Stellaris

Stellaris

Small-Scale Planets
45 Comments
cakie 6 Jun @ 8:48am 
The mod at present messes has a bug that messes with ecumenopoli districts because of the recent changes, just thought to let yall know.
Emerald 18 Jul, 2023 @ 4:00am 
This mod still works even in the latest version. Though I'm kinda disappointed that it also scales down the stars :(
Qlight123[Logi] 19 May, 2023 @ 7:41am 
update
Tacitus.Æ 29 Oct, 2020 @ 11:24pm 
Hey, so, just a heads up. The "disappearing" districts the other person mentioned before seems to occur (at least for me) only at the end of any given month, and only on habitats. If I construct habitats at any point after the first month of the game, regardless of what the hab orbits, it will have no districts whatsoever.
LexanderZ 4 Oct, 2020 @ 7:07am 
Is there going to be a update?
yangtuoxiong 23 Sep, 2020 @ 5:57am 
not update yet?
EndlessSauron 23 Sep, 2020 @ 3:38am 
@Chickenhunt : Thank you :)
Chickenhunt  [author] 23 Sep, 2020 @ 3:27am 
Oh hi forgot about this one. I will make it work this weekend thnx :)
LexanderZ 22 Sep, 2020 @ 6:00pm 
...?
yangtuoxiong 22 Sep, 2020 @ 5:49pm 
...
EndlessSauron 17 Sep, 2020 @ 1:40am 
Any update on if this works with 2.7 yet, or still pending update?
David 15 May, 2020 @ 8:27am 
oh thx! i like this mod and can't find a similar one on workshop
Chickenhunt  [author] 15 May, 2020 @ 12:22am 
Yes but not right now gotta fix other mods. Update killed others as well.
David 14 May, 2020 @ 6:47pm 
this one seems not working in 2.7, planet districts will disappear (I don't know if it's the problem of the mod itself or some capability, since I don't have very many other mods), would you mind check it out?
Kanyade 25 Apr, 2020 @ 9:07pm 
can you make a small update that also shrink relic world size? right now it seen unchanged
LexanderZ 9 Mar, 2020 @ 5:28pm 
Wish it was compatiable with version 2.5.1 shelly
Chickenhunt  [author] 12 Oct, 2019 @ 4:09am 
@Pancakelord333 Probably not, but real space also scales down planets. I made this mod because I like the vannilla balance and this mod doesnt mess with that.
Pancakelord 12 Oct, 2019 @ 3:33am 
This looks interesting... Does this work with real space 3.0?
Computer(easy) 3 May, 2019 @ 6:21am 
@Chickenhunt OK,thanks
Chickenhunt  [author] 3 May, 2019 @ 6:19am 
@Computer(easy) Thanks but if you want smaller buildings I suggest you subscribe to the downscaled ships mod. As for smaller megastructures thats not what this mod does and it is far more difficult modding wise. Maybe there is another mod on the workshop that does that.
Computer(easy) 3 May, 2019 @ 6:14am 
I really love this mod,but I feel megastructures are not suitable,particularly matter decompressor,could you please make a path to modify this?Thanks:)
Jammat31 18 Dec, 2018 @ 7:40am 
Have done now. Sorry that completely passed my mind when doing the description
Chickenhunt  [author] 15 Dec, 2018 @ 12:17am 
@Not Salty Papa Ok great. But could you please add a link to the original mod page (this page) in your description?
Jammat31 14 Dec, 2018 @ 5:45pm 
I have created a compatability patch for this and big colonies.
troopersmith1 10 Dec, 2018 @ 6:59pm 
Excellent! Thanks a ton
Chickenhunt  [author] 9 Dec, 2018 @ 5:00am 
Updated to 2.2.1
troopersmith1 8 Dec, 2018 @ 6:16pm 
Is this up to date for 2.2? or will the new planets be super sized?
Chickenhunt  [author] 8 Oct, 2018 @ 1:30pm 
@Torto The Conqueror np :)
TortoTheConqueror 8 Oct, 2018 @ 12:12pm 
WOW! Didn't think that it would be done so soon. Thanks a ton!
Chickenhunt  [author] 8 Oct, 2018 @ 11:14am 
@Torto The Conqueror Done. Link in description.
TortoTheConqueror 8 Oct, 2018 @ 9:43am 
The shield is too big for the planet.
Chickenhunt  [author] 8 Oct, 2018 @ 9:16am 
@Torto The Conqueror Maybe if you would be so kind to answer these questions for me: Do you see the shield effect but is it too large for the planet? Or is there no effect at all? (plz test with only this mod and Planetary shields enabled).
TortoTheConqueror 7 Oct, 2018 @ 3:37pm 
Could you make a patch for this to work with Planetary shields?
Chickenhunt  [author] 4 Oct, 2018 @ 12:15pm 
Just updated:

- Planet rings modified to be more visible due to dimming caused by downscale.

- Star scale slightly downscaled to look less cartoony compared to the downsized planets.

- Neutron stars, pulsars and black holes downscaled to look a bit more realistic.
Jammat31 2 Aug, 2018 @ 6:06am 
thanks mate
Chickenhunt  [author] 31 Jul, 2018 @ 12:33pm 
@Not Salty Papa I just made a patch, you can find the link in the mod description :)
Jammat31 30 Jul, 2018 @ 7:58am 
Could you make a patch for the star trek mod
Chickenhunt  [author] 22 Jul, 2018 @ 3:28am 
@21. np :)
chicken 21 Jul, 2018 @ 12:12pm 
Oh yep, I enabled Real Machine Worlds. Everything went fine once I turned it off. Thanks!
Chickenhunt  [author] 21 Jul, 2018 @ 11:26am 
@21. I've indeed found a problem with the machine worlds and fixed it. However I dont know if this would help you because when terraformed they did get a little larger in scale but not as big as in vannilla, so maybe another mod caused this?
Could you go and test your game with all mods off except this one, to see if the fix worked for you?
chicken 21 Jul, 2018 @ 10:26am 
Whenever I play with the mod and terraform the planet into a Machine World, the terraformed planet is reverted to its normal size. Is it just my problem that I accidentally installed something else or a fix is needed? Any help would be gladly appreciated.
Chickenhunt  [author] 13 Jul, 2018 @ 8:42am 
@Karl V lol that actually could be done XD
Karl V 13 Jul, 2018 @ 6:47am 
Now we need a variant of downscaled ships which scales the ships down to a point at which you can no longer perceive them with the human eye.
Tilur 5 Jul, 2018 @ 10:09am 
"If only this worked with XXXX planet mod!" This goes for every fantastic planet changing mod I have in my 170 mod and growing list.

One day perhaps this will be, or they will make a compatibility patch.
Quite fantastic looking mod here though and would try it if as said in quote.