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Báo cáo lỗi dịch thuật
- Turrets n' Emplacements
- Chimera Variations Pack
- Taurox APC Collection
don't work as of now, mainly that any NPC will refuse to use the said vehicles. The weapons work fine, but any form of AI will refuse to use the vehicles unless ordered to.
-ork guns
-ork sauca
-variety of leman russ tanks
-imperial knights
-weapon variety
-sound effects
-death korps of kreig skins
-chaos space marine skins
suggestions
-ork ground veichles or a gorkanaught
-necron veichles
-a space map
-chaos daemons with claw weapons
-big demons as vehicles
-squig hog
-large artillery
-eldar viehcles
-adeptus custodes
-tyranids as viechles
-imperial knights or even titans
-big tau mechs or flying tau things
-gene stealer cults!
-land raider or rhino.
-other space marine veichles
-dreadnaught mech
- In the Imperial turrets mod, it would be nice to be able to place any turret in any of the vehicle slots
- binoculars for artillery and mortars and/or make artillery line-of-site instead of the current aiming system
- have some rocket or high-explosive weapons for the Imperium (rockets, grenades, etc.)
- Ork ground vehicles
- I'm not a lore expert, but if seems that the fire-rate of bolter rifles is way too high. At least compared to what I know from other 40k games.
- The weapons deal too much damage. Seems like every hit is an insta-kill. Especially combined with the high rate of fire, death is way too fast.
- Would be cool to reduce the movement speed a bit to be more Space Marine-like.
Is there a way to mod the mods to reduce fire rate, damage and movement speed?
Thanks
(HOLY S***)
THIS IS SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO GODDARNED GOOD, IT IS KILLING MY COMPUTER, BUT ALL OF THEM COMBINED ARE WORTH ITTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT I AM A REAL NERD FOR 40K, SO THIS IS AWSOME!!!!!!!!
ThEy nEvEr lEaVe tErRa REEEEEEEEEEE
also this is really prone to crashing, especially on the new maps