Nuclear Dawn

Nuclear Dawn

nd_oblivion_v1.3
15 Comments
Trollman2112 7 Jan, 2020 @ 6:50pm 
Mini map is screwy
Dagusca 30 May, 2019 @ 10:18am 
The map reminds me of Crysis 2 after New York gets leveled by the Ceph Spire so yeah amazing map. :steamhappy:
UnreasonablySaucyConcrete 29 Jun, 2018 @ 2:57am 
im glad people still care about this game enough to make maps. And at such a good quality too :)
EHOT  [author] 24 Jun, 2018 @ 8:44am 
as you wish my lord
Vertex 23 Jun, 2018 @ 4:15pm 
The map size is too big. It needs optimized. 92mb is too much to send over FastDL. Also, it's important to rename the map each update. Otherwise, FastDL clients will get a verison mismatch.
Dmitriy 19 Jun, 2018 @ 3:53pm 
I think I saw such rocks somewhere :) Good job on the map! Will need to try it out.
Gallomimia 19 Jun, 2018 @ 11:22am 
Wow! Someone made a new map for ND? I'd love to try it some time. It usually takes a few games in a map to see if there's any problems, and for this, you need actual players. You'll also need someone good at finding build exploits to see if there's any unfair places to build, like roofs and unreachable areas.
EHOT  [author] 17 Jun, 2018 @ 5:48pm 
textures fixed
Vertex 16 Jun, 2018 @ 8:59am 
Also need two transport gates. Otherwise, it will take 4 wave intervels to spawn 16 players at round start. Tertiary placement is not important, we can easily change that.
EHOT  [author] 16 Jun, 2018 @ 7:25am 
it seems that resources are not hooked
MrVoprosic 16 Jun, 2018 @ 5:42am 
Very nice :squirtyay::greenlike:
Rensen 16 Jun, 2018 @ 2:38am 
Very friendly Vertex, this will surely inspire EHOT for future updates of his map. Great job!
xdshot 16 Jun, 2018 @ 1:25am 
RAGE vibes here :thumbs:
Vertex 16 Jun, 2018 @ 12:52am 
Changing starting buildings should not be done. It breaks game balance. Commanders will sell these buildings, then start with an imbalanced amount of resources. It also breaks the power grid.
Vertex 16 Jun, 2018 @ 12:52am 
Missing textures, broken mini-map, no commander overview.