Torchlight II

Torchlight II

Dungeon Challenge AG01 (v.14)
15 kommentarer
doudley 20. maj 2017 kl. 7:54 
I'm here to announce that I made a remodification of your Dungeon Challenge. I love this mod so much I have to make it my own but rest assured that I did not taint the ideals of it. I even added more dungeons to have more fun challenge with. :)

Here is the link of the remod that I did
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=929312609

I hope you don't mind me honoring your work by instilling your name to my mod icon and map descriptions, all these dungeons are now categorized as Attack Gorilla Dungeons. They even have the icons appropriate to their category. :)

Thank you so much for bringing us this wonderful mod!
steffire3 20. apr. 2015 kl. 19:11 
Maybe have optional buttons that allow for orange and purple foes; while others only allow one of the types...
EB64 27. feb. 2015 kl. 4:37 
Would love to see a map where you only fight boss monsters. Similar to the challenge map where you can enable a harder mode where bosses will spawn after so many seconds and the like.
steffire3 14. feb. 2015 kl. 2:34 
Of all the end-game content I've played so far that is not called synergies; this is my favorite so far. Thanks for making this.

It offers a way for me to test characters or level up without getting lost looking for the next floor of typical dungeons...

and it uses all monsters and bosses in-game- even modded ones so that's great!
schm0din 15. aug. 2013 kl. 8:41 
Bragging me just got to level 281 on the skeletons rocking an elite glaive-outlander. I don't see any issues on the skeletons. The other map, however, has this strange issue where monsters just won't die (Stops at 1 hp, starts healing). I know the respawn lever works, but when you try to increase the difficulty, you get an overwhelming amount of monsters to do that with, in addition to the fact that it somewhat defeats the purpose when you just have to kill every 3rd-ish mob like that. All that aside, these are awesome maps and they're fun to just go ham on.
fl9d 5. aug. 2013 kl. 12:51 
a veteran like you could help the kid with his forbidden vault (endless dungeon) https://steamhost.cn/steamcommunity_com/profiles/76561198026943782/myworkshopfiles/?appid=200710 ,
to get his idea with the champions and bosses running. thx for your contribution since torchlights first breaths anyhow xD
Sni 12. maj 2013 kl. 10:10 
lalalal
Attack Gorilla  [ophavsmand] 4. maj 2013 kl. 20:12 
I know and thank you. If I create more challenge dungeons they will be added in future revisions of this mod. If anyone has any ideas I will see about implementing them...
Nidan Ninja 4. maj 2013 kl. 18:34 
Good advice, however it is somewhat annoying. :) I wish to test more dungeons if you are willing to create them. Nice job so far.
Attack Gorilla  [ophavsmand] 4. maj 2013 kl. 14:24 
I have it set to all monsters. For some reason Runic flagged non-monster things in game as monsters, which is why you will get random stuff like that sometimes. I could go through the game and manually select each monster, which would be a horrendous task I don't really care to do, which is why I put a respawn switch by the main spawn flaming dragon head. As mentioned in the description for this mod, if you get a non-monster monster or a monster you don't want to fight simply click that RESPAWN switch and it will kill the exisitng monster and spawn a new one.
I hope that is an acceptable solution for now and thank you for the feedback.
Nidan Ninja 3. maj 2013 kl. 20:27 
I just stresstested your dungeon1 and I used the console to enable God mode and alwayscrit. However, I did not succeed right away, although I have the best weapons as a "PunchBag Thorns" appeared, and it took me nearly 10 minutes to kill it dealing approx. 20-30k per hit. Is there any way you could remove such enemies?
Attack Gorilla  [ophavsmand] 26. apr. 2013 kl. 7:32 
All done with GUTS, no external tools.
Bandit 25. apr. 2013 kl. 16:14 
Cool addition to the workshop. Did you use guts to render the room and create the whole mod or did you do that in another modeling program?
Attack Gorilla  [ophavsmand] 25. apr. 2013 kl. 8:48 
Yes, this is just a single room dungeon, but the monsters are endless.
The dungeon is small on purpose. I may create additional challenge dungeons in the future.
uno544 24. apr. 2013 kl. 22:31 
is it just a single area dungeon?