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the tracking doesn't seem to be perfet, and still has some backtrack to it
projectile speeds don't seem to be accounted for, so rocket launcher projectiles will miss on non-still targets
this mod made me loose considerable amounts of framerate when nearby turrets, especially when multiple are defending a village, for example
i currently don't see how this mod is an upgrade to the default turrets
Thx for this mod.
@turner148
For me it work even with Legendary tooltip.
This MOD is the only mod i have that relate to turret, if it affect me then it potential to happen on other clients.
I built a base and leave 2 turret on top to defend, while I go do quests, and one of the quest spawn a bad guy NPC near my base and the turret shot him, and I finish him off as usual like every players would do.
But the quest don't progress like tell me to go get reward, the pointer still aiming at empty air. I have to abandon the quest. I have no problem personally, it just random generated quest, no big deal. But it just weird how turret dealt damage to quest target and cause that quest to stuck bug. IDK i'm not modder. Can you look into this? Author?
Not at that point. The original turrets didn't use guns. That was a later improvement. Then when the old weapon system changed to active items, they reverted the turrets. Presumably they didn't want to mess with it.
Can't tell directly from the list of mods supplied. If you really want this mod to work, then uninstall mods until you find out which one is causing the problem.
morphball sphere tech reskin
pay up - rent
food stack
fat stacks
novakid villagers
the tenantator
What Menu?
vibrant novakids
Feathered throwback Avian
What mods have you installed?
Compatible.
Will work with mods that modify buildweapon.lua.
Perhaps. But...
> Turrets drop themselves when destroyed.
Which means there is no need to run both anyhow.