlight 2. All I need is a yes or no :).
B.M.Kaijusaur 14 Feb, 2014 @ 7:19pm 
theres one thing i find strange about bringing the alchemist back... since the Dark alchemist is the alchemist after Torchlight 1, if you played as him... wouldn't that create a paradox? (still pro alchemist! :happycthulhu:)
Anoka  [author] 14 Feb, 2014 @ 4:21pm 
Hey Governor, thanks so much!!!! I am so honored everytime someone requests that I do the Vanquisher and/or Alchemist!!! That being said, I am not sure if I'll ever do them DX. The Destroyer is a HUGE file for just one class (technically 2, if you include the Descendants), and I just don't know if I've got enough energy to do another big mod. Don't worry though, there is already at least one Vanquisher mod out there XD. As for the Alchemist, hopefully someone out there is already working on him, since he is in such high demand. Thanks again for dropping by man XD

Hello Fanar4k! Thanks, I'm glad you like the mod XD

Hi J! Thanks man! It always feels great to know that people like my mod enough to trust me with the other two classes! Truthfully though, I don't think I'll be starting another project anytime soon DX. Anyways, thanks again for the show of appreciation; it really is an honor to be asked about the Alchemist/Vanquisher.