RimWorld

RimWorld

[B19] Cheap Mortar Shell
18 Comments
Proxyer  [author] 23 Oct, 2018 @ 3:36am 
@Thelockenessmonster
You are wellcome!
Thelockenessmonster 23 Oct, 2018 @ 3:22am 
thank you
Proxyer  [author] 22 Oct, 2018 @ 7:43pm 
Proxyer  [author] 22 Oct, 2018 @ 1:47pm 
@Thelockenessmonster
Hello Thelockenessmonster.
I will correspond to 1.0 today!
Thelockenessmonster 22 Oct, 2018 @ 12:58pm 
any plans for 1.0?
Proxyer  [author] 29 Sep, 2018 @ 6:32pm 
@Torres
Please use it for making a safe base. =]
Torres 29 Sep, 2018 @ 4:14pm 
Nice, let's try this.
Proxyer  [author] 30 Aug, 2018 @ 4:08pm 
B18 version is here.
[B18] Cheap Mortar Shell
Proxyer  [author] 15 Aug, 2018 @ 4:36pm 
However, since it requires more advanced antimatter manipulation, I judge that Master Skill is necessary and raise the necessary skill to Level 14 "Master" and try the local test.
Perhaps up to skill 8 is a skill level that is possible when creating a character, but I think that skill 14 can not be achieved without working for several years.
Proxyer  [author] 15 Aug, 2018 @ 4:35pm 
Antigrain Warhead Cost:

-Steel x20

-ComponentIndustrial x2
--Steel x24
-Need Skill: Crafting Lv 8

-ComponentSpacer x 2
--ComponentIndustrial x1
---Steel x12
--Steel x40
--Plasteel x 20
--Gold x0.6(x20=12)
-Need Skill: Crafting Lv8

Need Skill: Crafting Lv12

--------------------------
Total Cost:
Steel x96
Plasteel x 20
Gold x12

Need Skill: Crafting Lv12

I think "grain of antimatter" = "advanced component".
Need skill is 8 x 1.5 = 12

I think chemical fuel is unnecessary for the explosion of antimatter, so I will not add it.

changed:
Need Skill Level 12 is "Expert", Level 14 "Master" in Test.
Proxyer  [author] 15 Aug, 2018 @ 4:04pm 
@Xx_H3tTi_xX
Hello! Indeed, I definitely set the cost of "antigrain warheid" heavily. Because it is an item that can not be produced by vanilla, and the reason is that the scale of the explosion is large.
However, certainly steel costs and other costs may be lowered. Let's test whether we can adjust the balance a little. Thank you for the idea.
Zuko 15 Aug, 2018 @ 11:12am 
I think the antigrain warheid recepie is waaaayyyy to cheap. You can destroy litterly everything with just one or two antigrain warheads. It would be really nice if the recepie would be a bit more balanced. Maybe crafting skill 18 needed or a ton of chemfuel?

Love the rest of the mod, thx
Proxyer  [author] 7 Aug, 2018 @ 3:53am 
Version change UB1.0 to B19.
I confirmed the operation on Beta 19.
Proxyer  [author] 21 Jun, 2018 @ 5:24am 
De nada!
Depleted 21 Jun, 2018 @ 5:18am 
That's dirt cheap for "mini tactical nukes" lol, muchas gracias señor!
Proxyer  [author] 21 Jun, 2018 @ 5:11am 
@Depleted
Hello Depleted !
Yes, colonists can create antigrain warhead. (The cost is described below)
cost: Steel x 20, Component x 2, Advanced Component x 2
Need Skill: Crafting Lv 12
Depleted 21 Jun, 2018 @ 5:07am 
You can make antigrain warheads with this mod? mod of the year 2k18, yeah booooooooooooooooooooooooooy
Proxyer  [author] 17 Jun, 2018 @ 2:43pm 
Update:
Fixed an issue where "Could not resolve cross-reference to Verse.ThingDef named Component (wanter=thingDefs)" and "Could not resolve cross-reference to Verse.ThingDef named AdvancedComponent (wanter=thingDefs)" was recorded in the error log.

Fixed CostList Tags.
<Component> is change <ComponentIndustrial>.
<AdvancedComponent> is change <ComponentSpacer>.

更新情報:
エラーログに 「Could not resolve cross-reference to Verse.ThingDef named Component (wanter=thingDefs)」 と「Could not resolve cross-reference to Verse.ThingDef named AdvancedComponent (wanter=thingDefs)」 が記録されていた問題を修正しました。

Fixed コストリストの材料タグが1.0で変更されたものへ修正を行いました。
<Component> は <ComponentIndustrial> に変更。
<AdvancedComponent> は <ComponentSpacer> に変更。