Total War: WARHAMMER II

Total War: WARHAMMER II

Attack Speed Boost Only (NO STATS VERSION)
73 Comments
Le druide 4 Oct, 2024 @ 10:36pm 
Mod tested with Flagellants VS Marauder Berserkers, results:

mod ON:
-Duration of the fight = 2 min
-Falgellants win narrowly but every time.

mod OFF:
-Duration of the fight = 2 min
-Marauder Berserkers win largely.

So yes, this mod destroys the balance without modifying the duration of the fights. And I'm not even talking about the version of this mod that modifies the damage of the attacks in a non-proportional way. Really to avoid if you want to have a relatively balanced game.
WitcherHammer 14 Apr, 2022 @ 7:07pm 
Hi, I tried to change melee attack interval in melee_weapons_tables and there was no difference between 4 and 2 (for example). Is it really works?
Ferrous 9 Mar, 2022 @ 3:17am 
For those that want the version of this that @[BT] Chaplain Zuriel is suggesting, you can just load up this mod's .pack file with the Pack File Manager and delete everything under "projectiles_table" in db.

Personally though, I love the OP ranged units.
Merve  [author] 15 Feb, 2022 @ 5:50pm 
Yes, but anything SFO changes won't be affected by the mod.
Rasp7079 15 Feb, 2022 @ 4:51pm 
can I use this mod with SFO?
Merve  [author] 17 Nov, 2021 @ 12:43pm 
[BT] Chaplain Zuriel, good feedback, i'll look into it if I get the time.
Zuriel 17 Nov, 2021 @ 9:06am 
If there was a melee only version, this mod would be perfect.

Ranged units and artillery are extremely op with this mod due to the range and reload buffs the mod gives, making melee units pretty much useless because they just get shot to pieces before even reaching the archer lines of fire In which they get absolutely annihilated as they try to approach the wall of melee units protecting the machine gun crossbows.

Another thing I see wrong with the ranged part of this mod is now Bretonia has the best archers in the game? The peasant archers have a range of 220 up from 160 meanwhile the high elven archers and Sisters of Avelorn have a range of 180 which was their vanilla range. How are peasants outshooting High elves?

It's a really fun mod but the ranged aspect of it could definitely use tweaking, maybe create a melee only version of this mod to make melee viable?
Merve  [author] 31 Jul, 2021 @ 11:20am 
@Chunky Fetus Smoothie,

The values for all ranged units in the game lies in the (data -> db -> "projectiles_table")
All damage, range and reload times are in there.
Chunky Fetus Smoothie 30 Jul, 2021 @ 12:08pm 
Hi Mervidium - thanks for this awesome mod. It hugely improves the brutality, immersion, and excitement of melee.

However (for my tastes), ranged and artillery units are hugely OP. E.g, a Luminark of Hysh pumps out 5000 damage in 10 seconds.

Any chance of a melee only version, keeping reload speeds the same as vanilla? If not, could you tell me where I can find the values to make my own? Thanks!
Dwarf Dwarfich 16 Jul, 2021 @ 1:40am 
Update PLEASE!!!!
Merve  [author] 27 Dec, 2020 @ 11:05pm 
@Code FFA500 That's nothing i've changed, i don't change names or letters, only values such as numbers/intervals.
Code_FFA500 27 Dec, 2020 @ 3:59pm 
contact stat effect has "pyromaniac"
Code_FFA500 27 Dec, 2020 @ 3:46pm 
a key entry in the projectiles table reads

"wh2_dlc11_character_abilities_pyromanianc"

is (pyromanianc) intentional or a typo
虚幻者 3 Dec, 2020 @ 2:50pm 
Awesome mod, could you make a intense and no states version for this time update?
Merve  [author] 1 Dec, 2020 @ 6:20pm 
I think i will make a version for TWW3, depends on the circumstances. We'll see then, thank you.
Roadblock 30 Nov, 2020 @ 9:28pm 
Just wanted to say I hope you keep updating this mod for the future, extending even to WH3. I can't thank you enough for making and sharing this. Such a needed concept for everyone that enjoys actually watching the battles!
I Joined The Helldivers 27 Oct, 2020 @ 11:30am 
I notice that this mods also boosts siege tower attacks, literally if you have maxed out castle walls, even if you launch a siege with full siege equipments built, they'll literally be obliterated before they can reach the walls...
Osferatus 16 Jun, 2020 @ 2:13pm 
Update please
Racoon 8 Jun, 2020 @ 7:09am 
great mod
Merve  [author] 11 May, 2020 @ 2:04pm 
@௵Pailerr The DCS Check out Brutal Battles
௵Pailerr The DCS 11 May, 2020 @ 1:57pm 
are you able to make the soldiers to fight more chaotic and without restraint, not caring much about holding the line and formations? Or something like more spamming animations that would probably cause them to "mixed" as literally everyone 1v1 in everywhere as the hollywood war movies?
Merve  [author] 19 Dec, 2019 @ 10:46am 
Did post on the main asbas page, will do eventually.
Soulnado 18 Dec, 2019 @ 5:18pm 
Will this be seeing any further updates?
Sure hope so, it was incredible while it was working!
maxcod7 14 Apr, 2019 @ 5:50am 
I really want this mod for units of Radious((((
nabi 27 Mar, 2019 @ 5:20am 
sfo have legendary unit like everguard
this is cant effected?
nabi 27 Mar, 2019 @ 5:19am 
i want sfo mod..
Cheese 30 Jan, 2019 @ 4:27am 
Compatible with SFO or not?
Dula al-din 1 Dec, 2018 @ 1:01pm 
Cheers, thanks again.
Merve  [author] 1 Dec, 2018 @ 6:57am 
Thank you for noticing this, i have adressed the issue and should now work correctly.
Dula al-din 30 Nov, 2018 @ 8:49pm 
Just noticed a bug, with Tyrion at least. It's changing his weapon damage from 160 damage/310 armor piercing back to the pre-patch damage of 270 damage/220 armor piercing. Might be affecting more than just him, haven't tested with anyone else.
Dula al-din 30 Nov, 2018 @ 7:23pm 
Thanks again for the update.
TruthWarrior115 17 Nov, 2018 @ 12:42pm 
ok cool.
Merve  [author] 17 Nov, 2018 @ 12:41pm 
Yes, i will update the ASBAS collection when i get home. coming home on Tuesday
TruthWarrior115 17 Nov, 2018 @ 11:40am 
will be updating?
Matthias 3 Jul, 2018 @ 10:22am 
@MerVidiuM
this loks to be a great mod I strongly dislike standing around aswell
just one question tough tdoes this not massevely unblance the ranged units in favor to melee combat units?
Merve  [author] 30 Jun, 2018 @ 12:12pm 
Thanks for the support :)
OJLMethos 30 Jun, 2018 @ 1:39am 
@MerVidiuM ah ok, thanks for clarity. Excited for that compatibility patch, combat is so slow in SFO and I think your idea is great and would make for exciting battles!
Merve  [author] 29 Jun, 2018 @ 7:21pm 
Every unit hits @ 0 yes.

This mod works with SFO but all the custom units it brings wont be affected.
Also the vanilla units have their normal stats reverted back to its original value even tho SFO tries to change them.

A patch would have to be made, i've work every day as well, a patch might take some time but eventually perhaps.
OJLMethos 28 Jun, 2018 @ 3:14pm 
@ MerVidiuMN also, am I right asuming this imbalances melee to favour what used to be slower attackers like 2H weapons / Halberds etc... as they usually attack slower but hit harder andn ow everyone hits @ speed 0
OJLMethos 28 Jun, 2018 @ 3:12pm 
Is this compatible with SFO now? I notice on the comments in your stats and atk boost version you announced a atk boost only version (this one) but also see @Dino requesitng a SFO version still... can you clarify?
Roadblock 24 Jun, 2018 @ 12:14pm 
I will help in anyway I can too! Just let me know.
Merve  [author] 24 Jun, 2018 @ 10:16am 
Wow thank you! I'll see what i can do. Might be tricky, i'll try.
Dino 24 Jun, 2018 @ 10:13am 
Idk if its as easy as copy pasting but I'd be happy to test what it does to SFO and see if the stats are true to the source either way.
Dino 24 Jun, 2018 @ 10:11am 
@MerVidiuM Alright, I got the go-ahead from the SFO author for you. If you want to make it compatible with SFO, you're free to make a comp version : )
BajaBlastMeBabe 24 Jun, 2018 @ 8:00am 
you wouldnt have the link would you been trying to find it havent found anything on it?
Merve  [author] 24 Jun, 2018 @ 2:47am 
The leadership mod is called "no morale & ammunition" I think, black canvas with white text.
BajaBlastMeBabe 23 Jun, 2018 @ 11:14pm 
what was that leadership mod called?
Merve  [author] 23 Jun, 2018 @ 4:27pm 
Exactly Dino, could maybe work.
Roadblock 21 Jun, 2018 @ 9:04pm 
I think it'd be awesome, even if its unbalanced. But it's entirely up to the modders if they want to do it.